Related papers: REFA: Real-time Egocentric Facial Animations for V…
Deep learning-based face recognition continues to face challenges due to its reliance on huge datasets obtained from web crawling, which can be costly to gather and raise significant real-world privacy concerns. To address this issue, we…
Automatic affect recognition using visual cues is an important task towards a complete interaction between humans and machines. Applications can be found in tutoring systems and human computer interaction. A critical step towards that…
Real-time face orientation recognition is a cutting-edge technology meant to track and analyze facial movements in virtual environments such as online interviews, remote meetings, and virtual classrooms. As the demand for virtual…
Egocentric videos capture how humans manipulate objects and tools, providing diverse motion cues for learning object manipulation. Unlike the costly, expert-driven manual teleoperation commonly used in training Vision-Language-Action models…
Mixed Reality (MR) headsets promise a future of immersive telepresence where virtual humans blend indistinguishably into real or virtual surroundings. Achieving this vision requires a method for capturing a user's motion, estimating…
Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect…
Face animation deals with controlling and generating facial features with a wide range of applications. The methods based on unsupervised keypoint positioning can produce realistic and detailed virtual portraits. However, they cannot…
Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method…
We aim to construct a system that captures real-world facial images through the front camera on a laptop. The system is capable of processing/recognizing the captured image and predict a result in real-time. In this system, we exploit the…
Despite significant recent advances in the field of head pose estimation and facial expression recognition, raising the cognitive level when analysing human activity presents serious challenges to current concepts. Motivated by the need of…
Wearable cameras capture a first-person view of the daily activities of the camera wearer, offering a visual diary of the user behaviour. Detection of the appearance of people the camera user interacts with for social interactions analysis…
We present Ego-1K, a large-scale collection of time-synchronized egocentric multiview videos designed to advance neural 3D video synthesis and dynamic scene understanding. The dataset contains nearly 1,000 short egocentric videos captured…
Emotion recognition promotes the evaluation and enhancement of Virtual Reality (VR) experiences by providing emotional feedback and enabling advanced personalization. However, facial expressions are rarely used to recognize users' emotions,…
Facial expression analysis is central to understanding human behavior, yet existing coding systems such as the Facial Action Coding System (FACS) are constrained by limited coverage and costly manual annotation. In this work, we introduce…
The way people look in terms of facial attributes (ethnicity, hair color, facial hair, etc.) and the clothes or accessories they wear (sunglasses, hat, hoodies, etc.) is highly dependent on geo-location and weather condition, respectively.…
Face attribute evaluation plays an important role in video surveillance and face analysis. Although methods based on convolution neural networks have made great progress, they inevitably only deal with one local neighborhood with…
Always-on egocentric cameras are increasingly used as demonstrations for embodied robotics, imitation learning, and assistive AR, but the resulting video streams are dominated by redundant and low-quality frames. Under the storage and…
The rapid advancement in deep learning over the past decade has transformed Facial Expression Recognition (FER) systems, as newer methods have been proposed that outperform the existing traditional handcrafted techniques. However, such a…
Natural interaction with virtual objects in AR/VR environments makes for a smooth user experience. Gestures are a natural extension from real world to augmented space to achieve these interactions. Finding discriminating spatio-temporal…
Nearly all existing Facial Action Coding System-based datasets that include facial action unit (AU) intensity information annotate the intensity values hierarchically using A--E levels. However, facial expressions change continuously and…