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Generative Adversarial Networks (GANs) have recently attracted considerable attention in the AI community due to its ability to generate high-quality data of significant statistical resemblance to real data. Fundamentally, GAN is a game…

Deep learning models are vulnerable to adversarial examples, and adversarial attacks used to generate such examples have attracted considerable research interest. Although existing methods based on the steepest descent have achieved high…

Real-world design problems are a messy combination of constraints, objectives, and features. Exploring these problem spaces can be defined as a Multi-Criteria Exploration (MCX) problem, whose goals are to produce a set of diverse solutions…

Neural and Evolutionary Computing · Computer Science 2022-07-05 Adam Gaier , James Stoddart , Lorenzo Villaggi , Peter J Bentley

A hybrid evolutionary algorithm with importance sampling method is proposed for multi-dimensional optimization problems in this paper. In order to make use of the information provided in the search process, a set of visited solutions is…

Neural and Evolutionary Computing · Computer Science 2013-08-26 Guanghui Huang , Zhifeng Pan

We explore a new way to evaluate generative models using insights from evaluation of competitive games between human players. We show experimentally that tournaments between generators and discriminators provide an effective way to evaluate…

Machine Learning · Statistics 2018-08-16 Catherine Olsson , Surya Bhupatiraju , Tom Brown , Augustus Odena , Ian Goodfellow

We explore the generation of diverse environments using the Amorphous Fortress (AF) simulation framework. AF defines a set of Finite State Machine (FSM) nodes and edges that can be recombined to control the behavior of agents in the…

Artificial Intelligence · Computer Science 2023-12-06 Sam Earle , M Charity , Dipika Rajesh , Mayu Wilson , Julian Togelius

Ever since Axelrod's seminal work, tournaments served as the main benchmark for evaluating strategies in the Iterated Prisoner's Dilemma (IPD). In this work, we first introduce a strategy for the IPD which outperforms previous tournament…

Computer Science and Game Theory · Computer Science 2023-03-08 Adrian Hutter

Promoting behavioural diversity is critical for solving games with non-transitive dynamics where strategic cycles exist, and there is no consistent winner (e.g., Rock-Paper-Scissors). Yet, there is a lack of rigorous treatment for defining…

Artificial Intelligence · Computer Science 2021-06-11 Nicolas Perez Nieves , Yaodong Yang , Oliver Slumbers , David Henry Mguni , Ying Wen , Jun Wang

Inverted Generational Distance (IGD) has been widely considered as a reliable performance indicator to concurrently quantify the convergence and diversity of multi- and many-objective evolutionary algorithms. In this paper, an IGD…

Neural and Evolutionary Computing · Computer Science 2018-02-27 Yanan Sun , Gary G. Yen , Zhang Yi

Deep neural networks are widely known to be susceptible to adversarial examples, which can cause incorrect predictions through subtle input modifications. These adversarial examples tend to be transferable between models, but targeted…

Computer Vision and Pattern Recognition · Computer Science 2023-05-25 Junyoung Byun , Myung-Joon Kwon , Seungju Cho , Yoonji Kim , Changick Kim

Decision making in modern large-scale and complex systems such as communication networks, smart electricity grids, and cyber-physical systems motivate novel game-theoretic approaches. This paper investigates big strategic (non-cooperative)…

Computer Science and Game Theory · Computer Science 2016-09-22 Tansu Alpcan , Benjamin I. P. Rubinstein , Christopher Leckie

In this paper, we present an empirical study on convergence nature of Differential Evolution (DE) variants to solve unconstrained global optimization problems. The aim is to identify the competitive nature of DE variants in solving the…

Neural and Evolutionary Computing · Computer Science 2011-05-11 G. Jeyakumar C. Shanmugavelayutham

Despite incredible advances, deep learning has been shown to be susceptible to adversarial attacks. Numerous approaches have been proposed to train robust networks both empirically and certifiably. However, most of them defend against only…

Artificial Intelligence · Computer Science 2023-06-28 Yimu Wang , Dinghuai Zhang , Yihan Wu , Heng Huang , Hongyang Zhang

We formulate and study a novel multi-armed bandit problem called the qualitative dueling bandit (QDB) problem, where an agent observes not numeric but qualitative feedback by pulling each arm. We employ the same regret as the dueling bandit…

Machine Learning · Statistics 2018-09-19 Liyuan Xu , Junya Honda , Masashi Sugiyama

Decision-making problems, categorized as single-agent, e.g., Atari, cooperative multi-agent, e.g., Hanabi, competitive multi-agent, e.g., Hold'em poker, and mixed cooperative and competitive, e.g., football, are ubiquitous in the real…

Artificial Intelligence · Computer Science 2024-05-21 Pengdeng Li , Shuxin Li , Chang Yang , Xinrun Wang , Shuyue Hu , Xiao Huang , Hau Chan , Bo An

The possibility to use competitive evolutionary algorithms to generate long-term progress is normally prevented by the convergence on limit cycle dynamics in which the evolving agents keep progressing against their current competitors by…

Neural and Evolutionary Computing · Computer Science 2020-05-26 Luca Simione , Stefano Nolfi

Generative adversarial networks (GANs) are a novel approach to generative modelling, a task whose goal it is to learn a distribution of real data points. They have often proved difficult to train: GANs are unlike many techniques in machine…

Machine Learning · Computer Science 2018-07-02 Samuel A. Barnett

A key aspect of intelligence is the ability to demonstrate a broad spectrum of behaviors for adapting to unexpected situations. Over the past decade, advancements in deep reinforcement learning have led to groundbreaking achievements to…

Machine Learning · Computer Science 2024-06-04 Luca Grillotti , Maxence Faldor , Borja G. León , Antoine Cully

In fighting games, individual players of the same skill level often exhibit distinct strategies from one another through their gameplay. Despite this, the majority of AI agents for fighting games have only a single strategy for each "level"…

Machine Learning · Computer Science 2022-11-08 Emily Halina , Matthew Guzdial

This paper introduces the Procedural Content Generation Benchmark for evaluating generative algorithms on different game content creation tasks. The benchmark comes with 12 game-related problems with multiple variants on each problem.…

Artificial Intelligence · Computer Science 2025-03-31 Ahmed Khalifa , Roberto Gallotta , Matthew Barthet , Antonios Liapis , Julian Togelius , Georgios N. Yannakakis
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