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Computer games are widespread nowadays and enjoyed by people of all ages. But when it comes to kids, playing these games can be more than just fun, it is a way for them to develop important skills and build emotional intelligence. Facial…

Artificial Intelligence · Computer Science 2024-01-22 Pavel Kozlov , Alisher Akram , Pakizar Shamoi

The rapid evolution of the gaming industry, driven by technological advancements and a burgeoning community, necessitates a deeper understanding of user sentiments, especially as expressed on popular social media platforms like YouTube.…

Computation and Language · Computer Science 2025-11-11 Adi Danish Bin Muhammad Amin , Mohaiminul Islam Bhuiyan , Nur Shazwani Kamarudin , Zulfahmi Toh , Nur Syafiqah Nafis

This paper investigates sentiment classification of Steam game reviews using an attention-based Bidirectional Long Short-Term Memory (BiLSTM) model. Using a dataset of 50,000 reviews sampled from a larger Steam review corpus, the authors…

Throughout the years, social norms have been promoted as an informal enforcement mechanism for achieving beneficial collective outcomes. Among the most used methods to foster interactions, framing the context of a situation or setting…

Human-Computer Interaction · Computer Science 2020-04-01 Tomás Alves , Samuel Gomes , João Dias , Carlos Martinho

Video game designers often view confusion as undesirable, yet it is inevitable, as new players must adapt to new interfaces and mechanics in an increasingly varied and innovative game market, which is more popular than ever. Research…

Human-Computer Interaction · Computer Science 2025-09-05 Thomas Vase Schultz Volden , Oleg Jarma Montoya , Paolo Burelli , Marco Scirea

In order to facilitate analyzing video games as learning systems and instructional designs as games, we present a theoretical framework that integrates ideas from a broad range of literature. The framework describes games in terms of four…

Physics Education · Physics 2014-01-28 Ian D. Beatty

The goal of this exploratory research is to investigate how glitches and bugs within video games affect a players overall experience. The severity or frequency of bugs, as well as the nature of the bugs present, could influence how the…

Human-Computer Interaction · Computer Science 2025-04-23 Jessica Backus

Understanding player behavior is fundamental in game data science. Video games evolve as players interact with the game, so being able to foresee player experience would help to ensure a successful game development. In particular, game…

Machine Learning · Statistics 2018-12-10 Anna Guitart , Pei Pei Chen , Paul Bertens , África Periáñez

The growing popularity of subscription services in video game consumption has emphasized the importance of offering diversified recommendations. Providing users with a diverse range of games is essential for ensuring continued engagement…

Information Retrieval · Computer Science 2023-08-31 Kangzhe Liu , Jianghong Ma , Shanshan Feng , Haijun Zhang , Zhao Zhang

The rapid development of technology has introduced new formats of human-computer interaction, which have in turn produced many new forms of media and a whole new field of interactive multimedia. One of the major mediums that has grown in…

Human-Computer Interaction · Computer Science 2021-10-29 Sara Knežević , Mlađan Jovanović

Adaptive game systems aim to enrich player experiences by dynamically adjusting game content in response to user data. While extensive research has addressed content personalization and player experience modeling, the integration of these…

Human-Computer Interaction · Computer Science 2025-05-05 Phil Lopes , Nuno Fachada , Maria Fonseca

Defining and measuring decision-making styles, also known as playstyles, is crucial in gaming, where these styles reflect a broad spectrum of individuality and diversity. However, finding a universally applicable measure for these styles…

Artificial Intelligence · Computer Science 2024-09-02 Chiu-Chou Lin , Wei-Chen Chiu , I-Chen Wu

Today's competition between the professional eSports teams is so strong that in-depth analysis of players' performance literally crucial for creating a powerful team. There are two main approaches to such an estimation: obtaining features…

Human-Computer Interaction · Computer Science 2019-08-20 Anton Smerdov , Evgeny Burnaev , Andrey Somov

Our paper is research in progress that is research investigating the use of games technology to enhance the learning of a physical skill. The Microsoft Kinect is a system designed for gaming with the capability to track the movement of…

Computers and Society · Computer Science 2016-06-14 Kirsten Ellis , Julie Fisher , Louisa Willoughby , Jan Carlo Barca

Competitor rating systems for head-to-head games are typically used to measure playing strength from game outcomes. Ratings computed from these systems are often used to select top competitors for elite events, for pairing players of…

Methodology · Statistics 2025-07-14 Mark E. Glickman

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with…

Human-Computer Interaction · Computer Science 2025-04-02 Matthew Barthet , Maria Kaselimi , Kosmas Pinitas , Konstantinos Makantasis , Antonios Liapis , Georgios N. Yannakakis

The digital services economy consists of online platforms that facilitate interactions between service providers and consumers. This ecosystem is characterized by short-term, often one-off, transactions between parties that have no prior…

Multiagent Systems · Computer Science 2026-02-19 J. Martin Smit , Fernando P. Santos

Recommender systems play a pivotal role in helping users navigate an overwhelming selection of products and services. On online platforms, users have the opportunity to share feedback in various modes, including numerical ratings, textual…

Information Retrieval · Computer Science 2025-05-27 Emrul Hasan , Mizanur Rahman , Chen Ding , Jimmy Xiangji Huang , Shaina Raza

Users on the internet usually require venues to provide better purchasing recommendations. This can be provided by a reputation system that processes ratings to provide recommendations. The rating aggregation process is a main part of…

Machine Learning · Computer Science 2022-09-13 Ahmad Alqwadri , Mohammad Azzeh , Fadi Almasalha

While AI systems have equaled or surpassed human performance in a wide variety of games such as Chess, Go, or Dota 2, describing these systems as truly "human-like" remains far-fetched. Despite their success, they fail to replicate the…

Artificial Intelligence · Computer Science 2025-07-09 Aloïs Rautureau , Éric Piette
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