Related papers: MinDist is less than 7
\emph{A maximal distance minimizer} for a given compact set $M \subset \mathbb{R}^2$ and some given $r > 0$ is a set having the minimal length (one-dimensional Hausdorff measure) over the class of closed connected sets $\Sigma \subset…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
Flip a coin repeatedly, and stop whenever you want. Your payoff is the proportion of heads, and you wish to maximize this payoff in expectation. This so-called Chow-Robbins game is amenable to computer analysis, but while simple-minded…
We consider the best arm identification problem, where the goal is to identify the arm with the highest mean reward from a set of $K$ arms under a limited sampling budget. This problem models many practical scenarios such as A/B testing. We…
In multi-armed bandits, the most-explored arms are the most informative, while reward maximization typically pulls only the best arm. We study the tradeoff between identifying arm means accurately and accumulating reward, and present an…
The Wasserstein metric is an important measure of distance between probability distributions, with applications in machine learning, statistics, probability theory, and data analysis. This paper provides upper and lower bounds on…
In this paper a relationship is established between the domination game and minimal edge cuts. It is proved that the game domination number of a connected graph can be bounded above in terms of the size of minimal edge cuts. In particular,…
Consider a well-shuffled deck of cards of $n$ different types where each type occurs $m$ times. In a complete feedback game, a player is asked to guess the top card from the deck. After each guess, the top card is revealed to the player and…
The set of badly approximable numbers, Bad, is known to be winning for Schmidt's game and hence has full Hausdorff dimension. It is also known that the set of inhomogeneously badly approximable numbers has full dimension. We prove that the…
We consider a randomized algorithm for the unique games problem, using independent multinomial probabilities to assign labels to the vertices of a graph. The expected value of the solution obtained by the algorithm is expressed as a…
Consider the following game between two players, Builder and Painter. Builder draws edges one at a time and Painter colours them, in either red or blue, as each appears. Builder's aim is to force Painter to draw a monochromatic copy of a…
Consider a compact $M \subset \mathbb{R}^d$ and $l > 0$. A maximal distance minimizer problem is to find a connected compact set $\Sigma$ of the length (one-dimensional Hausdorff measure $\mathcal H$) at most $l$ that minimizes \[ \max_{y…
We consider the infinitely many-armed bandit problem with rotting rewards, where the mean reward of an arm decreases at each pull of the arm according to an arbitrary trend with maximum rotting rate $\varrho=o(1)$. We show that this…
We provide lower bounds on the number of periodic Finsler billiard trajectories inside a quadratically convex smooth closed hypersurface $M$ in a $d$-dimensional Finsler space with possibly irreversible Finsler metric. An example of such a…
In this paper, we study the metric distortion of deterministic social choice rules that choose a winning candidate from a set of candidates based on voter preferences. Voters and candidates are located in an underlying metric space. A voter…
Determining the appropriate batch size for mini-batch gradient descent is always time consuming as it often relies on grid search. This paper considers a resizable mini-batch gradient descent (RMGD) algorithm based on a multi-armed bandit…
We study a combinatorial problem called Minimum Maximal Matching, where we are asked to find in a general graph the smallest that can not be extended. We show that this problem is hard to approximate with a constant smaller than 2, assuming…
We consider systems of "pinned balls," i.e., balls that have fixed positions and pseudo-velocities. Pseudo-velocities change according to the same rules as those for velocities of totally elastic collisions between moving balls. The times…
A pebbling move on a graph removes two pebbles from a vertex and adds one pebble to an adjacent vertex. A vertex is reachable from a pebble distribution if it is possible to move a pebble to that vertex using pebbling moves. The optimal…
We study best arm identification in a federated multi-armed bandit setting with a central server and multiple clients, when each client has access to a {\em subset} of arms and each arm yields independent Gaussian observations. The goal is…