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Human Video Motion Transfer (HVMT) aims to, given an image of a source person, generate his/her video that imitates the motion of the driving person. Existing methods for HVMT mainly exploit Generative Adversarial Networks (GANs) to perform…

Computer Vision and Pattern Recognition · Computer Science 2022-09-02 Quanwei Yang , Xinchen Liu , Wu Liu , Hongtao Xie , Xiaoyan Gu , Lingyun Yu , Yongdong Zhang

Neural rendering is a new image and video generation method based on deep learning. It combines the deep learning model with the physical knowledge of computer graphics, to obtain a controllable and realistic scene model, and realize the…

Graphics · Computer Science 2024-02-02 Xinkai Yan , Jieting Xu , Yuchi Huo , Hujun Bao

Stereoscopic, head-tracked display systems can show users realistic, world-locked virtual objects and environments. However, discrepancies between the rendering pipeline and physical viewing conditions can lead to perceived instability in…

Graphics · Computer Science 2023-12-13 Phillip Guan , Eric Penner , Joel Hegland , Benjamin Letham , Douglas Lanman

Scene-level 3D generation represents a critical frontier in multimedia and computer graphics, yet existing approaches either suffer from limited object categories or lack editing flexibility for interactive applications. In this paper, we…

Graphics · Computer Science 2025-04-18 Wenqi Dong , Bangbang Yang , Zesong Yang , Yuan Li , Tao Hu , Hujun Bao , Yuewen Ma , Zhaopeng Cui

Head tracking in head-mounted displays (HMDs) enables users to explore a 360-degree virtual scene with free head movements. However, for seated use of HMDs such as users sitting on a chair or a couch, physically turning around 360-degree is…

Human-Computer Interaction · Computer Science 2022-03-08 Chen Wang , Song-Hai Zhang , Yizhuo Zhang , Stefanie Zollmann , Shi-Min Hu

Radiance of real-world scenes typically spans a much wider dynamic range than what standard cameras can capture. While conventional HDR methods merge alternating-exposure frames, these approaches are inherently constrained to 2D pixel-level…

Computer Vision and Pattern Recognition · Computer Science 2026-03-10 Shin Dong-Yeon , Kim Jun-Seong , Kwon Byung-Ki , Tae-Hyun Oh

Synthetic 3D scenes are essential for developing Physical AI and generative models. Existing procedural generation methods often have low output throughput, creating a significant bottleneck in scaling up dataset creation. In this work, we…

Robotics · Computer Science 2025-12-19 Jinghuan Shang , Harsh Patel , Ran Gong , Karl Schmeckpeper

Navigation of mobile robots within crowded environments is an essential task in various use cases, such as delivery, health care, or logistics. Deep Reinforcement Learning (DRL) emerged as an alternative method to replace overly…

Robotics · Computer Science 2021-09-27 Linh Kästner , Xinlin Zhao , Zhengcheng Shen , Jens Lambrecht

Human crowd simulation in virtual reality (VR) is a powerful tool with potential applications including emergency evacuation training and assessment of building layout. While haptic feedback in VR enhances immersive experience, its effect…

Human-Computer Interaction · Computer Science 2025-06-27 Kyosuke Ishibashi , Atsushi Saito , Zin Y. Tun , Lucas Ray , Megan C. Coram , Akihiro Sakurai , Allison M. Okamura , Ko Yamamoto

Vision-language models (VLMs) have recently emerged as powerful representation learning systems that align visual observations with natural language concepts, offering new opportunities for semantic reasoning in safety-critical autonomous…

Computer Vision and Pattern Recognition · Computer Science 2026-02-19 Ross Greer , Maitrayee Keskar , Angel Martinez-Sanchez , Parthib Roy , Shashank Shriram , Mohan Trivedi

Trajectory generation in dynamic environments presents a significant challenge for quadrotors, particularly due to the non-convexity in the spatial-temporal domain. Many existing methods either assume simplified static environments or…

Robotics · Computer Science 2025-03-19 Songhao Huang , Yuwei Wu , Yuezhan Tao , Vijay Kumar

Recovery of an underlying scene geometry from multiview images stands as a long-time challenge in computer vision research. The recent promise leverages neural implicit surface learning and differentiable volume rendering, and achieves both…

Computer Vision and Pattern Recognition · Computer Science 2023-03-02 Zhihao Liang , Zhangjin Huang , Changxing Ding , Kui Jia

High Dynamic Range Novel View Synthesis (HDR NVS) seeks to learn an HDR 3D model from Low Dynamic Range (LDR) training images captured under conventional imaging conditions. Current methods primarily focus on static scenes, implicitly…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Kaixuan Zhang , Zhipeng Xiong , Minxian Li , Mingwu Ren , Jiankang Deng , Xiatian Zhu

Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Path planning for walking characters in complicated virtual environments is a fundamental task in simulations and games. A navigation mesh is a data structure that allows efficient path planning. The Explicit Corridor Map (ECM) is a…

Computational Geometry · Computer Science 2017-07-27 Wouter van Toll , Atlas F. Cook , Marc J. van Kreveld , Roland Geraerts

Vision-and-Language Navigation (VLN) has long been constrained by the limited diversity and scalability of simulator-curated datasets, which fail to capture the complexity of real-world environments. To overcome this limitation, we…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Mingfei Han , Haihong Hao , Liang Ma , Kamila Zhumakhanova , Ekaterina Radionova , Jingyi Zhang , Xiaojun Chang , Xiaodan Liang , Ivan Laptev

While deep reinforcement learning (DRL) has attracted a rapidly growing interest in solving the problem of navigation without global maps, DRL typically leads to a mediocre navigation performance in practice due to the gap between the…

Robotics · Computer Science 2024-04-15 Shiwei Lian , Feitian Zhang

Virtual reality (VR) not only allows head-mounted display (HMD) users to immerse themselves in virtual worlds but also to share them with others. When designed correctly, this shared experience can be enjoyable. However, in typical…

Human-Computer Interaction · Computer Science 2024-08-15 Zixuan Guo , Wenge Xu , Hongyu Wang , Tingjie Wan , Nilufar Baghaei , Cheng-Hung Lo , Hai-Ning Liang

Understanding 3D scenes requires flexible combinations of visual reasoning tasks, including depth estimation, novel view synthesis, and object manipulation, all of which are essential for perception and interaction. Existing approaches have…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Wanhee Lee , Klemen Kotar , Rahul Mysore Venkatesh , Jared Watrous , Honglin Chen , Khai Loong Aw , Daniel L. K. Yamins

3D Visual Grounding (3DVG) aims to localize objects in 3D scenes using natural language descriptions. Although supervised methods achieve higher accuracy in constrained settings, zero-shot 3DVG holds greater promise for real-world…

Computer Vision and Pattern Recognition · Computer Science 2025-08-29 Jiawen Lin , Shiran Bian , Yihang Zhu , Wenbin Tan , Yachao Zhang , Yuan Xie , Yanyun Qu
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