Related papers: Evaluating Wi-Fi Performance for VR Streaming: A S…
The quality of experience (QoE) requirements of wireless Virtual Reality (VR) can only be satisfied with high data rate, high reliability, and low VR interaction latency. This high data rate over short transmission distances may be achieved…
The popularity of the video services on the Internet has evolved various mechanisms that target the Quality of Experience (QoE) optimization of video traffic. The video quality has been enhanced through adapting the sending bitrates.…
Learned image compression allows achieving state-of-the-art accuracy and compression ratios, but their relatively slow runtime performance limits their usage. While previous attempts on optimizing learned image codecs focused more on the…
The growing demand for virtual reality (VR) applications requires wireless systems to provide a high transmission rate to support 360-degree video streaming to multiple users simultaneously. In this paper, we propose an intelligent…
IEEE 802.11 networks continuously adapt to meet the stringent requirements of emerging applications like cloud gaming, eXtended Reality (XR), and video streaming services, which require high throughput, low latency, and high reliability. To…
Just recently, the concept of augmented and virtual reality (AR/VR) over wireless has taken the entire 5G ecosystem by storm spurring an unprecedented interest from both academia, industry and others. Yet, the success of an immersive VR…
Future mobile networks supporting Internet of Things are expected to provide both high throughput and low latency to user-specific services. One way to overcome this challenge is to adopt network function virtualization and Multi-access…
With exponential increase in the volumes of video traffic in cellular net-works, there is an increasing need for optimizing the quality of video delivery. 4G networks (Long Term Evolution Advanced or LTE A) are being introduced in many…
Recently, the demand for multimedia applications is dramatically increased, which in turn increases the portion of video traffic on the Internet. The video streams, which require stringent Quality of Service (QoS), are expected to occupy…
Immersive video offers the freedom to navigate inside virtualized environment. Instead of streaming the bulky immersive videos entirely, a viewport (also referred to as field of view, FoV) adaptive streaming is preferred. We often stream…
We consider the problem of optimizing Quality of Experience (QoE) of clients streaming real-time video, served by networks managed by different operators that can share bandwidth with each other. The abundance of real-time video traffic is…
Many GPUs have incorporated hardware-accelerated video encoders, which allow video encoding tasks to be offloaded from the main CPU and provide higher power efficiency. Over the years, many new video codecs such as H.265/HEVC, VP9, and AV1…
Nowadays, real-time vehicle applications increasingly rely on video acquisition and processing to detect or even identify vehicles and obstacles in the driving environment. In this letter, we propose an algorithm that allows reinforcing…
The number of bandwidth-hungry applications and services is constantly growing. HTTP adaptive streaming of audio-visual content accounts for the majority of today's internet traffic. Although the internet bandwidth increases also…
The commercialization of Virtual Reality (VR) headsets has made immersive and 360-degree video streaming the subject of intense interest in the industry and research communities. While the basic principles of video streaming are the same,…
Recently, considerable research attention has been paid to network embedding, a popular approach to construct feature vectors of vertices. Due to the curse of dimensionality and sparsity in graphical datasets, this approach has become…
The Metaverse is emerging as maturing technologies are empowering the different facets. Virtual Reality (VR) technologies serve as the backbone of the virtual universe within the Metaverse to offer a highly immersive user experience. As…
In this paper, the problem of wireless virtual reality (VR) resource management is investigated for a wireless VR network in which VR contents are sent by a cloud to cellular small base stations (SBSs). The SBSs will collect tracking data…
This paper presents an experimental investigation of real-time digital video streaming in physically complex Non-Line-Of-Sight (NLoS) channels using a low-power, low-VHF system integrated on a compact robotic platform. Reliable video…
Volumetric videoconferencing enables immersive six Degrees of Freedom interactions by jointly transmitting visual appearance and 3D geometry. However, delivering volumetric video over today's networks remains challenging due to high…