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Humans do not memorize everything. Thus, humans recognize scene changes by exploring the past images. However, available past (i.e., reference) images typically represent nearby viewpoints of the present (i.e., query) scene, rather than the…

Computer Vision and Pattern Recognition · Computer Science 2025-06-16 Kyusik Cho , Suhan Woo , Hongje Seong , Euntai Kim

Deep Reinforcement Learning (DRL) is hugely successful due to the availability of realistic simulated environments. However, performance degradation during simulation to real-world transfer still remains a challenging problem for the…

Robotics · Computer Science 2022-05-20 Kasun Weerakoon , Adarsh Jagan Sathyamoorthy , Dinesh Manocha

Scene reconstruction from casually captured videos has wide applications in real-world scenarios. With recent advancements in differentiable rendering techniques, several methods have attempted to simultaneously optimize scene…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Bohao Liao , Wei Zhai , Zengyu Wan , Zhixin Cheng , Wenfei Yang , Tianzhu Zhang , Yang Cao , Zheng-Jun Zha

Rendering novel view images is highly desirable for many applications. Despite recent progress, it remains challenging to render high-fidelity and view-consistent novel views of large-scale scenes from in-the-wild images with inevitable…

Computer Vision and Pattern Recognition · Computer Science 2023-07-11 Peng Dai , Yinda Zhang , Xin Yu , Xiaoyang Lyu , Xiaojuan Qi

Creating virtual digital replicas from real-world data unlocks significant potential across domains like gaming and robotics. In this paper, we present DRAWER, a novel framework that converts a video of a static indoor scene into a…

Computer Vision and Pattern Recognition · Computer Science 2025-04-23 Hongchi Xia , Entong Su , Marius Memmel , Arhan Jain , Raymond Yu , Numfor Mbiziwo-Tiapo , Ali Farhadi , Abhishek Gupta , Shenlong Wang , Wei-Chiu Ma

Text-driven 3D scene generation techniques have made rapid progress in recent years. Their success is mainly attributed to using existing generative models to iteratively perform image warping and inpainting to generate 3D scenes. However,…

Computer Vision and Pattern Recognition · Computer Science 2024-03-15 Frank Zhang , Yibo Zhang , Quan Zheng , Rui Ma , Wei Hua , Hujun Bao , Weiwei Xu , Changqing Zou

High-resolution remote sensing analysis faces challenges in global context modeling due to scene complexity and scale diversity. While CNNs excel at local feature extraction via parameter sharing, their fixed receptive fields fundamentally…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Chunshan Li , Rong Wang , Xiaofei Yang , Dianhui Chu

City scene generation has gained significant attention in autonomous driving, smart city development, and traffic simulation. It helps enhance infrastructure planning and monitoring solutions. Existing methods have employed a two-stage…

Computer Vision and Pattern Recognition · Computer Science 2024-06-10 Jie Deng , Wenhao Chai , Junsheng Huang , Zhonghan Zhao , Qixuan Huang , Mingyan Gao , Jianshu Guo , Shengyu Hao , Wenhao Hu , Jenq-Neng Hwang , Xi Li , Gaoang Wang

Virtual reality (VR) environments are frequently used in auditory and cognitive research to imitate real-life scenarios, presumably enhancing state-of-the-art approaches with traditional computer screens. However, the effects of different…

Audio and Speech Processing · Electrical Eng. & Systems 2025-08-29 Cosima A. Ermert , Manuj Yadav , Jonathan Ehret , Chinthusa Mohanathasan , Andrea Bönsch , Torsten W. Kuhlen , Sabine J. Schlittmeier , Janina Fels

Video Super-Resolution (VSR) aims to recover sequences of high-resolution (HR) frames from low-resolution (LR) frames. Previous methods mainly utilize temporally adjacent frames to assist the reconstruction of target frames. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Yongjie Chen , Tieru Wu

