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Neural radiance fields (NeRFs) produce state-of-the-art view synthesis results. However, they are slow to render, requiring hundreds of network evaluations per pixel to approximate a volume rendering integral. Baking NeRFs into explicit…

Computer Vision and Pattern Recognition · Computer Science 2022-05-11 Benjamin Attal , Jia-Bin Huang , Michael Zollhoefer , Johannes Kopf , Changil Kim

Recent advancements in neural rendering technologies and their supporting devices have paved the way for immersive 3D experiences, significantly transforming human interaction with intelligent devices across diverse applications. However,…

Graphics · Computer Science 2025-04-01 Chaojian Li , Sixu Li , Linrui Jiang , Jingqun Zhang , Yingyan Celine Lin

Implicit neural representations such as Neural Radiance Field (NeRF) have focused mainly on modeling static objects captured under multi-view settings where real-time rendering can be achieved with smart data structures, e.g., PlenOctree.…

Computer Vision and Pattern Recognition · Computer Science 2022-02-23 Liao Wang , Jiakai Zhang , Xinhang Liu , Fuqiang Zhao , Yanshun Zhang , Yingliang Zhang , Minye Wu , Lan Xu , Jingyi Yu

Voronoi diagrams are highly compact representations that are used in various Graphics applications. In this work, we show how to embed a differentiable version of it -- via a novel deep architecture -- into a generative deep network. By…

Computer Vision and Pattern Recognition · Computer Science 2019-12-10 Francis Williams , Daniele Panozzo , Kwang Moo Yi , Andrea Tagliasacchi

The neural radiance fields (NeRF) have emerged as a prominent methodology for synthesizing realistic images of novel views. While neural radiance representations based on voxels or mesh individually offer distinct advantages, excelling in…

Computer Vision and Pattern Recognition · Computer Science 2024-11-21 Chenhao Zhang , Yongyang Zhou , Lei Zhang

Neural radiance fields~(NeRF) have recently been applied to render large-scale scenes. However, their limited model capacity typically results in blurred rendering results. Existing large-scale NeRFs primarily address this limitation by…

Computer Vision and Pattern Recognition · Computer Science 2024-09-16 Mingqi Shao , Feng Xiong , Hang Zhang , Shuang Yang , Mu Xu , Wei Bian , Xueqian Wang

The rendering procedure used by neural radiance fields (NeRF) samples a scene with a single ray per pixel and may therefore produce renderings that are excessively blurred or aliased when training or testing images observe scene content at…

Computer Vision and Pattern Recognition · Computer Science 2021-08-17 Jonathan T. Barron , Ben Mildenhall , Matthew Tancik , Peter Hedman , Ricardo Martin-Brualla , Pratul P. Srinivasan

Neural Radiance Field~(NeRF) achieves extremely high quality in object-scaled and indoor scene reconstruction. However, there exist some challenges when reconstructing large-scale scenes. MLP-based NeRFs suffer from limited network…

Computer Vision and Pattern Recognition · Computer Science 2024-05-09 Sidun Liu , Peng Qiao , Zongxin Ye , Wenyu Li , Yong Dou

Adaptive Mesh Refinement (AMR) is becoming a prevalent data representation for scientific visualization. Resulting from large fluid mechanics simulations, the data is usually cell centric, imposing a number of challenges for high quality…

Graphics · Computer Science 2023-12-05 Stefan Zellmann , Qi Wu , Alper Sahistan , Kwan-Liu Ma , Ingo Wald

Recently, Neural Radiance Fields (NeRF) is revolutionizing the task of novel view synthesis (NVS) for its superior performance. In this paper, we propose to synthesize dynamic scenes. Extending the methods for static scenes to dynamic…

Computer Vision and Pattern Recognition · Computer Science 2022-10-12 Xiang Guo , Guanying Chen , Yuchao Dai , Xiaoqing Ye , Jiadai Sun , Xiao Tan , Errui Ding

High level programming languages and GPU accelerators are powerful enablers for a wide range of applications. Achieving scalable vertical (within a compute node), horizontal (across compute nodes), and temporal (over different generations…

Natural images are continuous, yet most generative models synthesize them on discrete grids, limiting resolution-flexible generation. Continuous neural fields enable resolution-free rendering, but prior methods introduce continuity only at…

Computer Vision and Pattern Recognition · Computer Science 2026-05-18 Yanhao Ge , Shanyan Guan , Weihao Wang , Ying Tai , Mingyu You

Primitive-based splatting methods like 3D Gaussian Splatting have revolutionized novel view synthesis with real-time rendering. However, their point-based representations remain incompatible with mesh-based pipelines that power AR/VR and…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Jan Held , Sanghyun Son , Renaud Vandeghen , Daniel Rebain , Matheus Gadelha , Yi Zhou , Anthony Cioppa , Ming C. Lin , Marc Van Droogenbroeck , Andrea Tagliasacchi

In this work, we first propose a fully differentiable Many-to-Many (M2M) splatting framework to interpolate frames efficiently. Given a frame pair, we estimate multiple bidirectional flows to directly forward warp the pixels to the desired…

Computer Vision and Pattern Recognition · Computer Science 2023-10-31 Ping Hu , Simon Niklaus , Lu Zhang , Stan Sclaroff , Kate Saenko

Radiance fields have revolutionized photo-realistic 3D scene visualization by enabling high-fidelity reconstruction of complex environments, making them an ideal match for light field displays. However, integrating these technologies…

Neural radiance fields (NeRFs) are able to synthesize realistic novel views from multi-view images captured from distinct positions and perspectives. In NeRF's rendering pipeline, neural networks are used to represent a scene independently…

Computer Vision and Pattern Recognition · Computer Science 2023-06-01 Kang Han , Wei Xiang , Lu Yu

The Voronoi Diagram is a geometrical structure that is widely used in scientific or technological applications where proximity is a relevant aspect to consider, and it also resembles natural phenomena such as cellular banks, rock formations…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-09-02 Rodrigo Stevenson , Cristóbal A. Navarro

Graph neural networks are increasingly adopted in trigger systems for collider experiments, where strict latency and throughput constraints render deployment on embedded platforms challenging. As detectors move towards higher granularity,…

Hardware Architecture · Computer Science 2026-05-12 Marc Neu , Frank Baptist , Thomas Lobmaier , Fabio Papagno , Torben Ferber , Jürgen Becker

Volumetric neural rendering methods like NeRF generate high-quality view synthesis results but are optimized per-scene leading to prohibitive reconstruction time. On the other hand, deep multi-view stereo methods can quickly reconstruct…

Computer Vision and Pattern Recognition · Computer Science 2023-03-17 Qiangeng Xu , Zexiang Xu , Julien Philip , Sai Bi , Zhixin Shu , Kalyan Sunkavalli , Ulrich Neumann

We present a method, Neural Radiance Flow (NeRFlow),to learn a 4D spatial-temporal representation of a dynamic scene from a set of RGB images. Key to our approach is the use of a neural implicit representation that learns to capture the 3D…

Computer Vision and Pattern Recognition · Computer Science 2021-09-07 Yilun Du , Yinan Zhang , Hong-Xing Yu , Joshua B. Tenenbaum , Jiajun Wu