Related papers: VecSet-Edit: Unleashing Pre-trained LRM for Mesh E…
Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…
With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…
This paper presents UltraEdit, a large-scale (approximately 4 million editing samples), automatically generated dataset for instruction-based image editing. Our key idea is to address the drawbacks in existing image editing datasets like…
3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need…
Recent advances in diffusion models have enabled high-quality image generation, leading to increasing demand for post-generation editing that modifies local regions while preserving global structure. Achieving such flexible and precise…
Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a…
Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and…
3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing…
While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…
Transformer based methods have enabled users to create, modify, and comprehend text and image data. Recently proposed Large Reconstruction Models (LRMs) further extend this by providing the ability to generate high-quality 3D models with…
Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent…
Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and…
Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…
Recently, knowledge editing on large language models (LLMs) has received considerable attention. Compared to this, editing Large Vision-Language Models (LVLMs) faces extra challenges from diverse data modalities and complicated model…
Layered image generation and editing is a fundamental capability that enables layer-wise reuse, editing, and composition of generated visual content, analogous to word-level editing in natural language. Despite its importance, this remains…
Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances in mesh neural networks turn to remeshing and push the…
Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…
Although Multimodal Large Language Models (MLLMs) have shown remarkable potential in Visual Document Retrieval (VDR) through generating high-quality multi-vector embeddings, the substantial storage overhead caused by representing a page…
Large Vision Language Models (LVLMs) have been widely adopted to guide vision foundation models in performing reasoning segmentation tasks, achieving impressive performance. However, the substantial computational overhead associated with…
The tremendous progress in neural image generation, coupled with the emergence of seemingly omnipotent vision-language models has finally enabled text-based interfaces for creating and editing images. Handling generic images requires a…