Real-world applications like video gaming and virtual reality often demand the ability to model 3D scenes that users can explore along custom camera trajectories. While significant progress has been made in generating 3D objects from text…

Computer Vision and Pattern Recognition · Computer Science 2025-06-05 Tianyu Huang , Wangguandong Zheng , Tengfei Wang , Yuhao Liu , Zhenwei Wang , Junta Wu , Jie Jiang , Hui Li , Rynson W. H. Lau , Wangmeng Zuo , Chunchao Guo

Scene understanding enables intelligent agents to interpret and comprehend their environment. While existing large vision-language models (LVLMs) for scene understanding have primarily focused on indoor household tasks, they face two…

Computer Vision and Pattern Recognition · Computer Science 2025-07-18 Penglei Sun , Yaoxian Song , Xiangru Zhu , Xiang Liu , Qiang Wang , Yue Liu , Changqun Xia , Tiefeng Li , Yang Yang , Xiaowen Chu

High Dynamic Range (HDR) generation remains challenging for generative models, which are largely limited to low dynamic range outputs. Recent diffusionbased approaches approximate HDR by generating multiple exposure-conditioned samples,…

Computer Vision and Pattern Recognition · Computer Science 2026-05-13 Pedram Fekri , WenChen Li , William Chen , Peter Altamirano

Recent advances in diffusion-based and autoregressive video generation models have achieved remarkable visual realism. However, these models typically lack accurate physical alignment, failing to replicate real-world dynamics in object…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Tao Feng , Xianbing Zhao , Zhenhua Chen , Tien Tsin Wong , Hamid Rezatofighi , Gholamreza Haffari , Lizhen Qu

Training robots in simulation requires diverse 3D scenes that reflect the specific challenges of downstream tasks. However, scenes that satisfy strict task requirements, such as high-clutter environments with plausible spatial arrangement,…

Robotics · Computer Science 2025-08-27 Nicholas Pfaff , Hongkai Dai , Sergey Zakharov , Shun Iwase , Russ Tedrake

Despite the recent success of Neural Radiance Field (NeRF), it is still challenging to render large-scale driving scenes with long trajectories, particularly when the rendering quality and efficiency are in high demand. Existing methods for…

Computer Vision and Pattern Recognition · Computer Science 2023-11-29 Zhuopeng Li , Chenming Wu , Liangjun Zhang , Jianke Zhu

Three-dimensional scene generation holds significant potential in gaming, film, and virtual reality. However, most existing methods adopt a single-step generation process, making it difficult to balance scene complexity with minimal user…

Computer Vision and Pattern Recognition · Computer Science 2025-11-03 Jiacheng Hong , Kunzhen Wu , Mingrui Yu , Yichao Gu , Shengze Xue , Shuangjiu Xiao , Deli Dong

Autonomous robots typically need to construct representations of their surroundings and adapt their motions to the geometry of their environment. Here, we tackle the problem of constructing a policy model for collision-free motion…

Robotics · Computer Science 2025-05-27 Weiming Zhi , Ziyong Ma , Tianyi Zhang , Matthew Johnson-Roberson

Reconstructing physically stable 3D scenes from a single RGB image enables casual images to be converted into simulation-ready digital assets for applications such as immersive interaction and content creation. However, existing…

Computer Vision and Pattern Recognition · Computer Science 2026-05-29 Xiaoxuan Ma , Jiashun Wang , Nicolas Ugrinovic , Yehonathan Litman , Kris Kitani

Vision-and-Language Navigation (VLN) is a challenging task that requires an agent to navigate through photorealistic environments following natural-language instructions. One main obstacle existing in VLN is data scarcity, leading to poor…

Computer Vision and Pattern Recognition · Computer Science 2025-06-26 Yu Zhong , Rui Zhang , Zihao Zhang , Shuo Wang , Chuan Fang , Xishan Zhang , Jiaming Guo , Shaohui Peng , Di Huang , Yanyang Yan , Xing Hu , Qi Guo