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Related papers: Reflection at Design Actualization (RDA) : A Tool …

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Context. Refining or altering existing behavior is the daily work of every developer, but that cannot be always anticipated, and software sometimes cannot be stopped. In such cases, unanticipated adaptation of running systems is of interest…

Programming Languages · Computer Science 2020-02-17 Steven Costiou , Vincent Aranega , Marcus Denker

Robustness analyzes the impact of small perturbations in the semantics of a model. This allows to model hardware imprecision and therefore it has been applied to determine implementability of timed automata. In a recent paper, we extend…

Software Engineering · Computer Science 2012-07-19 Louis-Marie Traonouez

Finetuning language agents with reasoning-action trajectories is effective, but obtaining these trajectories from human annotations or stronger models is costly and sometimes impractical. In this paper, we investigate the use of…

Computation and Language · Computer Science 2025-05-08 Zi-Yi Dou , Cheng-Fu Yang , Xueqing Wu , Kai-Wei Chang , Nanyun Peng

Deep research agents increasingly automate complex information-seeking tasks, producing evidence-grounded reports via multi-step reasoning, tool use, and synthesis. Their growing role demands scalable, reliable evaluation, positioning…

Computation and Language · Computer Science 2026-05-20 Leyao Wang , Yanan He , Peng Chen , Asaf Yehudai , Yixin Liu , Rex Ying , Michal Shmueli-Scheuer , Arman Cohan

In empirical game-theoretic analysis (EGTA), game models are extended iteratively through a process of generating new strategies based on learning from experience with prior strategies. The strategy exploration problem in EGTA is how to…

Multiagent Systems · Computer Science 2021-05-24 Yongzhao Wang , Qiurui Ma , Michael P. Wellman

In this paper, we investigate how to elicit new perspectives in research-through-design (RtD) studies through annotated portfolios. Situating the usage in human-robot interaction (HRI), we used two robotic artefacts as a case study: we…

Human-Computer Interaction · Computer Science 2024-06-18 Marius Hoggenmuller , Wen-Ying Lee , Luke Hespanhol , Malte Jung , Martin Tomitsch

Game designers use human playtesting to gather feedback about game design elements when iteratively improving a game. Playtesting, however, is expensive: human testers must be recruited, playtest results must be aggregated and interpreted,…

Artificial Intelligence · Computer Science 2019-08-06 Alexander Zook , Eric Fruchter , Mark O. Riedl

The ability for an educational game designer to understand their audience's play styles and resulting experience is an essential tool for improving their game's design. As a game is subjected to large-scale player testing, the designers…

Human-Computer Interaction · Computer Science 2022-10-19 Luke Swanson , David Gagnon , Jennifer Scianna , John McCloskey , Nicholas Spevacek , Stefan Slater , Erik Harpstead

Computer games represent an ideal research domain for the next generation of personalized digital applications. This paper presents a player-centered framework of AI for game personalization, complementary to the commonly used…

Artificial Intelligence · Computer Science 2021-02-16 Jichen Zhu , Santiago Ontañón

The human ability to learn rules and solve problems has been a central concern of cognitive science research since the field's earliest days. But we do not just follow rules and solve problems given to us by others: we modify those rules,…

In iterative approaches to empirical game-theoretic analysis (EGTA), the strategy space is expanded incrementally based on analysis of intermediate game models. A common approach to strategy exploration, represented by the double oracle…

Computer Science and Game Theory · Computer Science 2023-02-13 Yongzhao Wang , Michael P. Wellman

Reinforcement Learning (RL) is one of the most dynamic research areas in Game AI and AI as a whole, and a wide variety of games are used as its prominent test problems. However, it is subject to the replicability crisis that currently…

Machine Learning · Computer Science 2022-03-03 Matthias Müller-Brockhausen , Aske Plaat , Mike Preuss

The aim of Reinforcement Learning (RL) in real-world applications is to create systems capable of making autonomous decisions by learning from their environment through trial and error. This paper emphasizes the importance of reward…

Machine Learning · Computer Science 2024-12-31 Sinan Ibrahim , Mostafa Mostafa , Ali Jnadi , Hadi Salloum , Pavel Osinenko

Context and motivation. Online user feedback is a valuable resource for requirements engineering, but its volume and noise make analysis difficult. Existing tools support individual feedback analysis tasks, but their capabilities are rarely…

Software Engineering · Computer Science 2026-01-19 Manjeshwar Aniruddh Mallya , Alessio Ferrari , Mohammad Amin Zadenoori , Jacek Dąbrowski

Retrieval Augmented Generation (RAG) systems are increasingly vital in dynamic domains like online gaming, yet the lack of a dedicated benchmark has impeded standardized evaluation in this area. The core difficulty lies in Dual Dynamics:…

Computation and Language · Computer Science 2025-10-22 Liyang He , Yuren Zhang , Ziwei Zhu , Zhenghui Li , Shiwei Tong

In this paper, we propose a method and workflow for automating regression testing of certain video game aspects using automated planning and incremental action model learning techniques. The basic idea is to use detailed game logs and…

Human-Computer Interaction · Computer Science 2024-04-03 Tomáš Balyo , G. Michael Youngblood , Filip Dvořák , Lukáš Chrpa , Roman Barták

We present Activity River, a personal visualization tool which enables individuals to plan, log, and reflect on their self-defined activities. We are interested in supporting this type of reflective practice as prior work has shown that…

Human-Computer Interaction · Computer Science 2020-06-03 Bon Adriel Aseniero , Charles Perin , Wesley Willett , Anthony Tang , Sheelagh Carpendale

Multimodal Large Language Models (MLLMs) have shown great potential in revolutionizing Graphical User Interface (GUI) automation. However, existing GUI models mostly rely on learning from nearly error-free offline trajectories, thus lacking…

Artificial Intelligence · Computer Science 2025-06-10 Penghao Wu , Shengnan Ma , Bo Wang , Jiaheng Yu , Lewei Lu , Ziwei Liu

Software Repositories contain knowledge on how software engineering teams work, communicate, and collaborate. It can be used to develop a data-informed view of a team's development process, which in turn can be employed for process…

Software Engineering · Computer Science 2020-07-17 Christoph Matthies , Franziska Dobrigkeit , Guenter Hesse

AI has been increasingly integrated into screenwriting practice. In refinement, screenwriters expect AI to provide feedback that supports reflection across the internal perspective of characters and the external perspective of the overall…

Human-Computer Interaction · Computer Science 2026-02-06 Yuying Tang , Xinyi Chen , Haotian Li , Xing Xie , Xiaojuan Ma , Huamin Qu