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Related papers: Selfish routing games with priority lanes

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In this paper we extend a popular non-cooperative network creation game (NCG) to allow for disconnected equilibrium networks. There are n players, each is a vertex in a graph, and a strategy is a subset of players to build edges to. For…

Computer Science and Game Theory · Computer Science 2008-10-28 Ulrik Brandes , Martin Hoefer , Bobo Nick

This paper examines the impact of agents' myopic optimization on the efficiency of systems comprised by many selfish agents. In contrast to standard congestion games where agents interact in a one-shot fashion, in our model each agent…

Computer Science and Game Theory · Computer Science 2025-04-30 Yunpeng Li , Antonis Dimakis , Costas A. Courcoubetis

We study assignment games in which jobs select machines, and in which certain pairs of jobs may conflict, which is to say they may incur an additional cost when they are both assigned to the same machine, beyond that associated with the…

Computer Science and Game Theory · Computer Science 2014-02-11 Elliot Anshelevich , John Postl , Tom Wexler

Financial network games model payment incentives in the context of networked liabilities. In this paper, we advance the understanding of incentives in financial networks in two important directions: minimal clearing (arising, e.g., as a…

Computer Science and Game Theory · Computer Science 2022-06-01 Martin Hoefer , Lisa Wilhelmi

Multi-Access edge computing (MEC) is an emerging paradigm where users offload computationally intensive jobs to the Access Point (AP). Given that the AP's resources are shared by selfish users, pricing is a useful tool for incentivising…

Information Theory · Computer Science 2020-09-01 Lingxiang Li , Marie Siew , Tony Q. S. Quek , Zhi Chen

We consider flows over time within the deterministic queueing model and study the solution concept of instantaneous dynamic equilibrium (IDE) in which flow particles select at every decision point a currently shortest path. The length of…

Computer Science and Game Theory · Computer Science 2024-09-17 Lukas Graf , Tobias Harks

We introduce a new measure of the discrepancy in strategic games between the social welfare in a Nash equilibrium and in a social optimum, that we call selfishness level. It is the smallest fraction of the social welfare that needs to be…

Computer Science and Game Theory · Computer Science 2014-04-04 Krzysztof R. Apt , Guido Schaefer

Understanding real-world networks has been a core research endeavor throughout the last two decades. Network Creation Games are a promising approach for this from a game-theoretic perspective. In these games, selfish agents corresponding to…

Computer Science and Game Theory · Computer Science 2020-12-14 Davide Bilò , Tobias Friedrich , Pascal Lenzner , Stefanie Lowski , Anna Melnichenko

In load balancing problems there is a set of clients, each wishing to select a resource from a set of permissible ones, in order to execute a certain task. Each resource has a latency function, which depends on its workload, and a client's…

Computer Science and Game Theory · Computer Science 2021-05-06 Vittorio Bilò , Gianpiero Monaco , Luca Moscardelli , Cosimo Vinci

Today mobile users are intensively interconnected thanks to the emerging mobile social networks, where they share location-based information with each other when traveling on different routes and visit different areas of the city. In our…

Computer Science and Game Theory · Computer Science 2016-08-12 Yunpeng Li , Costas Courcoubetis , Lingjie Duan

How is efficiency affected when demand excesses over supply are signalled through waiting in queues? We consider a class of congestion games with a nonatomic set of players of a constant mass, based on a formulation of generic linear…

Computer Science and Game Theory · Computer Science 2020-11-18 Costas Courcoubetis , Antonis Dimakis

In this paper we consider a mean field approach to modeling the agents flow over a transportation network. In particular, beside a standard framework of mean field games, with controlled dynamics by the agents and costs mass-distribution…

Optimization and Control · Mathematics 2020-06-18 Fabio Bagagiolo , Rosario Maggistro , Raffaele Pesenti

In this paper, we introduce malicious Bayesian congestion games as an extension to congestion games where players might act in a malicious way. In such a game each player has two types. Either the player is a rational player seeking to…

Computer Science and Game Theory · Computer Science 2008-06-05 Martin Gairing

Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex…

Data Structures and Algorithms · Computer Science 2026-03-17 Binh-Minh Bui-Xuan , Nhat-Minh Nguyen , Sébastien Tixeuil , Yukiko Yamauchi

In congestion games, users make myopic routing decisions to jam each other, and the social planner with the full information designs mechanisms on information or payment side to regulate. However, it is difficult to obtain time-varying…

Computer Science and Game Theory · Computer Science 2023-02-14 Hongbo Li , Lingjie Duan

Recent advancements in vehicle autonomy have drawn interest in understanding the impact of autonomous vehicles on traffic systems. In this paper, we study a traffic assignment problem in a mixed-autonomy setting where both human-driven and…

Computer Science and Game Theory · Computer Science 2026-05-25 Lihui Yi , Ermin Wei

In this paper, we consider the problem of resource congestion control for competing online learning agents. On the basis of non-cooperative game as the model for the interaction between the agents, and the noisy online mirror ascent as the…

Machine Learning · Computer Science 2019-10-22 Ezra Tampubolon , Holger Boche

To what extent does the structure of the players' strategy space influence the efficiency of decentralized solutions in congestion games? In this work, we investigate whether better performance are possible when restricting to load…

Computer Science and Game Theory · Computer Science 2022-02-25 Vittorio Bilò , Cosimo Vinci

Studying the impact of cooperation in strategic settings is one of the cornerstones of algorithmic game theory. Intuitively, allowing more cooperation yields equilibria that are more beneficial for the society of agents. However, for many…

Computer Science and Game Theory · Computer Science 2025-10-02 Hans Gawendowicz , Pascal Lenzner , Lukas Weyand

Bounding the price of anarchy, which quantifies the damage to social welfare due to selfish behavior of the participants, has been an important area of research. In this paper, we study this phenomenon in the context of a game modeling…

Computer Science and Game Theory · Computer Science 2020-03-17 Jason Gaitonde , Eva Tardos
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