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Related papers: Greedy Routing Reachability Games

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We introduce a measure of {\em greedy connectivity} for geographical networks (graphs embedded in space) and where the search for connecting paths relies only on local information, such as a node's location and that of its neighbors.…

Statistical Mechanics · Physics 2015-05-18 Jie Sun , Daniel ben-Avraham

We study {\sc greedy} routing over $n$ nodes placed in a ring, with the \emph{distance} between two nodes defined to be the clockwise or the absolute distance between them along the ring. Such graphs arise in the context of modeling social…

Distributed, Parallel, and Cluster Computing · Computer Science 2007-05-23 Ittai Abraham , Dahlia Malkhi , Gurmeet Singh Manku

We introduce a network design game where the objective of the players is to design the interconnections between the nodes of two different networks $G_1$ and $G_2$ in order to maximize certain local utility functions. In this setting, each…

Computer Science and Game Theory · Computer Science 2016-12-22 Ebrahim Moradi Shahrivar , Shreyas Sundaram

Greedy embedding (or drawing) is a simple and efficient strategy to route messages in wireless sensor networks. For each source-destination pair of nodes s, t in a greedy embedding there is always a neighbor u of s that is closer to t…

Computational Geometry · Computer Science 2013-06-24 Martin Nöllenburg , Roman Prutkin

We introduce the class of modified Schelling games in which there are different types of agents who occupy the nodes of a location graph; agents of the same type are friends, and agents of different types are enemies. Every agent is…

Computer Science and Game Theory · Computer Science 2020-05-26 Panagiotis Kanellopoulos , Maria Kyropoulou , Alexandros A. Voudouris

We investigate a non-cooperative game-theoretic model for the formation of communication networks by selfish agents. Each agent aims for a central position at minimum cost for creating edges. In particular, the general model (Fabrikant et…

Computer Science and Game Theory · Computer Science 2015-06-09 Andreas Cord-Landwehr , Pascal Lenzner

In routing games, agents pick their routes through a network to minimize their own delay. A primary concern for the network designer in routing games is the average agent delay at equilibrium. A number of methods to control this average…

Computer Science and Game Theory · Computer Science 2013-11-12 Umang Bhaskar , Katrina Ligett , Leonard J. Schulman

In the classic online graph balancing problem, edges arrive sequentially and must be oriented immediately upon arrival, to minimize the maximum in-degree. For adversarial arrivals, the natural greedy algorithm is $O(\log n)$-competitive,…

Data Structures and Algorithms · Computer Science 2026-04-07 Nikhil Bansal , Milind Prabhu , Sahil Singla , Siddharth M. Sundaram

Dynamic networks are graphs in which edges are available only at specific time instants, modeling connections that change over time. The dynamic network creation game studies this setting as a strategic interaction where each vertex…

Data Structures and Algorithms · Computer Science 2026-03-17 Binh-Minh Bui-Xuan , Nhat-Minh Nguyen , Sébastien Tixeuil , Yukiko Yamauchi

Large scale decentralized communication systems have introduced the new trend towards online routing where routing decisions are performed based on a limited and localized knowledge of the network. Geometrical greedy routing has been among…

Computational Geometry · Computer Science 2009-03-31 M. Ghaffari , B. Hariri , S. Shirmohammadi

Recently, strategic games inspired by Schelling's influential model of residential segregation have been studied in the TCS and AI literature. In these games, agents of k different types occupy the nodes of a network topology aiming to…

Computer Science and Game Theory · Computer Science 2024-03-15 Lata Narayanan , Yasaman Sabbagh , Alexandros A. Voudouris

Selfish behaviors are common in self-organized Mobile Ad hoc Networks (MANETs) where nodes belong to different authorities. Since cooperation of nodes is essential for routing protocols, various methods have been proposed to stimulate…

Networking and Internet Architecture · Computer Science 2014-07-29 Mehrdad Khaledi , Mojgan Khaledi , Hamidreza Rabiee

Consider a weighted graph G where vertices are points in the plane and edges are line segments. The weight of each edge is the Euclidean distance between its two endpoints. A routing algorithm on G has a competitive ratio of c if the length…

Computational Geometry · Computer Science 2015-01-09 Nicolas Bonichon , Prosenjit Bose , Jean-Lou De Carufel , Ljubomir Perković , André Van Renssen

Designing distributed algorithms for multi-agent problems is vital for many emerging application domains, and game-theoretic approaches are emerging as a useful paradigm to design such algorithms. However, much of the emphasis of the…

Systems and Control · Electrical Eng. & Systems 2024-05-03 Rohit Konda , Rahul Chandan , David Grimsman , Jason R. Marden

Many networks are used to transfer information or goods, in other words, they are navigated. The larger the network, the more difficult it is to navigate efficiently. Indeed, information routing in the Internet faces serious scalability…

Physics and Society · Physics 2017-09-19 Kaj-Kolja Kleineberg , Dirk Helbing

Network creation games have been extensively studied, both from economists and computer scientists, due to their versatility in modeling individual-based community formation processes, which in turn are the theoretical counterpart of…

Computer Science and Game Theory · Computer Science 2016-07-25 Davide Bilò , Luciano Gualà , Stefano Leucci , Guido Proietti

We introduce a new class of network allocation games called graphical distance preservation games. Here, we are given a graph, called a topology, and a set of agents that need to be allocated to its vertices. Moreover, every agent has an…

Computer Science and Game Theory · Computer Science 2026-02-19 Argyrios Deligkas , Eduard Eiben , Tiger-Lily Goldsmith , Dušan Knop , Šimon Schierreich

The coupling of some types of oscillators requires the mediation of a physical link between them, rendering the distance between oscillators a critical factor to achieve synchronization. In this paper we propose and explore a greedy…

Adaptation and Self-Organizing Systems · Physics 2022-09-21 Damien Beecroft , Juan G. Restrepo , David Angulo-Garcia

We study a network formation game where agents receive benefits by forming connections to other agents but also incur both direct and indirect costs from the formed connections. Specifically, once the agents have purchased their…

Computer Science and Game Theory · Computer Science 2019-06-04 Yu Chen , Shahin Jabbari , Michael Kearns , Sanjeev Khanna , Jamie Morgenstern

In this paper we present a new competitive packet routing model with edge priorities. We consider players that route selfishly through a network over time and try to reach their destinations as fast as possible. If the number of players who…

Computer Science and Game Theory · Computer Science 2018-08-22 Robert Scheffler , Martin Strehler , Laura Vargas Koch