Related papers: Evaluating Wi-Fi Performance for VR Streaming: A S…
In this paper, we investigate wireless streaming of multi-quality tiled 360 virtual reality (VR) videos from a multi-antenna server to multiple single-antenna users in a multi-carrier system. To capture the impact of field-of-view (FoV)…
Network virtualization enables Internet service providers to run multiple heterogeneous and dedicated network architectures for different customers on a shared substrate. In existing works on virtual network embedding (VNE), each customer…
High Quality Mobile Virtual Reality (VR) is what the incoming graphics technology era demands: users around the world, regardless of their hardware and network conditions, can all enjoy the immersive virtual experience. However, the…
Immersive experiences, such as remote collaboration and augmented and virtual reality, require delivery of large volumes of data with consistent ultra-low latency across wireless networks in fluctuating network conditions. We describe the…
Real-time video surveillance has become a crucial technology for smart cities, made possible through the large-scale deployment of mobile and fixed video cameras. In this paper, we propose situation-aware streaming, for real-time…
360-degree video provides an immersive 360-degree viewing experience and has been widely used in many areas. The 360-degree video live streaming systems involve capturing, compression, uplink (camera to video server) and downlink (video…
Bandwidth constraints in live streaming require video codecs to balance compression strength and frame rate, yet the perceptual consequences of this trade-off remain underexplored. We present the high frame rate live streaming (HFR-LS)…
We study video streaming over a slow fading wireless channel. In a streaming application video packets are required to be decoded and displayed in the order they are transmitted as the transmission goes on. This results in per-packet delay…
We present and evaluate a procedure that utilizes mobility and throughput prediction to prefetch video streaming data in integrated cellular and WiFi networks. The effective integration of such heterogeneous wireless technologies will be…
Diffusion models have recently advanced video restoration, but applying them to real-world video super-resolution (VSR) remains challenging due to high latency, prohibitive computation, and poor generalization to ultra-high resolutions. Our…
Wireless video streaming has traditionally been considered an extremely power-hungry operation. Existing approaches optimize the camera and communication modules individually to minimize their power consumption. However, the joint redesign…
A 360 virtual reality (VR) video, recording a scene of interest in every direction, provides VR users with immersive viewing experience. However, transmission of a 360 VR video which is of a much larger size than a traditional video to…
Augmented and Virtual Reality (AR/VR) is often called a "killer" application of 5G systems because it imposes very strict Quality of Service (QoS) requirements related to throughput, latency, and reliability. A high-resolution AR/VR flow…
Visible light communication (VLC) has wide unlicensed bandwidth, enables communication in radio frequency (RF) sensitive environments, realizes energy-efficient data transmission, and has the potential to boost the capacity of wireless…
High Efficiency Video Coding (HEVC) has doubled the video compression ratio with equivalent subjective quality as compared to its predecessor H.264/AVC. The significant coding efficiency improvement is attributed to many new techniques.…
Online Cloud gaming demands real-time, high-quality video transmission across variable wide-area networks (WANs). Neural-enhanced video transmission algorithms employing super-resolution (SR) for video quality enhancement have effectively…
Maximizing quality of experience (QoE) for interactive video streaming has been a long-standing challenge, as its delay-sensitive nature makes it more vulnerable to bandwidth fluctuations. While reinforcement learning (RL) has demonstrated…
Streaming segmented videos over the Hypertext Transfer Protocol (HTTP) is an increasingly popular approach in both live and video-on-demand (VoD) applications. However, designing a scalable and adaptable framework that reduces servers…
The rapid adoption of QUIC as a transport protocol has transformed content delivery by reducing latency, enhancing congestion control (CC), and enabling more efficient multiplexing. With the advent of 5G networks, which support ultra-low…
This paper investigates the energy implications of remote rendering for Virtual Reality (VR) applications within a real 5G testbed. Remote rendering enables lightweight devices to access high-performance graphical content by offloading…