English

ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images

Computer Vision and Pattern Recognition 2024-05-22 v1 Graphics

Abstract

Understanding and modeling the dynamics of human gaze behavior in 360^\circ environments is a key challenge in computer vision and virtual reality. Generative adversarial approaches could alleviate this challenge by generating a large number of possible scanpaths for unseen images. Existing methods for scanpath generation, however, do not adequately predict realistic scanpaths for 360^\circ images. We present ScanGAN360, a new generative adversarial approach to address this challenging problem. Our network generator is tailored to the specifics of 360^\circ images representing immersive environments. Specifically, we accomplish this by leveraging the use of a spherical adaptation of dynamic-time warping as a loss function and proposing a novel parameterization of 360^\circ scanpaths. The quality of our scanpaths outperforms competing approaches by a large margin and is almost on par with the human baseline. ScanGAN360 thus allows fast simulation of large numbers of virtual observers, whose behavior mimics real users, enabling a better understanding of gaze behavior and novel applications in virtual scene design.

Keywords

Cite

@article{arxiv.2103.13922,
  title  = {ScanGAN360: A Generative Model of Realistic Scanpaths for 360$^{\circ}$ Images},
  author = {Daniel Martin and Ana Serrano and Alexander W. Bergman and Gordon Wetzstein and Belen Masia},
  journal= {arXiv preprint arXiv:2103.13922},
  year   = {2024}
}