Related papers: Complexity Thresholds for the Constrained Colored …
When shuffling a deck of cards, one probably wants to make sure it is thoroughly shuffled. A way to do this is by sifting through the cards to ensure that no adjacent cards are the same number, because surely this is a poorly shuffled deck.…
Intransitivity is a property of connected, oriented graphs representing species interactions that may drive their coexistence even in the presence of competition, the standard example being the three species Rock-Paper-Scissors game. We…
List colouring is an NP-complete decision problem even if the total number of colours is three. It is hard even on planar bipartite graphs. We give a polynomial-time algorithm for solving list colouring of permutation graphs with a bounded…
The graph coloring problem (GCP) is one of the most studied NP-HARD problems in computer science. Given a graph , the task is to assign a color to all vertices such that no vertices sharing an edge receive the same color and that the number…
The ``overlapping-cycles shuffle'' mixes a deck of $n$ cards by moving either the $n$th card or the $(n-k)$th card to the top of the deck, with probability half each. We determine the spectral gap for the location of a single card, which,…
We study the emergency of mutual cooperation in evolutionary prisoner's dilemma games when the players are located on a square lattice. The players can choose one of the three strategies: cooperation (C), defection (D) or "tit for tat" (T),…
At sufficiently high densities, cold dense three-flavor quark matter is in the color-flavor locked (CFL) phase, in which all nine quarks pair in a particularly symmetric fashion. Once the heaviness of the strange quark (mass $m_s$) and the…
Given a graph $G=(V, E)$ and a list of available colors $L(v)$ for each vertex $v\in V$, where $L(v) \subseteq \{1, 2, \ldots, k\}$, List $k$-Coloring refers to the problem of assigning colors to the vertices of $G$ so that each vertex…
The aim of this essay is to better understand the Grasshopper Problem on the surface of the unit sphere. The problem is motivated by analysing Bell inequalities, but can be formulated as a geometric puzzle as follows. Given a white sphere…
We consider the classical problem of making mobile processes gather or converge at a same position (as performed by swarms of animals in Nature). Existing works assume that each process can see all other processes, or all processes within a…
A $k$-path vertex cover ($k$-PVC) of a graph $G$ is a vertex subset $I$ such that each path on $k$ vertices in $G$ contains at least one member of $I$. Imagine that a token is placed on each vertex of a $k$-PVC. Given two $k$-PVCs $I, J$ of…
We study the parameterized complexity of a variant of the classic video game Snake that models real-world problems of motion planning. Given a snake-like robot with an initial position and a final position in an environment (modeled by a…
Given a simple undirected graph $G=(V,E)$ and a partition of the vertex set $V$ into $p$ parts, the \textsc{Partition Coloring Problem} asks if we can select one vertex from each part of the partition such that the chromatic number of the…
Consider a cooperation game on a spatial network of habitat patches, where players can relocate between patches if they judge the local conditions to be unfavorable. In time, the relocation events may lead to a homogeneous state where all…
The packing coloring problem has diverse applications, including frequency assignment in wireless networks, resource distribution and facility location in smart cities and post-disaster management, as well as in biological diversity.…
We introduce and study a novel generalization of the classical Knapsack Problem (KP), called the Colored Knapsack Problem (CKP). In this problem, the items are partitioned into classes of colors and the packed items need to be ordered such…
Edge-coloring problems with forbidden patterns are decision problems asking to find an edge-coloring of the input graph which avoids a homomorphism from a fixed forbidden family of edge-colored graphs. In the precolored version of these…
Consider a randomly shuffled deck of $2n$ cards with $n$ red cards and $n$ black cards. We study the average number of moves it takes to go from a randomly shuffled deck to a deck that alternates in color by performing the following move:…
We study a combinatorial coloring game between two players, Spoiler and Algorithm, who alternate turns. First, Spoiler places a new token at a vertex in $G$, and Algorithm responds by assigning a color to the new token. Algorithm must…
In this paper, we revisit the much studied problem of Pattern Matching with Swaps (Swap Matching problem, for short). We first present a graph-theoretic model, which opens a new and so far unexplored avenue to solve the problem. Then, using…