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Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Map

Robotics 2026-05-13 v2

Abstract

Vision-Based Tactile Sensors (VBTS) are essential for achieving dexterous robotic manipulation, yet the tactile sim-to-real gap remains a fundamental bottleneck. Current tactile simulations suffer from a persistent dilemma: simplified geometric projections lack physical authenticity, while high-fidelity Finite Element Methods (FEM) are too computationally prohibitive for large-scale reinforcement learning. In this work, we present Tacmap, a high-fidelity, computationally efficient tactile simulation framework anchored in volumetric penetration depth. Our key insight is to bridge the tactile sim-to-real gap by unifying both domains through a shared deform map representation. Specifically, we compute 3D intersection volumes as depth maps in simulation, while in the real world, we employ an automated data-collection rig to learn a robust mapping from raw tactile images to ground-truth depth maps. By aligning simulation and real-world in this unified geometric space, Tacmap minimizes domain shift while maintaining physical consistency. Quantitative evaluations across diverse contact scenarios demonstrate that Tacmap's deform maps closely mirror real-world measurements. Moreover, we validate the utility of Tacmap through an in-hand rotation task, where a policy trained exclusively in simulation achieves zero-shot transfer to a physical robot.

Keywords

Cite

@article{arxiv.2602.21625,
  title  = {Tacmap: Bridging the Tactile Sim-to-Real Gap via Geometry-Consistent Penetration Depth Map},
  author = {Lei Su and Zhijie Peng and Renyuan Ren and Shengping Mao and Juan Du and Kaifeng Zhang and Xuezhou Zhu},
  journal= {arXiv preprint arXiv:2602.21625},
  year   = {2026}
}

Comments

8 pages

R2 v1 2026-07-01T10:51:21.958Z