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In the field of MLLM-based GUI agents, compared to smartphones, the PC scenario not only features a more complex interactive environment, but also involves more intricate intra- and inter-app workflows. To address these issues, we propose a…

Computer Vision and Pattern Recognition · Computer Science 2025-02-24 Haowei Liu , Xi Zhang , Haiyang Xu , Yuyang Wanyan , Junyang Wang , Ming Yan , Ji Zhang , Chunfeng Yuan , Changsheng Xu , Weiming Hu , Fei Huang

In long-horizon open-world multi-agent systems, existing methods often treat local anomalies as automatic triggers for communication. This default design introduces coordination noise, interrupts local execution, and overuses public…

Multiagent Systems · Computer Science 2026-04-22 HuaDong Jian , Chenghao Li , Haoyu Wang , Jiajia Shuai , Jinyu Guo , Yang Yang , Chaoning Zhang

Large Language Model (LLM)-based planning has advanced embodied agents in long-horizon environments such as Minecraft, where acquiring latent knowledge of goal (or item) dependencies and feasible actions is critical. However, LLMs often…

Machine Learning · Computer Science 2026-02-19 Seungjoon Lee , Suhwan Kim , Minhyeon Oh , Youngsik Yoon , Jungseul Ok

Embodied agents powered by large language models (LLMs), such as Voyager, promise open-ended competence in worlds such as Minecraft. However, when powered by open-weight LLMs they still falter on elementary tasks after domain-specific…

Artificial Intelligence · Computer Science 2025-12-17 Mircea Lică , Ojas Shirekar , Baptiste Colle , Chirag Raman

Existing memory benchmarks for LLM agents evaluate explicit recall of facts, yet overlook implicit memory where experience becomes automated behavior without conscious retrieval. This gap is critical: effective assistants must automatically…

Artificial Intelligence · Computer Science 2026-04-16 Chonghan Qin , Xiachong Feng , Weitao Ma , Xiaocheng Feng , Lingpeng Kong

This paper introduces a new paradigm for minimax game-tree search algo- rithms. MT is a memory-enhanced version of Pearls Test procedure. By changing the way MT is called, a number of best-first game-tree search algorithms can be simply and…

Artificial Intelligence · Computer Science 2014-04-08 Aske Plaat , Jonathan Schaeffer , Wim Pijls , Arie de Bruin

Multi-agent systems based on large language models, particularly centralized architectures, have recently shown strong potential for complex and knowledge-intensive tasks. However, central agents often suffer from unstable long-horizon…

Artificial Intelligence · Computer Science 2026-01-12 Ruizhe Zhang , Xinke Jiang , Zhibang Yang , Zhixin Zhang , Jiaran Gao , Yuzhen Xiao , Hongbin Lai , Xu Chu , Junfeng Zhao , Yasha Wang

Current mobile GUI agent benchmarks systematically fail to assess memory capabilities, with only 5.2-11.8% memory-related tasks and no cross-session learning evaluation. We introduce MemGUI-Bench, a comprehensive memory-centric benchmark…

Distributed, Parallel, and Cluster Computing · Computer Science 2026-02-09 Guangyi Liu , Pengxiang Zhao , Yaozhen Liang , Qinyi Luo , Shunye Tang , Yuxiang Chai , Weifeng Lin , Han Xiao , WenHao Wang , Siheng Chen , Zhengxi Lu , Gao Wu , Hao Wang , Liang Liu , Yong Liu

Experimental evidence on worker responses to AI management remains mixed, partly due to limitations in experimental fidelity. We address these limitations with a customized workplace in the Minecraft platform, enabling high-resolution…

Computers and Society · Computer Science 2025-05-29 Mengchen Dong , Levin Brinkmann , Omar Sherif , Shihan Wang , Xinyu Zhang , Jean-François Bonnefon , Iyad Rahwan

Large language model (LLM) based agents have shown great potential in following human instructions and automatically completing various tasks. To complete a task, the agent needs to decompose it into easily executed steps by planning.…

