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Traditional approaches in physics-based motion generation, centered around imitation learning and reward shaping, often struggle to adapt to new scenarios. To tackle this limitation, we propose AnySkill, a novel hierarchical method that…

Computer Vision and Pattern Recognition · Computer Science 2024-03-20 Jieming Cui , Tengyu Liu , Nian Liu , Yaodong Yang , Yixin Zhu , Siyuan Huang

Recent advances in 3D content generation have amplified demand for dynamic models that are both visually realistic and physically consistent. However, state-of-the-art video diffusion models frequently produce implausible results such as…

Computer Vision and Pattern Recognition · Computer Science 2025-09-29 Siwei Meng , Yawei Luo , Ping Liu

We introduce PhysGaussian, a new method that seamlessly integrates physically grounded Newtonian dynamics within 3D Gaussians to achieve high-quality novel motion synthesis. Employing a custom Material Point Method (MPM), our approach…

Graphics · Computer Science 2024-04-16 Tianyi Xie , Zeshun Zong , Yuxing Qiu , Xuan Li , Yutao Feng , Yin Yang , Chenfanfu Jiang

Designing high-quality indoor 3D scenes is important in many practical applications, such as room planning or game development. Conventionally, this has been a time-consuming process which requires both artistic skill and familiarity with…

Computer Vision and Pattern Recognition · Computer Science 2024-07-31 Başak Melis Öcal , Maxim Tatarchenko , Sezer Karaoglu , Theo Gevers

3D Gaussian Splatting has achieved remarkable success in reconstructing both static and dynamic 3D scenes. However, in a scene represented by 3D Gaussian primitives, interactions between objects suffer from inaccurate 3D segmentation,…

Graphics · Computer Science 2025-06-10 Zeyu Xiao , Zhenyi Wu , Mingyang Sun , Qipeng Yan , Yufan Guo , Zhuoer Liang , Lihua Zhang

Achieving real-time physics-based animation that generalizes across diverse 3D shapes and discretizations remains a fundamental challenge. We introduce PhysSkin, a physics-informed framework that addresses this challenge. In the spirit of…

Generating realistic 3D scenes from text is crucial for immersive applications like VR, AR, and gaming. While text-driven approaches promise efficiency, existing methods suffer from limited 3D-text data and inconsistent multi-view…

Computer Vision and Pattern Recognition · Computer Science 2026-02-03 Xin Zhang , Shen Chen , Jiale Zhou , Lei Li

Constructing photo-realistic Free-Viewpoint Videos (FVVs) of dynamic scenes from multi-view videos remains a challenging endeavor. Despite the remarkable advancements achieved by current neural rendering techniques, these methods generally…

Computer Vision and Pattern Recognition · Computer Science 2024-06-12 Jiakai Sun , Han Jiao , Guangyuan Li , Zhanjie Zhang , Lei Zhao , Wei Xing

Modeling open-vocabulary language fields in 3D is essential for intuitive human-AI interaction and querying within physical environments. State-of-the-art approaches, such as LangSplat, leverage 3D Gaussian Splatting to efficiently…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Pranav Saxena

3D Gaussian Splatting (3DGS) serves as a highly performant and efficient encoding of scene geometry, appearance, and semantics. Moreover, grounding language in 3D scenes has proven to be an effective strategy for 3D scene understanding.…

Computer Vision and Pattern Recognition · Computer Science 2026-01-27 Mengjiao Ma , Qi Ma , Yue Li , Jiahuan Cheng , Runyi Yang , Bin Ren , Nikola Popovic , Mingqiang Wei , Nicu Sebe , Luc Van Gool , Theo Gevers , Martin R. Oswald , Danda Pani Paudel

Scene image editing is crucial for entertainment, photography, and advertising design. Existing methods solely focus on either 2D individual object or 3D global scene editing. This results in a lack of a unified approach to effectively…

Computer Vision and Pattern Recognition · Computer Science 2024-05-29 Qihang Zhang , Yinghao Xu , Chaoyang Wang , Hsin-Ying Lee , Gordon Wetzstein , Bolei Zhou , Ceyuan Yang

3D Gaussian Splatting has recently gained traction for its efficient training and real-time rendering. While its vanilla representation is mainly designed for view synthesis, recent works extended it to scene understanding with language…

Computer Vision and Pattern Recognition · Computer Science 2026-01-21 Siyun Liang , Sen Wang , Kunyi Li , Michael Niemeyer , Stefano Gasperini , Hendrik P. A. Lensch , Nassir Navab , Federico Tombari

We introduce dGSLM, the first "textless" model able to generate audio samples of naturalistic spoken dialogues. It uses recent work on unsupervised spoken unit discovery coupled with a dual-tower transformer architecture with…

This work expands further our earlier poster presentation and integration of the OpenGL Slides Framework (OGLSF) - to make presentations with real-time animated graphics where each slide is a scene with tidgets - and physical based…

Graphics · Computer Science 2010-07-06 Miao Song , Serguei A. Mokhov , Peter Grogono

3D Shape represented as point cloud has achieve advancements in multimodal pre-training to align image and language descriptions, which is curial to object identification, classification, and retrieval. However, the discrete representations…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Haoyuan Li , Yanpeng Zhou , Yihan Zeng , Hang Xu , Xiaodan Liang

Envisioning physically plausible outcomes from a single image requires a deep understanding of the world's dynamics. To address this, we introduce PhysGen3D, a novel framework that transforms a single image into an amodal, camera-centric,…

Computer Vision and Pattern Recognition · Computer Science 2025-03-27 Boyuan Chen , Hanxiao Jiang , Shaowei Liu , Saurabh Gupta , Yunzhu Li , Hao Zhao , Shenlong Wang

Expressions are fundamental to conveying human emotions. With the rapid advancement of AI-generated content (AIGC), realistic and expressive 3D facial animation has become increasingly crucial. Despite recent progress in speech-driven…

Computer Vision and Pattern Recognition · Computer Science 2025-10-30 Yuxiang Mao , Zhijie Zhang , Zhiheng Zhang , Jiawei Liu , Chen Zeng , Shihong Xia

In real-world scenarios, environment changes caused by human or agent activities make it extremely challenging for robots to perform various long-term tasks. Recent works typically struggle to effectively understand and adapt to dynamic…

Robotics · Computer Science 2025-12-19 Luzhou Ge , Xiangyu Zhu , Zhuo Yang , Xuesong Li

The increasing demand for virtual reality applications has highlighted the significance of crafting immersive 3D assets. We present a text-to-3D 360$^{\circ}$ scene generation pipeline that facilitates the creation of comprehensive…

Computer Vision and Pattern Recognition · Computer Science 2024-07-26 Shijie Zhou , Zhiwen Fan , Dejia Xu , Haoran Chang , Pradyumna Chari , Tejas Bharadwaj , Suya You , Zhangyang Wang , Achuta Kadambi

In this paper, we introduce GaussianMotion, a novel human rendering model that generates fully animatable scenes aligned with textual descriptions using Gaussian Splatting. Although existing methods achieve reasonable text-to-3D generation…

Computer Vision and Pattern Recognition · Computer Science 2025-02-18 Gyumin Shim , Sangmin Lee , Jaegul Choo
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