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Recent advances in 3D Gaussian Splatting (3DGS) have enabled Simultaneous Localization and Mapping (SLAM) systems to build photorealistic maps. However, these maps lack the open-vocabulary semantic understanding required for advanced…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Sibaek Lee , Seongbo Ha , Kyeongsu Kang , Joonyeol Choi , Seungjun Tak , Hyeonwoo Yu

Accurately simulating existing 3D objects and a wide variety of materials often demands expert knowledge and time-consuming physical parameter tuning to achieve the desired dynamic behavior. We introduce MotionPhysics, an end-to-end…

Computer Vision and Pattern Recognition · Computer Science 2026-01-05 Miaowei Wang , Jakub Zadrożny , Oisin Mac Aodha , Amir Vaxman

3D Gaussian Splatting (3DGS) has recently gained popularity for efficient scene rendering by representing scenes as explicit sets of anisotropic 3D Gaussians. However, most existing work focuses primarily on modeling external surfaces. In…

Image and Video Processing · Electrical Eng. & Systems 2026-01-12 Shuxin Liang , Yihan Xiao , Wenlu Tang

Modern Gaussian Splatting methods have proven highly effective for real-time photorealistic rendering of 3D scenes. However, integrating semantic information into this representation remains a significant challenge, especially in…

Computer Vision and Pattern Recognition · Computer Science 2025-06-04 Roman Titkov , Egor Zubkov , Dmitry Yudin , Jaafar Mahmoud , Malik Mohrat , Gennady Sidorov

Most current audio-driven facial animation research primarily focuses on generating videos with neutral emotions. While some studies have addressed the generation of facial videos driven by emotional audio, efficiently generating…

Computer Vision and Pattern Recognition · Computer Science 2026-01-22 Chuhang Ma , Shuai Tan , Ye Pan , Jiaolong Yang , Xin Tong

In this work, we introduce Monocular and Generalizable Gaussian Talking Head Animation (MGGTalk), which requires monocular datasets and generalizes to unseen identities without personalized re-training. Compared with previous 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-04-02 Shengjie Gong , Haojie Li , Jiapeng Tang , Dongming Hu , Shuangping Huang , Hao Chen , Tianshui Chen , Zhuoman Liu

In recent years, there has been rapid development in 3D generation models, opening up new possibilities for applications such as simulating the dynamic movements of 3D objects and customizing their behaviors. However, current 3D generative…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Fangfu Liu , Hanyang Wang , Shunyu Yao , Shengjun Zhang , Jie Zhou , Yueqi Duan

Open-vocabulary 3D scene understanding is crucial for applications requiring natural language-driven spatial interpretation, such as robotics and augmented reality. While 3D Gaussian Splatting (3DGS) offers a powerful representation for…

Computer Vision and Pattern Recognition · Computer Science 2025-04-17 Wei Sun , Yanzhao Zhou , Jianbin Jiao , Yuan Li

Synthesizing physics-grounded 3D assets is a critical bottleneck for interactive virtual worlds and embodied AI. Existing methods predominantly focus on static geometry, overlooking the functional properties essential for interaction. We…

Computer Vision and Pattern Recognition · Computer Science 2026-05-07 Yunhan Yang , Chunshi Wang , Junliang Ye , Yang Li , Zanxin Chen , Zehuan Huang , Yao Mu , Zhuo Chen , Chunchao Guo , Xihui Liu

Recent advancements in 3D Gaussian Splatting(3DGS) have significantly improved semantic scene understanding, enabling natural language queries to localize objects within a scene. However, existing methods primarily focus on embedding…

Computer Vision and Pattern Recognition · Computer Science 2025-03-07 Xihan Wang , Dianyi Yang , Yu Gao , Yufeng Yue , Yi Yang , Mengyin Fu

Recently, the 3D Gaussian splatting (3DGS) technique for real-time radiance field rendering has revolutionized the field of volumetric scene representation, providing users with an immersive experience. But in return, it also poses a large…

Computer Vision and Pattern Recognition · Computer Science 2026-03-11 Zhiye Tang , Qiudan Zhang , Lei Zhang , Junhui Hou , You Yang , Xu Wang

Realistic 3D full-body talking avatars hold great potential in AR, with applications ranging from e-commerce live streaming to holographic communication. Despite advances in 3D Gaussian Splatting (3DGS) for lifelike avatar creation,…

Computer Vision and Pattern Recognition · Computer Science 2025-07-24 Jianchuan Chen , Jingchuan Hu , Gaige Wang , Zhonghua Jiang , Tiansong Zhou , Zhiwen Chen , Chengfei Lv

We propose VideoRFSplat, a direct text-to-3D model leveraging a video generation model to generate realistic 3D Gaussian Splatting (3DGS) for unbounded real-world scenes. To generate diverse camera poses and unbounded spatial extent of…

Computer Vision and Pattern Recognition · Computer Science 2025-03-21 Hyojun Go , Byeongjun Park , Hyelin Nam , Byung-Hoon Kim , Hyungjin Chung , Changick Kim

3D Gaussian Splatting (3DGS) has emerged as a powerful representation for neural scene reconstruction, offering high-quality novel view synthesis while maintaining computational efficiency. In this paper, we extend the capabilities of 3DGS…

Computer Vision and Pattern Recognition · Computer Science 2025-06-10 Jens Piekenbrinck , Christian Schmidt , Alexander Hermans , Narunas Vaskevicius , Timm Linder , Bastian Leibe

3D modeling is shifting from static visual representations toward physical, articulated assets that can be directly used in simulation and interaction. However, most existing 3D generation methods overlook key physical and articulation…

Computer Vision and Pattern Recognition · Computer Science 2025-11-18 Ziang Cao , Fangzhou Hong , Zhaoxi Chen , Liang Pan , Ziwei Liu

Audio-driven talking head generation is a core component of digital avatars, and 3D Gaussian Splatting has shown strong performance in real-time rendering of high-fidelity talking heads. However, achieving precise control over fine-grained…

Computer Vision and Pattern Recognition · Computer Science 2026-02-11 Shaoyang Xie , Xiaofeng Cong , Baosheng Yu , Zhipeng Gui , Jie Gui , Yuan Yan Tang , James Tin-Yau Kwok

As the demand for immersive 3D content grows, the need for intuitive and efficient interaction methods becomes paramount. Current techniques for physically manipulating 3D content within Virtual Reality (VR) often face significant…

This paper presents a generic method for generating full facial 3D animation from speech. Existing approaches to audio-driven facial animation exhibit uncanny or static upper face animation, fail to produce accurate and plausible…

Computer Vision and Pattern Recognition · Computer Science 2022-05-23 Alexander Richard , Michael Zollhoefer , Yandong Wen , Fernando de la Torre , Yaser Sheikh

We introduce Dr. Splat, a novel approach for open-vocabulary 3D scene understanding leveraging 3D Gaussian Splatting. Unlike existing language-embedded 3DGS methods, which rely on a rendering process, our method directly associates…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Kim Jun-Seong , GeonU Kim , Kim Yu-Ji , Yu-Chiang Frank Wang , Jaesung Choe , Tae-Hyun Oh

Embedding a language field in a 3D representation enables richer semantic understanding of spatial environments by linking geometry with descriptive meaning. This allows for a more intuitive human-computer interaction, enabling querying or…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Shai Krakovsky , Gal Fiebelman , Sagie Benaim , Hadar Averbuch-Elor
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