Computation and Language · Computer Science 2025-06-02 Weihong Du , Wenrui Liao , Binyu Yan , Hongru Liang , Anthony G. Cohn , Wenqiang Lei

Embodied task planning requires agents to execute long-horizon, goal-directed actions in complex 3D environments, where success depends on both immediate perception and accumulated experience across tasks. However, most existing LLM-based…

Robotics · Computer Science 2026-04-21 Xiaoyu Ma , Lianyu Hu , Wenbing Tang , Zixuan Hu , Zeqin Liao , Zhizhen Wu , Yang Liu

As the general capabilities of artificial intelligence (AI) agents continue to evolve, their ability to learn to master multiple complex tasks through experience remains a key challenge. Current LLM agents, particularly those based on…

Machine Learning · Computer Science 2025-05-29 Minttu Alakuijala , Ya Gao , Georgy Ananov , Samuel Kaski , Pekka Marttinen , Alexander Ilin , Harri Valpola

Autonomous agents operating in domains such as robotics or video game simulations must adapt to changing tasks without forgetting about the previous ones. This process called Continual Reinforcement Learning poses non-trivial difficulties,…

Machine Learning · Computer Science 2026-02-02 Anthony Kobanda , Odalric-Ambrym Maillard , Rémy Portelas

Multi-agent systems built on Large Language Models (LLMs) show exceptional promise for complex collaborative problem-solving, yet they face fundamental challenges stemming from context window limitations that impair memory consistency, role…

Artificial Intelligence · Computer Science 2026-01-13 Sizhe Yuen , Francisco Gomez Medina , Ting Su , Yali Du , Adam J. Sobey

This benchmark suite provides a comprehensive evaluation framework for assessing both individual LLMs and multi-agent systems in Real-world planning and scheduling scenarios. The suite encompasses 14 designed planning and scheduling…

Artificial Intelligence · Computer Science 2025-08-06 Longling Geng , Edward Y. Chang

High-dimensional observations and complex real-world dynamics present major challenges in reinforcement learning for both function approximation and exploration. We address both of these challenges with two complementary techniques: First,…

Artificial Intelligence · Computer Science 2016-03-15 David Abel , Alekh Agarwal , Fernando Diaz , Akshay Krishnamurthy , Robert E. Schapire

Embodied intelligence requires high-fidelity simulation environments to support perception and decision-making, yet existing platforms often suffer from data contamination and limited flexibility. To mitigate this, we propose…

Computer Vision and Pattern Recognition · Computer Science 2026-05-01 Lechao Zhang , Haoran Xu , Jingyu Gong , Xuhong Wang , Yuan Xie , Xin Tan

Our aim is to build autonomous agents that can solve tasks in environments like Minecraft. To do so, we used an imitation learning-based approach. We formulate our control problem as a search problem over a dataset of experts'…

Machine Learning · Computer Science 2023-04-18 Federico Malato , Florian Leopold , Amogh Raut , Ville Hautamäki , Andrew Melnik

Games are widely used as research environments for multi-agent reinforcement learning (MARL), but they pose three significant challenges: limited customization, high computational demands, and oversimplification. To address these issues, we…

Multiagent Systems · Computer Science 2024-06-18 Lin Liu , Jian Zhao , Cheng Hu , Zhengtao Cao , Youpeng Zhao , Zhenbin Ye , Meng Meng , Wenjun Wang , Zhaofeng He , Houqiang Li , Xia Lin , Lanxiao Huang

Achieving human-like planning and control with multimodal observations in an open world is a key milestone for more functional generalist agents. Existing approaches can handle certain long-horizon tasks in an open world. However, they…

Artificial Intelligence · Computer Science 2023-12-01 Zihao Wang , Shaofei Cai , Anji Liu , Yonggang Jin , Jinbing Hou , Bowei Zhang , Haowei Lin , Zhaofeng He , Zilong Zheng , Yaodong Yang , Xiaojian Ma , Yitao Liang