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In this paper we propose an approach for articulated tracking of multiple people in unconstrained videos. Our starting point is a model that resembles existing architectures for single-frame pose estimation but is substantially faster. We…

Computer Vision and Pattern Recognition · Computer Science 2017-05-10 Eldar Insafutdinov , Mykhaylo Andriluka , Leonid Pishchulin , Siyu Tang , Evgeny Levinkov , Bjoern Andres , Bernt Schiele

The substance of this paper is the description of the use of Retrieval-Augmented Generation (RAG) for specific digital collections of cultural assets. The collections are provided by institutions operating in the cultural sector. The…

Digital Libraries · Computer Science 2026-05-29 Andrea Scharnhorst , Han Yang , Jetze Touber , Kim Ferguson , Philipp Mayr , Vyacheslav Tykhonov

Existing AI-generated dance methods primarily train on motion capture data from solo dance performances, but a critical feature of dance in nearly any genre is the interaction of two or more bodies in space. Moreover, many works at the…

Machine Learning · Computer Science 2025-03-07 Zixuan Wang , Luis Zerkowski , Ilya Vidrin , Mariel Pettee

We revisit human motion synthesis, a task useful in various real world applications, in this paper. Whereas a number of methods have been developed previously for this task, they are often limited in two aspects: focusing on the poses while…

Computer Vision and Pattern Recognition · Computer Science 2021-06-01 Jingbo Wang , Sijie Yan , Bo Dai , Dahua LIn

Our team of dance artists, physicists, and machine learning researchers has collectively developed several original, configurable machine-learning tools to generate novel sequences of choreography as well as tunable variations on input…

Machine Learning · Computer Science 2019-07-12 Mariel Pettee , Chase Shimmin , Douglas Duhaime , Ilya Vidrin

What role does the break from realism play in the potential for generative artificial intelligence as a creative tool? Through exploration of glitch, we examine the prospective value of these artefacts in creative practice. This paper…

Human-Computer Interaction · Computer Science 2022-10-18 Benedikte Wallace , Charles P. Martin

The ways people remember and recall places reveal an invisible aspect of cultural heritage (CH), reflecting how individuals and communities relate to these places. Heritage is communal, emerging through collaboratively constructed…

Human-Computer Interaction · Computer Science 2026-04-17 Yushang Yang , Fanxu Meng , Fiona Fui-Hoon Nah , RAY LC

Generative AI systems have entered everyday academic, professional, and personal life with remarkable speed, yet most users encounter them as mysterious artifacts rather than intelligible systems. This chapter discusses large language…

Computers and Society · Computer Science 2026-04-21 John T. Behrens

A common vision from science fiction is that robots will one day inhabit our physical spaces, sense the world as we do, assist our physical labours, and communicate with us through natural language. Here we study how to design artificial…

One of the main goals of robotics and intelligent agent research is to enable natural communication with humans in physically situated settings. While recent work has focused on verbal modes such as language and speech, non-verbal…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

Artificial Intelligence (AI) is about making computers that do the sorts of things that minds can do, and as we progress towards this goal, we tend to increasingly delegate human tasks to machines. However, AI systems usually do these tasks…

Artificial Intelligence · Computer Science 2024-06-12 Peter R. Lewis , Stefan Sarkadi

Studies of Generative AI (GenAI)-assisted creative workflows have focused on individuals overcoming challenges of prompting to produce what they envisioned. When designers work in teams, how do collaboration and prompting influence each…

Human-Computer Interaction · Computer Science 2025-09-29 Yuanning Han , Ziyi Qiu , Jiale Cheng , RAY LC

Modeling how human moves in the space is useful for policy-making in transportation, public safety, and public health. Human movements can be viewed as a dynamic process that human transits between states (\eg, locations) over time. In the…

Artificial Intelligence · Computer Science 2021-03-24 Hua Wei , Dongkuan Xu , Junjie Liang , Zhenhui Li

The emergence of Large Language Models presents a remarkable opportunity for humanities and social science research. I argue these technologies instantiate what I have called the algorithmic condition, whereby computational systems…

Computers and Society · Computer Science 2025-12-16 David M. Berry

Detecting AI-involved text is essential for combating misinformation, plagiarism, and academic misconduct. However, AI text generation includes diverse collaborative processes (AI-written text edited by humans, human-written text edited by…

Computation and Language · Computer Science 2025-10-21 Yongxin He , Shan Zhang , Yixuan Cao , Lei Ma , Ping Luo

As AI art generation becomes increasingly sophisticated, HCI research has focused primarily on questions of detection, authenticity, and automation. This paper argues that such approaches fundamentally misunderstand how artistic value…

Human-Computer Interaction · Computer Science 2025-07-29 Alex Leitch , Celia Chen

Pointing is a key mode of interaction with robots, yet most prior work has focused on recognition rather than generation. We present a motion capture dataset of human pointing gestures covering diverse styles, handedness, and spatial…

Robotics · Computer Science 2025-09-17 Anna Deichler , Siyang Wang , Simon Alexanderson , Jonas Beskow

As robots become increasingly complex, they must explain their behaviors to gain trust and acceptance. However, it may be difficult through verbal explanation alone to fully convey information about past behavior, especially regarding…

Robotics · Computer Science 2022-10-04 Zhao Han , Tom Williams , Holly A. Yanco

The advent of artificial intelligence has contributed in a groundbreaking transformation of the fashion industry, redefining creativity and innovation in unprecedented ways. This work investigates methodologies for generating tailored…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Georgia Argyrou , Angeliki Dimitriou , Maria Lymperaiou , Giorgos Filandrianos , Giorgos Stamou

The ability to generate complex and realistic human body animations at scale, while following specific artistic constraints, has been a fundamental goal for the game and animation industry for decades. Popular techniques include…

Computer Vision and Pattern Recognition · Computer Science 2020-05-29 Yi Zhou , Jingwan Lu , Connelly Barnes , Jimei Yang , Sitao Xiang , Hao li