Related papers: Games on deBruijn Graphs and Cycle Means
A simple but empirically efficient heuristic algorithm for the edge-coloring of graphs is presented. Its basic idea is the displacement of "conflicts" (repeated colors in the edges incident to a vertex) along paths of adjacent vertices…
We prove new lower bounds on the crossing number of a complete graphs assuming that it is drawn in such a way that it contains a Hamiltonian cycle with no crossings.
Edge-weighted graphs play an important role in the theory of Robinsonian matrices and similarity theory, particularly via the concept of level graphs, that is, graphs obtained from an edge-weighted graph by removing all sufficiently light…
We propose a framework that learns the graph structure underlying a set of smooth signals. Given $X\in\mathbb{R}^{m\times n}$ whose rows reside on the vertices of an unknown graph, we learn the edge weights $w\in\mathbb{R}_+^{m(m-1)/2}$…
A cycle cover of a graph is a set of cycles such that every vertex is part of exactly one cycle. An L-cycle cover is a cycle cover in which the length of every cycle is in the set L. The weight of a cycle cover of an edge-weighted graph is…
A large class of Positional Games are defined on the complete graph on $n$ vertices. The players, Maker and Breaker, take the edges of the graph in turns, and Maker wins iff his subgraph has a given -- usually monotone -- property. Here we…
We consider weighted tiling systems to represent functions from graphs to a commutative semiring such as the Natural semiring or the Tropical semiring. The system labels the nodes of a graph by its states, and checks if the neighbourhood of…
We study the unbiased WalkerMaker-WalkerBreaker games on the edge set of the complete graph on $n$ vertices, $K_n$, a variant of well-known Maker-Breaker positional games, where both players have the restriction on the way of playing.…
Say that an edge of a graph G dominates itself and every other edge adjacent to it. An edge dominating set of a graph G = (V,E) is a subset of edges E' of E which dominates all edges of G. In particular, if every edge of G is dominated by…
Grouping the nodes of a graph into clusters is a standard technique for studying networks. We study a problem where we are given a directed network and are asked to partition the graph into a sequence of coherent groups. We assume that…
We present a strongly polynomial algorithm for computing an equilibrium in Arrow-Debreu exchange markets with linear utilities. Our algorithm is based on a variant of the weakly-polynomial Duan-Mehlhorn (DM) algorithm. We use the DM…
Two-player zero-sum "graph games" are a central model, which proceeds as follows. A token is placed on a vertex of a graph, and the two players move it to produce an infinite "play", which determines the winner or payoff of the game.…
Let $D$ be a weighted oriented graph with the underlying graph $G$ and $I(D), I(G) $ be the edge ideals corresponding to $D$ and $G$ respectively. We show that the regularity of edge ideal of a certain class of weighted oriented graph…
We consider a class of Nash games, termed as aggregative games, being played over a networked system. In an aggregative game, a player's objective is a function of the aggregate of all the players' decisions. Every player maintains an…
The reload cost refers to the cost that occurs along a path on an edge-colored graph when it traverses an internal vertex between two edges of different colors. Galbiati et al.[1] introduced the Minimum Reload Cost Cycle Cover problem,…
In this paper we analyse two-player games by their response graphs. The response graph has nodes which are strategy profiles, with an arc between profiles if they differ in the strategy of a single player, with the direction of the arc…
Given an $n$-vertex $m$-edge graph $G$ with non negative edge-weights, the girth of $G$ is the weight of a shortest cycle in $G$. For any graph $G$ with polynomially bounded integer weights, we present a deterministic algorithm that…
Games on graphs provide the appropriate framework to study several central problems in computer science, such as the verification and synthesis of reactive systems. One of the most basic objectives for games on graphs is the liveness (or…
A connected digraph in which the in-degree of any vertex equals its out-degree is Eulerian; this baseline result is used as the basis of existence proofs for universal cycles (also known as deBruijn cycles or $U$-cycles) of several…
The problem of learning or reconstructing an unknown graph from a known family via partial-information queries arises as a mathematical model in various contexts. The most basic type of access to the graph is via \emph{edge queries}, where…