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In computational social choice, the distortion of a voting rule quantifies the degree to which the rule overcomes limited preference information to select a socially desirable outcome. This concept has been investigated extensively, but…

Computer Science and Game Theory · Computer Science 2023-12-11 Yannai A. Gonczarowski , Gregory Kehne , Ariel D. Procaccia , Ben Schiffer , Shirley Zhang

We revisit the recent breakthrough result of Gkatzelis et al. on (single-winner) metric voting, which showed that the optimal distortion of 3 can be achieved by a mechanism called Plurality Matching. The rule picks an arbitrary candidate…

Computer Science and Game Theory · Computer Science 2025-02-05 Fatih Erdem Kizilkaya , David Kempe

One way of evaluating social choice (voting) rules is through a utilitarian distortion framework. In this model, we assume that agents submit full rankings over the alternatives, and these rankings are generated from underlying, but…

Computer Science and Game Theory · Computer Science 2018-10-03 Ashish Goel , Reyna Hulett , Anilesh K. Krishnaswamy

We consider a social choice setting in which agents and alternatives are represented by points in a metric space, and the cost of an agent for an alternative is the distance between the corresponding points in the space. The goal is to…

Computer Science and Game Theory · Computer Science 2023-05-25 Elliot Anshelevich , Aris Filos-Ratsikas , Christopher Jerrett , Alexandros A. Voudouris

In Spatial Voting Theory, distortion is a measure of how good the winner is. It is proved that no deterministic voting mechanism can guarantee a distortion better than $3$, even for simple metrics such as a line. In this study, we wish to…

Computer Science and Game Theory · Computer Science 2020-08-04 Mohammad Ghodsi , Mohamad Latifian , Masoud Seddighin

In the single winner determination problem, we have n voters and m candidates and each voter j incurs a cost c(i, j) if candidate i is chosen. Our objective is to choose a candidate that minimizes the expected total cost incurred by the…

Computer Science and Game Theory · Computer Science 2021-11-18 Haripriya Pulyassary , Chaitanya Swamy

In the metric distortion problem, a set of voters and candidates lie in a common metric space, and a committee of $k$ candidates must be elected. The objective is to minimize a social cost, defined as a function of the distances between…

Computer Science and Game Theory · Computer Science 2025-10-16 Javier Cembrano , Golnoosh Shahkarami

We provide mechanisms and new metric distortion bounds for line-up elections. In such elections, a set of $n$ voters, $m$ candidates, and $\ell$ positions are all located in a metric space. The goal is to choose a set of candidates and…

Computer Science and Game Theory · Computer Science 2025-02-25 Christopher Jerrett , Yue Han , Elliot Anshelevich

Voting can abstractly model any decision-making scenario and as such it has been extensively studied over the decades. Recently, the related literature has focused on quantifying the impact of utilizing only limited information in the…

Computer Science and Game Theory · Computer Science 2020-01-07 Aris Filos-Ratsikas , Evi Micha , Alexandros A. Voudouris

We study the problem of minimizing metric distortion in multi-winner elections, where a committee of size $k$ is selected from a set of candidates based on voters' ordinal preferences. We assume that voters and candidates are embedded on a…

Computer Science and Game Theory · Computer Science 2026-02-18 Negar Babashah , Hasti Karimi , Masoud Seddighin , Golnoosh Shahkarami

We study the performance of voting mechanisms from a utilitarian standpoint, under the recently introduced framework of metric-distortion, offering new insights along three main lines. First, if $d$ represents the doubling dimension of the…

Computer Science and Game Theory · Computer Science 2022-03-25 Ioannis Anagnostides , Dimitris Fotakis , Panagiotis Patsilinakos

The metric distortion of a randomized social choice function (RSCF) quantifies its worst-case approximation ratio to the optimal social cost when the voters' costs for alternatives are given by distances in a metric space. This notion has…

Computer Science and Game Theory · Computer Science 2025-02-13 Fabian Frank , Patrick Lederer

A voting rule decides on a probability distribution over a set of m alternatives, based on rankings of those alternatives provided by agents. We assume that agents have cardinal utility functions over the alternatives, but voting rules have…

Computer Science and Game Theory · Computer Science 2024-01-23 Soroush Ebadian , Anson Kahng , Dominik Peters , Nisarg Shah

We study deliberative social choice, where voters engage in small-group discussions to output collective preferences that are then aggregated by a social choice rule. We introduce a simple deliberation-via-matching protocol. In this…

Computer Science and Game Theory · Computer Science 2026-04-27 Kamesh Munagala , Qilin Ye , Ian Zhang

We consider a distributed voting problem with a set of agents that are partitioned into disjoint groups and a set of obnoxious alternatives. Agents and alternatives are represented by points in a metric space. The goal is to compute the…

Computer Science and Game Theory · Computer Science 2024-12-17 Alexandros A. Voudouris

In the metric distortion problem there is a set of candidates $C$ and voters $V$ in the same metric space. The goal is to select a candidate minimizing the social cost: the sum of distances of the selected candidate from all the voters, and…

Computer Science and Game Theory · Computer Science 2024-07-12 Ben Berger , Michal Feldman , Vasilis Gkatzelis , Xizhi Tan

We study low sample complexity mechanisms in participatory budgeting (PB), where each voter votes for a preferred allocation of funds to various projects, subject to project costs and total spending constraints. We analyze the distortion…

Computer Science and Game Theory · Computer Science 2023-06-27 Mohak Goyal , Sukolsak Sakshuwong , Sahasrajit Sarmasarkar , Ashish Goel

Suppose that we have $n$ agents and $n$ items which lie in a shared metric space. We would like to match the agents to items such that the total distance from agents to their matched items is as small as possible. However, instead of having…

Computer Science and Game Theory · Computer Science 2023-05-23 Nima Anari , Moses Charikar , Prasanna Ramakrishnan

In voting with ranked ballots, each agent submits a strict ranking of the form $a \succ b \succ c \succ d$ over the alternatives, and the voting rule decides on the winner based on these rankings. Although this ballot format has desirable…

Computer Science and Game Theory · Computer Science 2026-01-06 Mehrad Abbaszadeh , Ali Ansarifar , Mohamad Latifian , Masoud Seddighin

We consider a social choice setting with agents that are partitioned into disjoint groups, and have metric preferences over a set of alternatives. Our goal is to choose a single alternative aiming to optimize various objectives that are…

Computer Science and Game Theory · Computer Science 2021-07-13 Elliot Anshelevich , Aris Filos-Ratsikas , Alexandros A. Voudouris