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Virtual Reality (VR) streaming enables end-users to seamlessly immerse themselves in interactive virtual environments using even low-end devices. However, the quality of the VR experience heavily relies on Wireless Fidelity (Wi-Fi)…

Networking and Internet Architecture · Computer Science 2024-08-07 Miguel Casasnovas , Costas Michaelides , Marc Carrascosa-Zamacois , Boris Bellalta

Interactive Virtual Reality (VR) streaming over Wi-Fi networks encounters significant challenges due to bandwidth fluctuations caused by channel contention and user mobility. Adaptive BitRate (ABR) algorithms dynamically adjust the video…

Networking and Internet Architecture · Computer Science 2024-10-01 Ferran Maura , Miguel Casasnovas , Boris Bellalta

The increase in the demand for eXtended Reality (XR)/Virtual Reality (VR) services in the recent years, poses a great challenge for Wi-Fi networks to maintain the strict latency requirements. In VR over Wi-Fi, latency is a significant…

Networking and Internet Architecture · Computer Science 2024-08-19 Seyedeh Soheila Shaabanzadeh , Marc Carrascosa-Zamacois , Juan Sánchez-González , Costas Michaelides , Boris Bellalta

Virtual reality (VR) is becoming prevalent with a plethora of applications in education, healthcare, entertainment, etc. To increase the user mobility, and to reduce the energy consumption and production cost of VR head mounted displays…

Networking and Internet Architecture · Computer Science 2020-11-19 Seyedmohammad Salehi , Abdullah Alnajim , Xiaoqing Zhu , Malcolm Smith , Chien-Chung Shen , Leonard Cimini

Real-time interactive Virtual Reality (VR) streaming is a significantly challenging use case for Wi-Fi given its high throughput and low latency requirements, especially considering the constraints imposed by the possible presence of other…

Networking and Internet Architecture · Computer Science 2025-02-24 Miguel Casasnovas , Ferran Maura , Isjtar Vandebroeck , Haryo Sukmawanto , Eric Joris , Boris Bellalta

Cloud virtual reality (VR) gaming traffic characteristics such as frame size, inter-arrival time, and latency need to be carefully studied as a first step toward scalable VR cloud service provisioning. To this end, in this paper we analyze…

Signal Processing · Electrical Eng. & Systems 2021-09-22 Sihao Zhao , Hatem Abou-zeid , Ramy Atawia , Yoga Suhas Kuruba Manjunath , Akram Bin Sediq , Xiao-Ping Zhang

Achieving extremely high-quality and truly immersive interactive Virtual Reality (VR) is expected to require a wireless link to the cloud, providing multi-gigabit throughput and extremely low latency. A prime candidate for fulfilling these…

Networking and Internet Architecture · Computer Science 2025-01-16 Jakob Struye , Hemanth Kumar Ravuri , Hany Assasa , Claudio Fiandrino , Filip Lemic , Joerg Widmer , Jeroen Famaey , Maria Torres Vega

This paper experimentally analyzes the negative impact of contention caused by neighboring Wi-Fi networks operating on overlapping channels on Virtual Reality (VR) streaming over Wi-Fi, focusing on scenarios of partial and full channel…

Networking and Internet Architecture · Computer Science 2026-01-26 Miguel Casasnovas , Marc Carrascosa-Zamacois , Boris Bellalta

Virtual reality 360-degree videos will become the first prosperous online VR application. VR 360 videos are data-hungry and latency-sensitive that pose unique challenges to the networking infrastructure. In this paper, we focus on the…

Human-Computer Interaction · Computer Science 2019-03-21 Huanle Zhang , Ahmed Elmokashfi , Zhicheng Yang , Prasant Mohapatra

Immersive virtual reality (VR) applications require ultra-high data rate and low-latency for smooth operation. Hence in this paper, aiming to improve VR experience in multi-user VR wireless video streaming, a deep-learning aided scheme for…

Information Theory · Computer Science 2020-01-13 Cristina Perfecto , Mohammed S. Elbamby , Javier Del Ser , Mehdi Bennis

Immersive media streaming, especially virtual reality (VR)/360-degree video streaming which is very bandwidth demanding, has become more and more popular due to the rapid growth of the multimedia and networking deployments. To better…

Multimedia · Computer Science 2018-03-22 Wei Huang , Lianghui Ding , Hung-Yu Wei , Jenq-Neng Hwang , Yiling Xu , Wenjun Zhang

Extended Reality (XR) has stringent throughput and delay requirements that are hard to meet with current wireless technologies. Missing these requirements can lead to worsened picture quality, perceived lag between user input and…

Networking and Internet Architecture · Computer Science 2024-07-09 Marc Carrascosa-Zamacois , Lorenzo Galati-Giordano , Francesc Wilhelmi , Gianluca Fontanesi , Anders Jonsson , Giovanni Geraci , Boris Bellalta

The increase in video streaming has presented a challenge of handling stream request effectively, especially over networks that are variable. This paper describes a new adaptive video streaming architecture capable of changing the video…

Networking and Internet Architecture · Computer Science 2025-02-05 Mohammad Tarik , Qutaiba Ibrahim

The need for cables with high-fidelity Virtual Reality (VR) headsets remains a stumbling block on the path towards interactive multi-user VR. Due to strict latency constraints, designing fully wireless headsets is challenging, with the few…

Networking and Internet Architecture · Computer Science 2021-05-21 Jakob Struye , Filip Lemic , Jeroen Famaey

We deal with the problem of streaming multiple video streams between pairs of nodes in a multi-hop wireless ad hoc network. The nodes are static, know their locations, and are synchronized (via GPS). We introduce a new interference model…

Networking and Internet Architecture · Computer Science 2011-08-09 Guy Even , Yaniv Fais , Moti Medina , Shimon , Shahar , Alexander Zadorojniy

Consumer Virtual Reality (VR) has been widely used in various application areas, such as entertainment and medicine. In spite of the superb immersion experience, to enable high-quality VR on untethered mobile devices remains an extremely…

Networking and Internet Architecture · Computer Science 2022-10-03 Songzhou Yang , Yuan He , Xiaolong Zheng

Providing wireless users with high-quality video content has become increasingly important. However, ensuring consistent video quality poses challenges due to variable encoded bitrate caused by dynamic video content and fluctuating channel…

Networking and Internet Architecture · Computer Science 2023-10-12 Matin Mortaheb , Mohammad A. Amir Khojastepour , Srimat T. Chakradhar , Sennur Ulukus

Wireless-connected Virtual Reality (VR) provides immersive experience for VR users from any-where at anytime. However, providing wireless VR users with seamless connectivity and real-time VR video with high quality is challenging due to its…

Signal Processing · Electrical Eng. & Systems 2020-05-19 Xiaonan Liu , Yansha Deng

Wireless support of virtual reality (VR) has challenges when a network has multiple users, particularly for 3D VR gaming, digital AI avatars, and remote team collaboration. This work addresses these challenges through investigation of the…

Networking and Internet Architecture · Computer Science 2025-07-28 Muhammad Ahmed Mohsin , Sagnik Bhattacharya , Abhiram Gorle , Muhammad Ali Jamshed , John M. Cioffi

Vehicular communication has become a reality guided by various applications. Among those, high video quality delivery with low latency constraints required by real-time applications constitutes a very challenging task. By dint of its…

Computer Vision and Pattern Recognition · Computer Science 2023-11-07 Mohamed Aymen Labiod , Mohamed Gharbi , François-Xavier Coudoux , Patrick Corlay , Noureddine Doghmane
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