English

GameVibe: A Multimodal Affective Game Corpus

Human-Computer Interaction 2025-04-02 v2 Artificial Intelligence

Abstract

As online video and streaming platforms continue to grow, affective computing research has undergone a shift towards more complex studies involving multiple modalities. However, there is still a lack of readily available datasets with high-quality audiovisual stimuli. In this paper, we present GameVibe, a novel affect corpus which consists of multimodal audiovisual stimuli, including in-game behavioural observations and third-person affect traces for viewer engagement. The corpus consists of videos from a diverse set of publicly available gameplay sessions across 30 games, with particular attention to ensure high-quality stimuli with good audiovisual and gameplay diversity. Furthermore, we present an analysis on the reliability of the annotators in terms of inter-annotator agreement.

Keywords

Cite

@article{arxiv.2407.12787,
  title  = {GameVibe: A Multimodal Affective Game Corpus},
  author = {Matthew Barthet and Maria Kaselimi and Kosmas Pinitas and Konstantinos Makantasis and Antonios Liapis and Georgios N. Yannakakis},
  journal= {arXiv preprint arXiv:2407.12787},
  year   = {2025}
}

Comments

12 pages, 5 figures, 1 table

R2 v1 2026-06-28T17:44:48.465Z