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Game design hinges on understanding how static rules and content translate into dynamic player behavior - something modern generative systems that inspect only a game's code or assets struggle to capture. We present an automated design…

Artificial Intelligence · Computer Science 2025-07-18 Alex Zook , Josef Spjut , Jonathan Tremblay

Many advancements have been made in procedural content generation for games, and with mixed-initiative co-creativity, have the potential for great benefits to human designers. However, co-creative systems for game generation are typically…

Artificial Intelligence · Computer Science 2023-08-07 Rohan Agarwal , Zhiyu Lin , Mark Riedl

Experimentation is a cornerstone of successful game development and live operations, enabling teams to optimize player engagement, retention, and monetization. This article provides a comprehensive guide to implementing experimentation in…

Human-Computer Interaction · Computer Science 2025-04-22 Julian Runge

Personalized gamification explores knowledge about the users to tailor gamification designs to improve one-size-fits-all gamification. The tailoring process should simultaneously consider user and contextual characteristics (e.g., activity…

Human-Computer Interaction · Computer Science 2022-03-29 Luiz Rodrigues , Armando M. Toda , Wilk Oliveira , Paula T. Palomino , Julita Vassileva , Seiji Isotani

The gaming industry is earning huge revenues from incorporating virtual currencies into the game design experience. Even if it is a useful approach for the game industry to boost up their earnings, the unidirectional and bidirectional…

Computers and Society · Computer Science 2024-04-08 Dennis Barzanoff , Amna Asif

Most approaches to deep reinforcement learning (DRL) attempt to solve a single task at a time. As a result, most existing research benchmarks consist of individual games or suites of games that have common interfaces but little overlap in…

Understanding player strategies is a key question when analyzing player behavior both for academic researchers and industry practitioners. For game designers and game user researchers, it is important to gauge the distance between intended…

Human-Computer Interaction · Computer Science 2021-06-28 Truong-Huy Dinh Nguyen , Magy Seif El-Nasr , Alessandro Canossa

Large language models have advanced rapidly, from pattern recognition to emerging forms of reasoning, yet they remain confined to linguistic simulation rather than grounded understanding. They can produce fluent outputs that resemble…

Artificial Intelligence · Computer Science 2026-04-17 Rikard Rosenbacke , Carl Rosenbacke , Victor Rosenbacke , Martin McKee

We redesigned an advanced physics laboratory course to include a project component. The intention was to address learning outcomes such as modeling, design of experiments, teamwork, and developing technical skills in using apparatus and…

Physics Education · Physics 2022-07-06 Bei Cai , Lindsay Mainhood , Robert G. Knobel

Recent advances in Large Language Models have led to Large Reasoning Models, which produce step-by-step reasoning traces. These traces offer insight into how models think and their goals, improving explainability and helping users follow…

Human-Computer Interaction · Computer Science 2025-11-17 Ludwig Felder , Jacob Miller , Markus Wallinger , Stephen Kobourov , Chunyang Chen

Trust models are widely used in various computer science disciplines. The main purpose of a trust model is to continuously measure trustworthiness of a set of entities based on their behaviors. In this article, the novel notion of "rational…

Cryptography and Security · Computer Science 2017-09-26 Mehrdad Nojoumian

In recent years, the games industry has made a major move towards data-driven development, using data analytics and player modeling to inform design decisions. Data-driven techniques are beneficial as they allow for the study of player…

Human-Computer Interaction · Computer Science 2020-06-22 Magy Seif El-Nasr , Erica Kleinman

Large language models (LLMs) have been increasingly used to interact with external environments (e.g., games, compilers, APIs) as goal-driven agents. However, it remains challenging for these language agents to quickly and efficiently learn…

Artificial Intelligence · Computer Science 2023-10-11 Noah Shinn , Federico Cassano , Edward Berman , Ashwin Gopinath , Karthik Narasimhan , Shunyu Yao

Real-time heuristic search algorithms satisfy a constant bound on the amount of planning per action, independent of problem size. As a result, they scale up well as problems become larger. This property would make them well suited for video…

Artificial Intelligence · Computer Science 2014-01-17 Vadim Bulitko , Yngvi Björnsson , Ramon Lawrence

Over the last several decades, computer games started to have a significant impact on society. However, although a computer game is a type of software, the process to conceptualize, produce and deliver a game could involve unusual features.…

Dataset documentation is widely recognized as essential for the responsible development of automated systems. Despite growing efforts to support documentation through different kinds of artifacts, little is known about the motivations…

Software Engineering · Computer Science 2026-02-19 Pedro Reynolds-Cuéllar , Marisol Wong-Villacres , Adriana Alvarado Garcia , Heila Precel

In clinical decision-making, predictive models face a persistent trade-off: accurate models are often opaque "black boxes," while interpretable methods frequently lack predictive precision or statistical grounding. In this paper, we…

Artificial Intelligence · Computer Science 2026-02-10 Zijian Shao , Haiyang Shen , Mugeng Liu , Gecheng Fu , Yaoqi Guo , Yanfeng Wang , Yun Ma

Behaviour-Driven Development (BDD) has emerged in the last years as a powerful methodology to specify testable and executable user requirements through stories and scenarios. With the support of external testing frameworks, BDD stories can…

Software Engineering · Computer Science 2022-09-14 Thiago Rocha Silva , Marco Winckler

Findings from existing research provide possible evidence that values are an important construct that should be part of the self-reflection process. However, many questions about value reflection remain unexplored. As such, this position…

Human-Computer Interaction · Computer Science 2023-05-09 Ken Jen Lee , Edith Law

Automated game design is the problem of automatically producing games through computational processes. Traditionally, these methods have relied on the authoring of search spaces by a designer, defining the space of all possible games for…

Artificial Intelligence · Computer Science 2021-02-22 Matthew Guzdial , Mark Riedl
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