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Radiance fields produce high fidelity images with high rendering speed, but are difficult to manipulate. We effectively perform avatar texture transfer across different appearances by combining benefits from radiance fields and mesh…

Flow matching with $x$-prediction -- regressing the clean data point rather than the ambient velocity -- is known to exploit low-dimensional manifold structure effectively in pixel space \cite{li2025back}. We ask whether a pretrained…

Computer Vision and Pattern Recognition · Computer Science 2026-05-22 Le Zhang , Ning Mang , Aishwarya Agrawal

Unstructured Voronoi mesh simulations offer many advantages for simulating self-gravitating gas dynamics on galactic scales. Adaptive mesh refinement (AMR) can be a powerful tool for simulating the details of star cluster formation and gas…

Video super-resolution (VSR) seeks to reconstruct high-resolution frames from low-resolution inputs. While diffusion-based methods have substantially improved perceptual quality, extending them to video remains challenging for two reasons:…

Computer Vision and Pattern Recognition · Computer Science 2026-03-30 Jintong Hu , Bin Chen , Zhenyu Hu , Jiayue Liu , Guo Wang , Lu Qi

In this work, we propose FFDP, a set of IO-aware non-GEMM fused kernels supplemented with a distributed framework for image registration at unprecedented scales. Image registration is an inverse problem fundamental to biomedical and life…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Rohit Jena , Vedant Zope , Pratik Chaudhari , James C. Gee

Neural volumetric representations have become a widely adopted model for radiance fields in 3D scenes. These representations are fully implicit or hybrid function approximators of the instantaneous volumetric radiance in a scene, which are…

Computer Vision and Pattern Recognition · Computer Science 2023-05-09 Yuval Bahat , Yuxuan Zhang , Hendrik Sommerhoff , Andreas Kolb , Felix Heide

We present dynamic neural radiance fields for modeling the appearance and dynamics of a human face. Digitally modeling and reconstructing a talking human is a key building-block for a variety of applications. Especially, for telepresence…

Computer Vision and Pattern Recognition · Computer Science 2020-12-08 Guy Gafni , Justus Thies , Michael Zollhöfer , Matthias Nießner

This paper presents a distributed painting algorithm for painting a priori known rectangular region by swarm of autonomous mobile robots. We assume that the region is obstacle free and of rectangular in shape. The basic approach is to…

Distributed, Parallel, and Cluster Computing · Computer Science 2013-11-21 Deepanwita Das , Srabani Mukhopadhyaya

Voronoi diagrams, and their more general weighted counterpart, power diagrams, are fundamental geometric constructs with wide-ranging applications. Recently, they have gained renewed attention in mesh-based neural rendering. Despite being…

Computational Geometry · Computer Science 2026-05-08 Bernardo Taveira , Carl Lindström , Maryam Fatemi , Lars Hammarstrand , Fredrik Kahl

General-purpose multiprocessors (as, in our case, Intel IvyBridge and Intel Haswell) increasingly add GPU computing power to the former multicore architectures. When used for embedded applications (for us, Synthetic aperture radar) with…

Mathematical Software · Computer Science 2015-06-01 Mohamed Amine Bergach , Emilien Kofman , Robert de Simone , Serge Tissot , Michel Syska

While NeRF has shown great success for neural reconstruction and rendering, its limited MLP capacity and long per-scene optimization times make it challenging to model large-scale indoor scenes. In contrast, classical 3D reconstruction…

Computer Vision and Pattern Recognition · Computer Science 2022-03-23 Xiaoshuai Zhang , Sai Bi , Kalyan Sunkavalli , Hao Su , Zexiang Xu

Recently DRAM-based PIMs (processing-in-memories) with unmodified cell arrays have demonstrated impressive performance for accelerating AI applications. However, due to the very restrictive hardware constraints, PIM remains an accelerator…

Hardware Architecture · Computer Science 2023-10-17 Jaewoo Park , Sugil Lee , Jongeun Lee

Massive multiple-input and multiple-output (MIMO) enables ultra-high throughput and low latency for tile-based adaptive virtual reality (VR) 360 video transmission in wireless network. In this paper, we consider a massive MIMO system where…

Information Theory · Computer Science 2021-06-16 Long Teng , Guangtao Zhai , Yongpeng Wu , Xiongkuo Min , Wenjun Zhang , Zhi Ding , Chengshang Xiao

A Scene, represented visually using different formats such as RGB-D, LiDAR scan, keypoints, rectangular, spherical, multi-views, etc., contains information implicitly embedded relevant to applications such as scene indexing, vision-based…

Computer Vision and Pattern Recognition · Computer Science 2026-03-24 Preeti Meena , Himanshu Kumar , Sandeep Yadav

Radiance Fields (RFs) have shown great potential to represent scenes from casually captured discrete views. Compositing parts or whole of multiple captured scenes could greatly interest several XR applications. Prior works can generate new…

Computer Vision and Pattern Recognition · Computer Science 2023-06-08 Rahul Goel , Dhawal Sirikonda , Rajvi Shah , PJ Narayanan

In recent years, the research community has shown a lot of interest to panoramic images that offer a 360-degree directional perspective. Multiple data modalities can be fed, and complimentary characteristics can be utilized for more robust…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Suresh Guttikonda , Jason Rambach

In this paper we present ADOP, a novel point-based, differentiable neural rendering pipeline. Like other neural renderers, our system takes as input calibrated camera images and a proxy geometry of the scene, in our case a point cloud. To…

Computer Vision and Pattern Recognition · Computer Science 2022-05-04 Darius Rückert , Linus Franke , Marc Stamminger

Photo realism in computer generated imagery is crucially dependent on how well an artist is able to recreate real-world materials in the scene. The workflow for material modeling and editing typically involves manual tweaking of material…

Graphics · Computer Science 2019-08-27 Aakash KT , Parikshit Sakurikar , Saurabh Saini , P. J. Narayanan

Mesh processing pipelines are mature, but adapting them to newer non-mesh surface representations -- which enable fast rendering with compact file size -- requires costly meshing or transmitting bulky meshes, negating their core benefits…

Graphics · Computer Science 2025-08-19 Yuta Noma , Zhecheng Wang , Chenxi Liu , Karan Singh , Alec Jacobson

We present a novel method for diffusion-guided frameworks for view-consistent super-resolution (SR) in neural rendering. Our approach leverages existing 2D SR models in conjunction with advanced techniques such as Variational Score…

Computer Vision and Pattern Recognition · Computer Science 2025-01-07 Shrey Vishen , Jatin Sarabu , Saurav Kumar , Chinmay Bharathulwar , Rithwick Lakshmanan , Vishnu Srinivas
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