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A pivotal challenge in robotics is achieving fast, safe, and robust dexterous grasping across a diverse range of objects, an important goal within industrial applications. However, existing methods often have very limited speed, dexterity,…

Vision-based grasping systems typically adopt an open-loop execution of a planned grasp. This policy can fail due to many reasons, including ubiquitous calibration error. Recovery from a failed grasp is further complicated by visual…

Robotics · Computer Science 2019-10-11 Bohan Wu , Iretiayo Akinola , Jacob Varley , Peter Allen

Performing in-hand, contact-rich, and long-horizon dexterous manipulation remains an unsolved challenge in robotics. Prior hand dexterity works have considered each of these three challenges in isolation, yet do not combine these skills…

Robotics · Computer Science 2026-03-24 Hung-Chieh Fang , Amber Xie , Jennifer Grannen , Kenneth Llontop , Dorsa Sadigh

Recently, deep reinforcement learning (RL) has shown some impressive successes in robotic manipulation applications. However, training robots in the real world is nontrivial owing to sample efficiency and safety concerns. Sim-to-real…

Human hands are capable of in-hand manipulation in the presence of different hand motions. For a robot hand, harnessing rich tactile information to achieve this level of dexterity still remains a significant challenge. In this paper, we…

In this paper, we deal with the reality gap from a novel perspective, targeting transferring Deep Reinforcement Learning (DRL) policies learned in simulated environments to the real-world domain for visual control tasks. Instead of adopting…

Robotics · Computer Science 2019-01-17 Jingwei Zhang , Lei Tai , Peng Yun , Yufeng Xiong , Ming Liu , Joschka Boedecker , Wolfram Burgard

This chapter addresses the critical challenge of simulation-to-reality (sim-to-real) transfer for deep reinforcement learning (DRL) in bipedal locomotion. After contextualizing the problem within various control architectures, we dissect…

Robotics · Computer Science 2025-11-11 Lingfan Bao , Tianhu Peng , Chengxu Zhou

We present a method for teaching dexterous manipulation tasks to robots from human hand motion demonstrations. Unlike existing approaches that solely rely on kinematics information without taking into account the plausibility of robot and…

Robotics · Computer Science 2025-01-09 Sungjae Park , Seungho Lee , Mingi Choi , Jiye Lee , Jeonghwan Kim , Jisoo Kim , Hanbyul Joo

Grasping large flat objects, such as books or keyboards lying horizontally, presents significant challenges for single-arm robotic systems, often requiring extra actions like pushing objects against walls or moving them to the edge of a…

Robotics · Computer Science 2025-04-07 Yongliang Wang , Hamidreza Kasaei

Robots can learn to do complex tasks in simulation, but often, learned behaviors fail to transfer well to the real world due to simulator imperfections (the reality gap). Some existing solutions to this sim-to-real problem, such as Grounded…

Robotics · Computer Science 2020-08-05 Haresh Karnan , Siddharth Desai , Josiah P. Hanna , Garrett Warnell , Peter Stone

Most research on deformable linear object (DLO) manipulation assumes rigid grasping. However, beyond rigid grasping and re-grasping, in-hand following is also an essential skill that humans use to dexterously manipulate DLOs, which requires…

Most successes in robotic manipulation have been restricted to single-arm gripper robots, whose low dexterity limits the range of solvable tasks to pick-and-place, inser-tion, and object rearrangement. More complex tasks such as assembly…

Manipulating objects to achieve desired goal states is a basic but important skill for dexterous manipulation. Human hand motions demonstrate proficient manipulation capability, providing valuable data for training robots with multi-finger…

Robotics · Computer Science 2024-11-07 Yuanpei Chen , Chen Wang , Yaodong Yang , C. Karen Liu

Recent progress in reinforcement learning (RL) and tactile sensing has significantly advanced dexterous manipulation. However, these methods often utilize simplified tactile signals due to the gap between tactile simulation and the real…

Robotics · Computer Science 2025-05-21 Jessica Yin , Haozhi Qi , Jitendra Malik , James Pikul , Mark Yim , Tess Hellebrekers

Object insertion under tight tolerances ($< \hspace{-.02in} 1mm$) is an important but challenging assembly task as even small errors can result in undesirable contacts. Recent efforts focused on Reinforcement Learning (RL), which often…

In this paper, we address the problem of tactile sim-to-real policy transfer for contact-rich tasks. Existing methods primarily focus on vision-based sensors and emphasize image rendering quality while providing overly simplistic models of…

Robotics · Computer Science 2026-03-03 An Dang , Jayjun Lee , Mustafa Mukadam , X. Alice Wu , Bernadette Bucher , Manikantan Nambi , Nima Fazeli

Vision-Based Tactile Sensors (VBTS) are essential for achieving dexterous robotic manipulation, yet the tactile sim-to-real gap remains a fundamental bottleneck. Current tactile simulations suffer from a persistent dilemma: simplified…

Robotics · Computer Science 2026-05-13 Lei Su , Zhijie Peng , Renyuan Ren , Shengping Mao , Juan Du , Kaifeng Zhang , Xuezhou Zhu

We propose a sim-to-real framework for dexterous manipulation which can generalize to new objects of the same category in the real world. The key of our framework is to train the manipulation policy with point cloud inputs and dexterous…

Robotics · Computer Science 2022-11-21 Yuzhe Qin , Binghao Huang , Zhao-Heng Yin , Hao Su , Xiaolong Wang

In this paper, we introduce RealDex, a pioneering dataset capturing authentic dexterous hand grasping motions infused with human behavioral patterns, enriched by multi-view and multimodal visual data. Utilizing a teleoperation system, we…

Recent progress of video diffusion models have enabled extensive simulation of the physical world. While simulation with hand object interaction has been less explored. We propose DexSIM, a dexterous simulation framework for simulating…

Computer Vision and Pattern Recognition · Computer Science 2026-05-26 Adam Lee
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