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Related papers: Game-Based and Gamified Robotics Education: A Comp…

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Imitation learning from human demonstrations has become a dominant approach for training autonomous robot policies. However, collecting demonstration datasets is costly: it often requires access to robots and needs sustained effort in a…

Robotics · Computer Science 2025-12-29 Suvir Mirchandani , Mia Tang , Jiafei Duan , Jubayer Ibn Hamid , Michael Cho , Dorsa Sadigh

Reinforcement learning (RL) solves sequential decision-making problems via a trial-and-error process interacting with the environment. While RL achieves outstanding success in playing complex video games that allow huge trial-and-error,…

Machine Learning · Computer Science 2022-06-22 Fan-Ming Luo , Tian Xu , Hang Lai , Xiong-Hui Chen , Weinan Zhang , Yang Yu

Fun acts as a catalyst for learning by enhancing motivation, active engagement and knowledge retention. As social robots gain traction as educational tools, understanding how their unique affordances can be leveraged to cultivate fun…

Human-Computer Interaction · Computer Science 2024-11-06 Elaheh Sanoubari , John Edison Muñoz , Ali Yamini , Neil Randall , Kerstni Dautenhahn

As technology advances, conceptualizations of effective strategies for teaching and learning shift. Due in part to their facilitation of unique affordances for learning, mobile devices, augmented reality, and games are all becoming more…

Human-Computer Interaction · Computer Science 2024-11-19 Cassidy R. Nelson , Joseph L. Gabbard

Architectural Education faces limitations due to its tactile approach to learning in classrooms with only 2-D and 3-D tools. At a higher level, virtual reality provides a potential for delivering more information to individuals undergoing…

Human-Computer Interaction · Computer Science 2022-01-26 Hassan Anifowose , Wei Yan , Manish Dixit

In recent years, the integration of gamification into educational settings has garnered significant attention as a means to enhance student engagement and learning outcomes. By leveraging gamified elements such as points and leaderboards,…

Other Statistics · Statistics 2024-10-23 Eilidh Jack , Craig Alexander , Elinor M Jones

In recent years, studies in different areas have used gamification to improve users' flow experience. However, due to the high variety of the conducted studies and the lack of secondary studies (e.g., systematic literature reviews) in this…

Human-Computer Interaction · Computer Science 2021-07-23 Wilk Oliveira , Olena Pastushenko , Luiz Rodrigues , Armando M. Toda , Paula T. Palomino , Juho Hamari , Seiji Isotani

Software testing is an essential knowledge area required by industry for software engineers. However, software engineering students often consider testing less appealing than designing or coding. Consequently, it is difficult to engage…

Software Engineering · Computer Science 2023-04-25 Raquel Blanco , Manuel Trinidad , Maria Jose Suarez-Cabal , Alejandro Calderon , Mercedes Ruiz , Javier Tuya

Contribution: This article analyzes the learning and motivational impact of teacher-authored educational video games on computer science education and compares its effectiveness in both face-to-face and online (remote) formats. This work…

Computers and Society · Computer Science 2024-07-11 Daniel López-Fernández , Aldo Gordillo , Jennifer Pérez , Edmundo Tovar

Robotics sets have been successfully used in elementary and secondary schools in conformance with the 'learning through play' philosophy fostered by LEGO Education, while utilizing the Constructionism didactic approach. Learners discover…

Robotics · Computer Science 2024-02-28 Pavel Petrovič , Fedir Agarshev

Serious games and gamification (SGG) have shown to have positive effects on health outcomes of eHealth applications. However, research has shown that a shift towards a personalized approach is needed, considering the diversity of users.…

Human-Computer Interaction · Computer Science 2026-03-31 Stéphanie Carlier , Femke De Backere , Filip De Turck

Management education scholarship has long outlined the need to enhance student engagement and participation in business schools, using more innovative teaching practices. This is increasingly motivating scholars to strive for more…

Computers and Society · Computer Science 2021-04-20 Vasilis Gkogkidis , Nicholas Dacre

Developing reasoning capabilities in multimodal large language models (MLLMs) remains challenging. Motivated by literature suggesting that gameplay promotes transferable reasoning skills, we propose a novel post-training method, Visual Game…

Computer Vision and Pattern Recognition · Computer Science 2025-10-10 Yunfei Xie , Yinsong Ma , Shiyi Lan , Alan Yuille , Junfei Xiao , Chen Wei

In this study, we explore the potential of Game Theory as a means to investigate cooperation and trust in human-robot mixed groups. Particularly, we introduce the Public Good Game (PGG), a model highlighting the tension between individual…

Robotics · Computer Science 2025-09-30 Giulia Pusceddu , Sara Mongile , Francesco Rea , Alessandra Sciutti

Game-Based Learning (GBL) is a learner-engaging pedagogical methodology, yet adapting games to heterogeneous learners requires transparent, real-time Open Player Models (OPMs). We contribute to the community Open Player Socially Analytical…

Human-Computer Interaction · Computer Science 2026-03-31 Zhiyu Lin , Boyd Fox , Devon Mckee , Sai Siddartha Maram , Jiahong Li , Tyler Sorensen , Brian K. Smith , Roger Azevedo , Jichen Zhu , Magy Seif El-Nasr

Active learning is a decision-making process. In both abstract and physical settings, active learning demands both analysis and action. This is a review of active learning in robotics, focusing on methods amenable to the demands of embodied…

Robotics · Computer Science 2021-06-28 Annalisa T. Taylor , Thomas A. Berrueta , Todd D. Murphey

Despite growing interest in Learning-by-Teaching (LbT), few studies have explored how this paradigm can be implemented with autonomous, peer-like social robots in real classrooms. Most prior work has relied on scripted or Wizard-of-Oz…

Robotics · Computer Science 2025-06-24 Imene Tarakli , Samuele Vinanzi , Richard Moore , Alessandro Di Nuovo

Post-merger integration states unique challenges for professionals responsible for information system integration aimed on alignment and combination diverse system architectures of merging organizations. Although the theoretical and…

Artificial Intelligence · Computer Science 2025-10-09 Ksenija Lace , Marite Kirikova

Problem-Based Learning (PBL) has significantly impacted biomedical engineering (BME) education since its introduction in the early 2000s, effectively enhancing critical thinking and real-world knowledge application among students. With…

Computers and Society · Computer Science 2026-03-06 Micky C. Nnamdi , J. Ben Tamo , Benoit Marteau , Wenqi Shi , May D. Wang

In this work, a thorough mathematical framework for incorporating Large Language Models (LLMs) into gamified systems is presented with an emphasis on improving task dynamics, user engagement, and reward systems. Personalized feedback,…

Artificial Intelligence · Computer Science 2025-03-17 Carlos J. Costa