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Related papers: Image2Garment: Simulation-ready Garment Generation…

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Garments are ubiquitous in both real and many of the virtual worlds. They are highly deformable objects, exhibit an immense variety of designs and shapes, and yet, most garments are created from a set of regularly shaped flat pieces.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-01 Maria Korosteleva , Sung-Hee Lee

When data on building features is unavailable, the task of determining how to improve that building in terms of carbon emissions becomes infeasible. We show that from only a set of images, a Large Language Model with appropriate prompt…

Artificial Intelligence · Computer Science 2024-08-29 Peter J Bentley , Soo Ling Lim , Rajat Mathur , Sid Narang

Physical manipulation of garments is often crucial when performing fabric-related tasks, such as hanging garments. However, due to the deformable nature of fabrics, these operations remain a significant challenge for robots in household,…

Robotics · Computer Science 2025-03-12 Wei Chen , Kelin Li , Dongmyoung Lee , Xiaoshuai Chen , Rui Zong , Petar Kormushev

Existing data-driven methods for garment animation, usually driven by linear skinning, although effective on tight garments, do not handle loose-fitting garments with complex deformations well. To address these limitations, we develop a…

Computer Vision and Pattern Recognition · Computer Science 2023-12-25 Yifu Liu , Xiaoxia Li , Zhiling Luo , Wei Zhou

We introduce a novel approach to reconstruct simulation-ready garments with intricate appearance. Despite recent advancements, existing methods often struggle to balance the need for accurate garment reconstruction with the ability to…

As a challenging task, text-to-image generation aims to generate photo-realistic and semantically consistent images according to the given text descriptions. Existing methods mainly extract the text information from only one sentence to…

Computer Vision and Pattern Recognition · Computer Science 2022-09-29 Xintian Wu , Hanbin Zhao , Liangli Zheng , Shouhong Ding , Xi Li

Fashion image generation has so far focused on narrow tasks such as virtual try-on, where garments appear in clean studio environments. In contrast, editorial fashion presents garments through dynamic poses, diverse locations, and carefully…

Computer Vision and Pattern Recognition · Computer Science 2025-10-02 Yannick Hauri , Luca A. Lanzendörfer , Till Aczel

Accurately generating images of human bodies from text remains a challenging problem for state of the art text-to-image models. Commonly observed body-related artifacts include extra or missing limbs, unrealistic poses, blurred body parts,…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Nefeli Andreou , Varsha Vivek , Ying Wang , Alex Vorobiov , Tiffany Deng , Raja Bala , Larry Davis , Betty Mohler Tesch

Creating fine garment details requires significant efforts and huge computational resources. In contrast, a coarse shape may be easy to acquire in many scenarios (e.g., via low-resolution physically-based simulation, linear blend skinning…

Graphics · Computer Science 2020-08-12 Meng Zhang , Tuanfeng Wang , Duygu Ceylan , Niloy J. Mitra

Generating realistic clothing for virtual applications like online retail and digital avatars is crucial but requires expert knowledge of 3D tools to generating believable simulations. Recently, a number of works proposed to estimate cloth…

Graphics · Computer Science 2026-05-12 Egor Larionov , Marie-Lena Eckert , Katja Wolff , Tuur Stuyck

Accurately rendering the appearance of fabrics is challenging, due to their complex 3D microstructures and specialized optical properties. If we model the geometry and optics of fabrics down to the fiber level, we can achieve unprecedented…

Clothing plays a fundamental role in digital humans. Current approaches to animate 3D garments are mostly based on realistic physics simulation, however, they typically suffer from two main issues: high computational run-time cost, which…

Computer Vision and Pattern Recognition · Computer Science 2022-10-28 Andrés Casado-Elvira , Marc Comino Trinidad , Dan Casas

A vital task of the wider digital human effort is the creation of realistic garments on digital avatars, both in the form of characteristic fold patterns and wrinkles in static frames as well as richness of garment dynamics under avatars'…

Computer Vision and Pattern Recognition · Computer Science 2021-02-24 Meng Zhang , Duygu Ceylan , Tuanfeng Wang , Niloy J. Mitra

This paper investigates a novel problem of generating images from visual attributes. We model the image as a composite of foreground and background and develop a layered generative model with disentangled latent variables that can be…

Machine Learning · Computer Science 2016-10-11 Xinchen Yan , Jimei Yang , Kihyuk Sohn , Honglak Lee

With the aim of creating virtual cloth deformations more similar to real world clothing, we propose a new computational framework that recasts three dimensional cloth deformation as an RGB image in a two dimensional pattern space. Then a…

Computer Vision and Pattern Recognition · Computer Science 2018-12-06 Ning Jin , Yilin Zhu , Zhenglin Geng , Ronald Fedkiw

This paper addresses a challenging problem -- how to generate multi-view cloth images from only a single view input. To generate realistic-looking images with different views from the input, we propose a new image generation model termed…

Computer Vision and Pattern Recognition · Computer Science 2018-02-28 Bo Zhao , Xiao Wu , Zhi-Qi Cheng , Hao Liu , Zequn Jie , Jiashi Feng

Modeling and rendering photorealistic avatars is of crucial importance in many applications. Existing methods that build a 3D avatar from visual observations, however, struggle to reconstruct clothed humans. We introduce PhysAvatar, a novel…

Practical garment design spans two modes: intuitive creation from high-level intent, such as a reference image or text description, and complex low-level editing across 2D sewing patterns and 3D draped geometry, which requires professional…

Graphics · Computer Science 2026-05-28 Kiyohiro Nakayama , I-Chao Shen , Ruofan Liu , Yiming Wang , Gordon Wetzstein , Takeo Igarashi

Recent advances in garment simulation have brought high-quality results closer to real-time performance. Physics-based simulators can produce accurate motion, but remain too computationally expensive for interactive applications. In…

Recent advances in digital avatar technology have enabled the generation of compelling virtual characters, but deploying these avatars on compute-constrained devices poses significant challenges for achieving realistic garment deformations.…