Related papers: REFA: Real-time Egocentric Facial Animations for V…
The increasing popularity of egocentric cameras has generated growing interest in studying multi-camera interactions in shared environments. Although large-scale datasets such as Ego4D and Ego-Exo4D have propelled egocentric vision…
Egocentric visual context detection can support intelligence augmentation applications. We created a wearable system, called PAL, for wearable, personalized, and privacy-preserving egocentric visual context detection. PAL has a wearable…
A major challenge in DeepFake forgery detection is that state-of-the-art algorithms are mostly trained to detect a specific fake method. As a result, these approaches show poor generalization across different types of facial manipulations,…
Lifelogging devices are spreading faster everyday. This growth can represent great benefits to develop methods for extraction of meaningful information about the user wearing the device and his/her environment. In this paper, we propose a…
Estimating human pose using a front-facing egocentric camera is essential for applications such as sports motion analysis, VR/AR, and AI for wearable devices. However, many existing methods rely on RGB cameras and do not account for…
Facial animation in virtual reality environments is essential for applications that necessitate clear visibility of the user's face and the ability to convey emotional signals. In our scenario, we animate the face of an operator who…
With recent advancements in neural rendering and motion capture algorithms, remarkable progress has been made in photorealistic human avatar modeling, unlocking immense potential for applications in virtual reality, augmented reality,…
In this study, we explored the potential of utilizing Facial Expression Activations (FEAs) captured via the Meta Quest Pro Virtual Reality (VR) headset for Facial Expression Recognition (FER) in VR settings. Leveraging the EmojiHeroVR…
Emotion being a subjective thing, leveraging knowledge and science behind labeled data and extracting the components that constitute it, has been a challenging problem in the industry for many years. With the evolution of deep learning in…
Audio-driven talking face generation, which aims to synthesize talking faces with realistic facial animations (including accurate lip movements, vivid facial expression details and natural head poses) corresponding to the audio, has…
Animating human face images aims to synthesize a desired source identity in a natural-looking way mimicking a driving video's facial movements. In this context, Generative Adversarial Networks have demonstrated remarkable potential in…
Facial Expression Recognition (FER) in the wild is extremely challenging due to occlusions, variant head poses, face deformation and motion blur under unconstrained conditions. Although substantial progresses have been made in automatic FER…
We present EgoHumans, a new multi-view multi-human video benchmark to advance the state-of-the-art of egocentric human 3D pose estimation and tracking. Existing egocentric benchmarks either capture single subject or indoor-only scenarios,…
We train models to Predict Ego-centric Video from human Actions (PEVA), given the past video and an action represented by the relative 3D body pose. By conditioning on kinematic pose trajectories, structured by the joint hierarchy of the…
Understanding affect is central to anticipating human behavior, yet current egocentric vision benchmarks largely ignore the person's emotional states that shape their decisions and actions. Existing tasks in egocentric perception focus on…
Current audio-driven facial animation methods achieve impressive results for short videos but suffer from error accumulation and identity drift when extended to longer durations. Existing methods attempt to mitigate this through external…
The small amount of training data for many state-of-the-art deep learning-based Face Recognition (FR) systems causes a marked deterioration in their performance. Although a considerable amount of research has addressed this issue by…
We present REWIND (Real-Time Egocentric Whole-Body Motion Diffusion), a one-step diffusion model for real-time, high-fidelity human motion estimation from egocentric image inputs. While an existing method for egocentric whole-body (i.e.,…
Recent works have shown how realistic talking face images can be obtained under the supervision of geometry guidance, e.g., facial landmark or boundary. To alleviate the demand for manual annotations, in this paper, we propose a novel…
The paper describes BIRAFFE2 data set, which is a result of an affective computing experiment conducted between 2019 and 2020, that aimed to develop computer models for classification and recognition of emotion. Such work is important to…