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Related papers: Game-Based and Gamified Robotics Education: A Comp…

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Formal learning theory formalizes the process of inferring a general result from examples, as in the case of inferring grammars from sentences when learning a language. Although empirical evidence suggests that children can learn a language…

Logic in Computer Science · Computer Science 2019-09-19 Alexandru Baltag , Dazhu Li , Mina Young Pedersen

Evaluating human-robot social interactions in a rigorous manner is notoriously difficult: studies are either conducted in labs with constrained protocols to allow for robust measurements and a degree of replicability, but at the cost of…

Robotics · Computer Science 2017-12-08 Séverin Lemaignan , Charlotte Edmunds , Emmanuel Senft , Tony Belpaeme

Interactive systems such as chatbots and games are increasingly used to persuade and educate on sustainability-related topics, yet it remains unclear how different delivery formats shape learning and persuasive outcomes when content is held…

Human-Computer Interaction · Computer Science 2026-02-25 Seyed Hossein Alavi , Zining Wang , Shruthi Chockkalingam , Raymond T. Ng , Vered Shwartz

In order for autonomous mobile robots to navigate in human spaces, they must abide by our social norms. Reinforcement learning (RL) has emerged as an effective method to train sequential decision-making policies that are able to respect…

Robotics · Computer Science 2024-03-01 Adam Sigal , Hsiu-Chin Lin , AJung Moon

We treat the problem of autonomous acquisition of manipulation skills where problem-solving strategies are initially available only for a narrow range of situations. We propose to extend the range of solvable situations by autonomous…

Robotics · Computer Science 2017-06-28 Simon Hangl , Vedran Dunjko , Hans J. Briegel , Justus Piater

Automated feedback systems have become increasingly integral to programming education, where learners engage in iterative cycles of code construction, testing, and refinement. Despite its wider integration in practices and technical…

Computers and Society · Computer Science 2026-02-03 Yeonji Jung , Yunseo Lee , Jiyeong Bae , DoYong Kim , Heungsoo Choi , Minji Kang , Unggi Lee

Large language models (LLMs) are increasingly positioned as solutions for education, yet evaluations often reduce their impact to narrow performance metrics. This paper reframes the question by asking "what kind of impact should LLMs have…

Computers and Society · Computer Science 2025-10-01 Jiayu Huang , Ruoxin Ritter Wang , Jen-Hao Liu , Boming Xia , Yue Huang , Ruoxi Sun , Jason Minhui Xue , Jinan Zou

Simulated Students offer a valuable methodological framework for evaluating pedagogical approaches and modelling diverse learner profiles, tasks which are otherwise challenging to undertake systematically in real-world settings. Recent…

Computers and Society · Computer Science 2025-11-11 Luis Marquez-Carpintero , Alberto Lopez-Sellers , Miguel Cazorla

The traditional teaching of software engineering is focused on technical skills. Active strategies, where students experience content and interact with reality, are effective. The market demands new skills in the digital transformation,…

Computers and Society · Computer Science 2024-09-04 David de Oliveira Lemes , Ezequiel França dos Santos , Eduardo Romanek , Celso Fujimoto , Adriano Felix Valente

The Reinforcement Learning (RL) paradigm has been an essential tool for automating robotic tasks. Despite the advances in RL, it is still not widely adopted in the industry due to the need for an expensive large amount of robot interaction…

Due to their pedagogical advantages, large final projects in information visualization courses have become standard practice. Students take on a client--real or simulated--a dataset, and a vague set of goals to create a complete…

Human-Computer Interaction · Computer Science 2022-08-10 Eytan Adar , Elsie Lee-Robbins

Large language models (LLMs) have the potential to enhance K-12 STEM education by improving both teaching and learning processes. While previous studies have shown promising results, there is still a lack of comprehensive understanding…

Computation and Language · Computer Science 2024-10-16 Eason Chen , Danyang Wang , Luyi Xu , Chen Cao , Xiao Fang , Jionghao Lin

Learning Games (LGs) are promising pedagogical tools but their design still remains experimental. Inspired by design-pattern based methods, recommended in educational domains, we propose a methodology and a model to analyze the scenario of…

Computers and Society · Computer Science 2018-12-27 Iza Marfisi-Schottman , Claudine Piau-Toffolon

Model-based reinforcement learning (MBRL) has recently gained immense interest due to its potential for sample efficiency and ability to incorporate off-policy data. However, designing stable and efficient MBRL algorithms using rich…

Machine Learning · Computer Science 2021-03-12 Aravind Rajeswaran , Igor Mordatch , Vikash Kumar

School classrooms are equipped with more and more mobile devices. However, the latest studies show that their use by teachers is still very limited because of a lack of resources and applications adapted to use these artifacts in education.…

Computers and Society · Computer Science 2018-12-27 Aous Karoui , Iza Marfisi-Schottman , Sébastien George

Reinforcement Learning (RL) has shown great potential in refining robotic manipulation policies, yet its efficacy remains strongly bottlenecked by the difficulty of designing generalizable reward functions. In this paper, we propose a…

Robotics · Computer Science 2026-03-24 Yanru Wu , Weiduo Yuan , Ang Qi , Vitor Guizilini , Jiageng Mao , Yue Wang

The effectiveness of digital treatments can be measured by requiring patients to self-report their state through applications, however, it can be overwhelming and causes disengagement. We conduct a study to explore the impact of…

Courses in electromagnetism and related technical subjects are often dominated by lecture-heavy instruction and complex mathematical concepts, which can make it difficult for students to stay engaged. This is particularly problematic in…

Physics Education · Physics 2026-03-17 Ana S. Domenech , Antonio Alex-Amor

The deployment of autonomous robots in safety-critical applications requires safety guarantees. Provably safe reinforcement learning is an active field of research that aims to provide such guarantees using safeguards. These safeguards…

Machine Learning · Computer Science 2026-05-08 Tim Walter , Hannah Markgraf , Jonathan Külz , Matthias Althoff

Interactive Task Learning (ITL) is an emerging research agenda that studies the design of complex intelligent robots that can acquire new knowledge through natural human teacher-robot learner interactions. ITL methods are particularly…

Robotics · Computer Science 2021-07-06 Preeti Ramaraj , Charles L. Ortiz, , Shiwali Mohan
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