Related papers: Games on deBruijn Graphs and Cycle Means
Weighted graphs are ubiquitous throughout biology, chemistry, and the social sciences, motivating the development of generative models for abstract weighted graph data using deep neural networks. However, most current deep generative models…
In this paper, matching pairs of random graphs under the community structure model is considered. The problem emerges naturally in various applications such as privacy, image processing and DNA sequencing. A pair of randomly generated…
In the game of Graph Nimors, two players alternately perform graph minor operations (deletion and contraction of edges) on a graph until no edges remain, at which point the player who last moved wins. We present theoretical and experimental…
The shortest path problem in graphs is a cornerstone of AI theory and applications. Existing algorithms generally ignore edge weight computation time. We present a generalized framework for weighted directed graphs, where edge weight can be…
The well-known 1-2-3 Conjecture asserts that the edges of every graph without isolated edges can be weighted with $1$, $2$ and $3$ so that adjacent vertices receive distinct weighted degrees. This is open in general, while it is known to be…
We study two games proposed by Erd\H{o}s, and one game by Bensmail and Mc Inerney, all sharing a common setup: two players alternately colour edges of a complete graph, or in the biased version, they colour $p$ and $q$ edges respectively on…
Consider an undirected graph modeling a social network, where the vertices represent users, and the edges do connections among them. In the competitive diffusion game, each of a number of players chooses a vertex as a seed to propagate…
We investigate a descent on simple graphs, starting with the complete graph on $n$ vertices and ending up with the cycle graph by removing one edge after another. We obtain quantitative results showing that graphs with large diameter must…
In Graph Theory a number of results were devoted to studying the computational complexity of the number modulo 2 of a graph's edge set decompositions of various kinds, first of all including its Hamiltonian decompositions, as well as the…
Let $D$ be a weighted oriented graph and $I(D)$ be its edge ideal. If $D$ contains an induced odd cycle of length $2n+1$, under certain condition we show that $ {I(D)}^{(n+1)} \neq {I(D)}^{n+1}$. We give necessary and sufficient condition…
Graph matching, also known as network alignment, refers to finding a bijection between the vertex sets of two given graphs so as to maximally align their edges. This fundamental computational problem arises frequently in multiple fields…
We propose a class of two person perfect information games based on weighted graphs. One of these games can be described in terms of a round pizza which is cut radially into pieces of varying size. The two players alternately take pieces…
In a graph, we assign distinct integers to the vertices, and take the sum of two integers if they are on two adjacent vertices. The minimum possible number of different sums is the \emph{sum index} of this graph. In this paper, we present…
We propose an effective algorithm that enumerates (and actually finds) all 3-edge colorings and Hamiltonian cycles in a cubic graph. The idea is to make a preliminary run that separates the vertices into two types: ``rigid'' (such that the…
We propose the following model of a random graph on n vertices. Let F be a distribution in R_+^{n(n-1)/2} with a coordinate for every pair i$ with 1 \le i,j \le n. Then G_{F,p} is the distribution on graphs with n vertices obtained by…
Consider the following two-player game on the edges of $K_n$, the complete graph with $n$ vertices: Starting with an empty graph $G$ on the vertex set of $K_n$, in each round the first player chooses $b \in \mathbb{N}$ edges from $K_n$…
The generalised random graph contains $n$ vertices with positive i.i.d. weights. The probability of adding an edge between two vertices is increasing in their weights. We require the weight distribution to have finite second moments and…
We study the classical and quantum values of one- and two-party linear games, an important class of unique games that generalizes the well-known XOR games to the case of non-binary outcomes. We introduce a ``constraint graph" associated to…
Analysis of algorithms on time-varying networks (often called evolving graphs) is a modern challenge in theoretical computer science. The edge-Markovian is a relatively simple and comprehensive model of evolving graphs: every pair of…
We are investigating who has the winning strategy in a game in which two players take turns drawing arrows trying to complete cycle cells in a graph. A cycle cell is a cycle with no chords. We examine game boards where the winning strategy…