Related papers: World-Shaper: A Unified Framework for 360{\deg} Pa…
Incorporating geometric transformations that reflect the relative position changes between an observer and an object into computer vision and deep learning models has attracted much attention in recent years. However, the existing proposals…
Interactive point-based image editing serves as a controllable editor, enabling precise and flexible manipulation of image content. However, most drag-based methods operate primarily on the 2D pixel plane with limited use of 3D cues. As a…
This paper presents ViewFormer, a simple yet effective model for multi-view 3d shape recognition and retrieval. We systematically investigate the existing methods for aggregating multi-view information and propose a novel ``view set"…
Endeavors have been recently made to transfer knowledge from the labeled pinhole image domain to the unlabeled panoramic image domain via Unsupervised Domain Adaptation (UDA). The aim is to tackle the domain gaps caused by the style…
Instruction-guided image editing methods have demonstrated significant potential by training diffusion models on automatically synthesized or manually annotated image editing pairs. However, these methods remain far from practical,…
360 images represent scenes captured in all possible viewing directions and enable viewers to navigate freely around the scene thereby providing an immersive experience. Conversely, conventional images represent scenes in a single viewing…
In this paper, we address a novel problem of cloning a patch of the source spherical panoramic image to the target spherical panoramic image, which we call 360 panorama cloning. Considering the sphere geometry constraint embedded in…
360{\deg} depth estimation is a challenging research problem due to the difficulty of finding a representation that both preserves global continuity and avoids distortion in spherical images. Existing methods attempt to leverage…
In this paper, we study a problem of egocentric scene understanding, i.e., predicting depths and surface normals from an egocentric image. Egocentric scene understanding poses unprecedented challenges: (1) due to large head movements, the…
To enhance the performance and effect of AR/VR applications and visual assistance and inspection systems, visual simultaneous localization and mapping (vSLAM) is a fundamental task in computer vision and robotics. However, traditional vSLAM…
Understanding and modeling the dynamics of human gaze behavior in 360$^\circ$ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large…
Structure-guided image completion aims to inpaint a local region of an image according to an input guidance map from users. While such a task enables many practical applications for interactive editing, existing methods often struggle to…
This paper proposes ShapeShifter, a new 3D generative model that learns to synthesize shape variations based on a single reference model. While generative methods for 3D objects have recently attracted much attention, current techniques…
Cross-domain panoramic semantic segmentation has attracted growing interest as it enables comprehensive 360{\deg} scene understanding for real-world applications. However, it remains particularly challenging due to severe geometric Field of…
Recent text-to-image models, such as Stable Diffusion, have achieved impressive visual quality, yet they often suffer from geometric inconsistencies that undermine the structural realism of generated scenes. One prominent issue is vanishing…
Video world models aim to simulate dynamic, real-world environments, yet existing methods struggle to provide unified and precise control over camera and multi-object motion, as videos inherently capture dynamics in the projected 2D image…
Recent advances in image editing have been driven by the development of denoising diffusion models, marking a significant leap forward in this field. Despite these advances, the generalization capabilities of recent image editing approaches…
360-degree images offer a significantly wider field of view compared to traditional pinhole cameras, enabling sparse sampling and dense 3D reconstruction in low-texture environments. This makes them crucial for applications in VR, AR, and…
Omnidirectional depth estimation has received much attention from researchers in recent years. However, challenges arise due to camera soiling and variations in camera layouts, affecting the robustness and flexibility of the algorithm. In…
We present a novel methodology based on geometric approach to simulate magnification lens effects. Our aim is to promote new applications of powerful geometric modeling techniques in visual computing. Conventional image…