English

EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR

Computer Vision and Pattern Recognition 2026-03-05 v1 Graphics Human-Computer Interaction

Abstract

Egocentric human motion estimation is essential for AR/VR experiences, yet remains challenging due to limited body coverage from the egocentric viewpoint, frequent occlusions, and scarce labeled data. We present EgoPoseFormer v2, a method that addresses these challenges through two key contributions: (1) a transformer-based model for temporally consistent and spatially grounded body pose estimation, and (2) an auto-labeling system that enables the use of large unlabeled datasets for training. Our model is fully differentiable, introduces identity-conditioned queries, multi-view spatial refinement, causal temporal attention, and supports both keypoints and parametric body representations under a constant compute budget. The auto-labeling system scales learning to tens of millions of unlabeled frames via uncertainty-aware semi-supervised training. The system follows a teacher-student schema to generate pseudo-labels and guide training with uncertainty distillation, enabling the model to generalize to different environments. On the EgoBody3M benchmark, with a 0.8 ms latency on GPU, our model outperforms two state-of-the-art methods by 12.2% and 19.4% in accuracy, and reduces temporal jitter by 22.2% and 51.7%. Furthermore, our auto-labeling system further improves the wrist MPJPE by 13.1%.

Keywords

Cite

@article{arxiv.2603.04090,
  title  = {EgoPoseFormer v2: Accurate Egocentric Human Motion Estimation for AR/VR},
  author = {Zhenyu Li and Sai Kumar Dwivedi and Filip Maric and Carlos Chacon and Nadine Bertsch and Filippo Arcadu and Tomas Hodan and Michael Ramamonjisoa and Peter Wonka and Amy Zhao and Robin Kips and Cem Keskin and Anastasia Tkach and Chenhongyi Yang},
  journal= {arXiv preprint arXiv:2603.04090},
  year   = {2026}
}

Comments

Accepted to CVPR 2026

R2 v1 2026-07-01T11:03:04.926Z