English

Dimensionality, Coordination, and Robustness in Voting

Computer Science and Game Theory 2022-03-25 v2

Abstract

We study the performance of voting mechanisms from a utilitarian standpoint, under the recently introduced framework of metric-distortion, offering new insights along three main lines. First, if dd represents the doubling dimension of the metric space, we show that the distortion of STV is O(dloglogm)O(d \log \log m), where mm represents the number of candidates. For doubling metrics this implies an exponential improvement over the lower bound for general metrics, and as a special case it effectively answers a question left open by Skowron and Elkind (AAAI '17) regarding the distortion of STV under low-dimensional Euclidean spaces. More broadly, this constitutes the first nexus between the performance of any voting rule and the "intrinsic dimensionality" of the underlying metric space. We also establish a nearly-matching lower bound, refining the construction of Skowron and Elkind. Moreover, motivated by the efficiency of STV, we investigate whether natural learning rules can lead to low-distortion outcomes. Specifically, we introduce simple, deterministic and decentralized exploration/exploitation dynamics, and we show that they converge to a candidate with O(1)O(1) distortion. Finally, driven by applications in facility location games, we consider several refinements and extensions of the standard metric-setting. Namely, we prove that the deterministic mechanism recently introduced by Gkatzelis, Halpern, and Shah (FOCS '20) attains the optimal distortion bound of 22 under ultra-metrics, while it also comes close to our lower bound under distances satisfying approximate triangle inequalities.

Keywords

Cite

@article{arxiv.2109.02184,
  title  = {Dimensionality, Coordination, and Robustness in Voting},
  author = {Ioannis Anagnostides and Dimitris Fotakis and Panagiotis Patsilinakos},
  journal= {arXiv preprint arXiv:2109.02184},
  year   = {2022}
}
R2 v1 2026-06-24T05:42:00.901Z