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Mesh reconstruction from a 3D point cloud is an important topic in the fields of computer graphic, computer vision, and multimedia analysis. In this paper, we propose a voxel structure-based mesh reconstruction framework. It provides the…

Graphics · Computer Science 2021-04-26 Chenlei Lv , Weisi Lin , Baoquan Zhao

With the recent advances in hardware and rendering techniques, 3D models have emerged everywhere in our life. Yet creating 3D shapes is arduous and requires significant professional knowledge. Meanwhile, Deep learning has enabled…

Computer Vision and Pattern Recognition · Computer Science 2023-03-07 Zhiqin Chen

This paper presents UltraEdit, a large-scale (approximately 4 million editing samples), automatically generated dataset for instruction-based image editing. Our key idea is to address the drawbacks in existing image editing datasets like…

Computer Vision and Pattern Recognition · Computer Science 2024-12-20 Haozhe Zhao , Xiaojian Ma , Liang Chen , Shuzheng Si , Rujie Wu , Kaikai An , Peiyu Yu , Minjia Zhang , Qing Li , Baobao Chang

3D editing - the task of locally modifying the geometry or appearance of a 3D asset - has wide applications in immersive content creation, digital entertainment, and AR/VR. However, unlike 2D editing, it remains challenging due to the need…

Computer Vision and Pattern Recognition · Computer Science 2025-10-06 Ruihao Xia , Yang Tang , Pan Zhou

Recent advances in diffusion models have enabled high-quality image generation, leading to increasing demand for post-generation editing that modifies local regions while preserving global structure. Achieving such flexible and precise…

Computer Vision and Pattern Recognition · Computer Science 2026-04-29 Hanyi Wang , Han Fang , Zheng Wang , Shilin Wang , Ee-Chien Chang

Text-to-image diffusion models are gradually introduced into computer graphics, recently enabling the development of Text-to-3D pipelines in an open domain. However, for interactive editing purposes, local manipulations of content through a…

Computer Vision and Pattern Recognition · Computer Science 2023-08-22 Aryan Mikaeili , Or Perel , Mehdi Safaee , Daniel Cohen-Or , Ali Mahdavi-Amiri

Scene graphs offer a structured, hierarchical representation of images, with nodes and edges symbolizing objects and the relationships among them. It can serve as a natural interface for image editing, dramatically improving precision and…

Computer Vision and Pattern Recognition · Computer Science 2024-10-16 Zhiyuan Zhang , DongDong Chen , Jing Liao

3D object editing is essential for interactive content creation in gaming, animation, and robotics, yet current approaches remain inefficient, inconsistent, and often fail to preserve unedited regions. Most methods rely on editing…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Junliang Ye , Shenghao Xie , Ruowen Zhao , Zhengyi Wang , Hongyu Yan , Wenqiang Zu , Lei Ma , Jun Zhu

While recent advancements in machine learning, such as LLMs, are revolutionizing software development and creative industries, they have had minimal impact on engineers designing mechanical parts, which remains largely a manual process.…

Machine Learning · Computer Science 2025-05-07 Maximilian Mews , Ansar Aynetdinov , Vivian Schiller , Peter Eisert , Alan Akbik

Transformer based methods have enabled users to create, modify, and comprehend text and image data. Recently proposed Large Reconstruction Models (LRMs) further extend this by providing the ability to generate high-quality 3D models with…

Computer Vision and Pattern Recognition · Computer Science 2025-01-09 Kunal Kathare , Ankit Dhiman , K Vikas Gowda , Siddharth Aravindan , Shubham Monga , Basavaraja Shanthappa Vandrotti , Lokesh R Boregowda

Despite the recent success of multi-view diffusion models for text/image-based 3D asset generation, instruction-based editing of 3D assets lacks surprisingly far behind the quality of generation models. The main reason is that recent…

Graphics · Computer Science 2025-12-15 Maria Parelli , Michael Oechsle , Michael Niemeyer , Federico Tombari , Andreas Geiger

Given the steep learning curve of professional 3D software and the time-consuming process of managing large 3D assets, language-guided 3D scene editing has significant potential in fields such as virtual reality, augmented reality, and…

Mesh repair is a long-standing challenge in computer graphics and related fields. Converting defective meshes into watertight manifold meshes can greatly benefit downstream applications such as geometric processing, simulation, fabrication,…

Graphics · Computer Science 2023-09-04 Zhongtian Zheng , Xifeng Gao , Zherong Pan , Wei Li , Peng-Shuai Wang , Guoping Wang , Kui Wu

Recently, knowledge editing on large language models (LLMs) has received considerable attention. Compared to this, editing Large Vision-Language Models (LVLMs) faces extra challenges from diverse data modalities and complicated model…

Computation and Language · Computer Science 2024-10-30 Han Huang , Haitian Zhong , Tao Yu , Qiang Liu , Shu Wu , Liang Wang , Tieniu Tan

Layered image generation and editing is a fundamental capability that enables layer-wise reuse, editing, and composition of generated visual content, analogous to word-level editing in natural language. Despite its importance, this remains…

Computer Vision and Pattern Recognition · Computer Science 2026-05-27 Zhicong Tang , Zhao Zhang , Jingye Chen , Mohan Zhou , Yifan Pu , Yuchi Liu , Yalong Bai , Ethan Smith , Yuhui Yuan

Meshes are widely used in 3D computer vision and graphics, but their irregular topology poses challenges in applying them to existing neural network architectures. Recent advances in mesh neural networks turn to remeshing and push the…

Computer Vision and Pattern Recognition · Computer Science 2023-08-25 Shengchao Yuan , Yishun Dou , Rui Shi , Bingbing Ni , Zhong Zheng

Recent mesh generation approaches typically tokenize triangle meshes into sequences of tokens and train autoregressive models to generate these tokens sequentially. Despite substantial progress, such token sequences inevitably reuse…

Computer Vision and Pattern Recognition · Computer Science 2026-01-16 Jeonghwan Kim , Yushi Lan , Armando Fortes , Yongwei Chen , Xingang Pan

Although Multimodal Large Language Models (MLLMs) have shown remarkable potential in Visual Document Retrieval (VDR) through generating high-quality multi-vector embeddings, the substantial storage overhead caused by representing a page…

Computation and Language · Computer Science 2026-04-17 Jiahao Huo , Yu Huang , Yibo Yan , Ye Pan , Kening Zheng , Wei-Chieh Huang , Yi Cao , Mingdong Ou , Philip S. Yu , Xuming Hu

Large Vision Language Models (LVLMs) have been widely adopted to guide vision foundation models in performing reasoning segmentation tasks, achieving impressive performance. However, the substantial computational overhead associated with…

Computer Vision and Pattern Recognition · Computer Science 2025-04-16 Hanning Chen , Yang Ni , Wenjun Huang , Hyunwoo Oh , Yezi Liu , Tamoghno Das , Mohsen Imani

The tremendous progress in neural image generation, coupled with the emergence of seemingly omnipotent vision-language models has finally enabled text-based interfaces for creating and editing images. Handling generic images requires a…

Computer Vision and Pattern Recognition · Computer Science 2023-07-27 Omri Avrahami , Ohad Fried , Dani Lischinski