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Related papers: Reflective Motion and a Physical Canvas: Exploring…

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The capacity to create realistic virtual humans has progressed significantly, and such characters can be found in many applications across entertainment, education and health. As an essential element of interactive virtual humans,…

Graphics · Computer Science 2026-05-12 Haoyang Du , Yinghan Xu , John Dingliana , Brian Keegan , Rachel McDonnell , Cathy Ennis

Generative AI has increasingly been used for artistic creation, but little work has explored how it shapes the experiential meaning of practice. We consider how generative AI might transform the embodied and tangible process of instant…

Human-Computer Interaction · Computer Science 2026-05-05 Michael Yin , Angela Chiang , Robert Xiao

Aligning multiple modalities in a latent space, such as images and texts, has shown to produce powerful semantic visual representations, fueling tasks like image captioning, text-to-image generation, or image grounding. In the context of…

Computer Vision and Pattern Recognition · Computer Science 2024-09-11 Ginger Delmas , Philippe Weinzaepfel , Francesc Moreno-Noguer , Grégory Rogez

The landscape of educational practices for teaching and learning languages has been predominantly centered around outcome-driven approaches. The recent accessibility of large language models has thoroughly disrupted these approaches. As we…

Computers and Society · Computer Science 2023-04-28 Badri Adhikari

This paper investigates the player's body as a system capable of unfamiliar interactive movement achieved through digital mediation in a playful environment. Body interactions in both digital and non-digital environments can be considered…

Human-Computer Interaction · Computer Science 2016-04-22 Matthew Martin , James Charlton , Andy M. Connor

Situated dialogue requires speakers to maintain a reliable representation of shared context rather than reasoning only over isolated utterances. Current conversational agents often struggle with this requirement, especially when the common…

Computation and Language · Computer Science 2026-04-24 Biswesh Mohapatra , Giovanni Duca , Laurent Romary , Justine Cassell

Word embeddings are a fixed, distributional representation of the context of words in a corpus learned from word co-occurrences. Despite their proven utility in machine learning tasks, word embedding models may capture uneven semantic and…

Computation and Language · Computer Science 2021-10-07 James Powell , Kari Sentz , Martin Klein

We present a physically intuitive matrix approach for wave imaging and characterization in scattering media. The experimental proof-of-concept is performed with ultrasonic waves, but this approach can be applied to any field of wave physics…

Applied Physics · Physics 2020-07-01 William Lambert , Laura A. Cobus , Mathieu Couade , Mathias Fink , Alexandre Aubry

Discovering effective reward functions remains a fundamental challenge in motor control of high-dimensional musculoskeletal systems. While humans can describe movement goals explicitly such as "walking forward with an upright posture," the…

Robotics · Computer Science 2026-01-27 Saraswati Soedarmadji , Yunyue Wei , Chen Zhang , Yisong Yue , Yanan Sui

Many professional services are provided through text and voice systems, from voice calls over the internet to messaging and emails. There is a growing need for both individuals and organizations to understand these online conversations…

Human-Computer Interaction · Computer Science 2019-05-16 Joshua Y. Kim , Rafael A. Calvo , Kalina Yacef , N. J. Enfield

We study the understanding of embodied reference: One agent uses both language and gesture to refer to an object to another agent in a shared physical environment. Of note, this new visual task requires understanding multimodal cues with…

Computer Vision and Pattern Recognition · Computer Science 2021-09-16 Yixin Chen , Qing Li , Deqian Kong , Yik Lun Kei , Song-Chun Zhu , Tao Gao , Yixin Zhu , Siyuan Huang

Recent years have seen a tremendous improvement in the quality of video generation and editing approaches. While several techniques focus on editing appearance, few address motion. Current approaches using text, trajectories, or bounding…

Computer Vision and Pattern Recognition · Computer Science 2025-05-27 Manuel Kansy , Jacek Naruniec , Christopher Schroers , Markus Gross , Romann M. Weber

People's identities change during life transitions, e.g., studying abroad. They bring everyday objects that embody memories and reflect their identities during such moves. To assist in these transitions, we ask how people's human identities…

Human-Computer Interaction · Computer Science 2026-01-28 Yuhui Xu , Minha Lee , Stephan Wensveen , Mahla Alizadeh , Mathias Funk

Embodiment of users within robotic systems has been explored in human-robot interaction, most often in telepresence and teleoperation. In these applications, synchronized visuomotor feedback can evoke a sense of body ownership and agency,…

Research on metaphorical language has shown ties between abstractness and emotionality with regard to metaphoricity; prior work is however limited to the word and sentence levels, and up to date there is no empirical study establishing the…

Computation and Language · Computer Science 2022-05-19 Prisca Piccirilli , Sabine Schulte im Walde

The ability of an intelligent environment to connect and adapt to real internal sates, needs and behaviors' meaning of humans can be made possible by considering users' emotional states as contextual parameters. In this paper, we build on…

Human-Computer Interaction · Computer Science 2009-12-10 Nevin Vunka Jungum , Eric Laurent

Motion capture systems, used across various domains, make body representations concrete through technical processes. We argue that the measurement of bodies and the validation of measurements for motion capture systems can be understood as…

Computers and Society · Computer Science 2024-08-28 Emma Harvey , Hauke Sandhaus , Abigail Z. Jacobs , Emanuel Moss , Mona Sloane

Humans are able to conceive physical reality by jointly learning different facets thereof. To every pair of notions related to a perceived reality may correspond a mutual relation, which is a notion on its own, but one-level higher. Thus,…

Artificial Intelligence · Computer Science 2019-08-19 Luka Nenadović , Vladimir Prelovac

Seemingly since the inception of virtual humans, there has been an effort to make their behaviors more natural and human-like. In additions to improving movement's visual quality, there has been considerable research focused on creating…

Artificial Intelligence · Computer Science 2020-04-22 Weizi Li , Jan M. Allbeck

Most existing locomotion devices that represent the sensation of walking target a user who is actually performing a walking motion. Here, we attempted to represent the walking sensation, especially a kinesthetic sensation and advancing…

Human-Computer Interaction · Computer Science 2023-10-31 Ginga Kato , Yoshihiro Kuroda , Kiyoshi Kiyokawa , Haruo Takemura