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Recent advances in 3D scene generation produce visually appealing output, but current representations hinder artists' workflows that require modifiable 3D textured mesh scenes for visual effects and game development. Despite significant…

Computer Vision and Pattern Recognition · Computer Science 2025-12-22 Tobias Sautter , Jan-Niklas Dihlmann , Hendrik P. A. Lensch

Despite the promising results of multi-view reconstruction, the recent neural rendering-based methods, such as implicit surface rendering (IDR) and volume rendering (NeuS), not only incur a heavy computational burden on training but also…

Computer Vision and Pattern Recognition · Computer Science 2023-05-30 Yisu Zhang , Jianke Zhu , Lixiang Lin

Learning radiance fields (NeRF) with powerful 2D diffusion models has garnered popularity for text-to-3D generation. Nevertheless, the implicit 3D representations of NeRF lack explicit modeling of meshes and textures over surfaces, and such…

Computer Vision and Pattern Recognition · Computer Science 2024-09-12 Haibo Yang , Yang Chen , Yingwei Pan , Ting Yao , Zhineng Chen , Zuxuan Wu , Yu-Gang Jiang , Tao Mei

3D content creation has long been a complex and time-consuming process, often requiring specialized skills and resources. While recent advancements have allowed for text-guided 3D object and scene generation, they still fall short of…

Computer Vision and Pattern Recognition · Computer Science 2024-08-06 Xingyi Li , Yizheng Wu , Jun Cen , Juewen Peng , Kewei Wang , Ke Xian , Zhe Wang , Zhiguo Cao , Guosheng Lin

Humans have the remarkable ability to use held objects as tools to interact with their environment. For this to occur, humans internally estimate how hand movements affect the object's movement. We wish to endow robots with this capability.…

Robotics · Computer Science 2024-07-16 Weiming Zhi , Haozhan Tang , Tianyi Zhang , Matthew Johnson-Roberson

Over the past few years, deep learning techniques have achieved tremendous success in many visual understanding tasks such as object detection, image segmentation, and caption generation. Despite this thriving in computer vision and natural…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Anh Nguyen

We introduce X-Ray, a novel 3D sequential representation inspired by the penetrability of x-ray scans. X-Ray transforms a 3D object into a series of surface frames at different layers, making it suitable for generating 3D models from…

Computer Vision and Pattern Recognition · Computer Science 2024-06-04 Tao Hu , Wenhang Ge , Yuyang Zhao , Gim Hee Lee

For modeling the 3D world behind 2D images, which 3D representation is most appropriate? A polygon mesh is a promising candidate for its compactness and geometric properties. However, it is not straightforward to model a polygon mesh from…

Computer Vision and Pattern Recognition · Computer Science 2017-11-22 Hiroharu Kato , Yoshitaka Ushiku , Tatsuya Harada

The world around us is full of soft objects we perceive and deform with dexterous hand movements. For a robotic hand to control soft objects, it has to acquire online state feedback of the deforming object. While RGB-D cameras can collect…

Computer Vision and Pattern Recognition · Computer Science 2024-03-28 Elham Amin Mansour , Hehui Zheng , Robert K. Katzschmann

We present TexMesh, a novel approach to reconstruct detailed human meshes with high-resolution full-body texture from RGB-D video. TexMesh enables high quality free-viewpoint rendering of humans. Given the RGB frames, the captured…

Computer Vision and Pattern Recognition · Computer Science 2020-09-22 Tiancheng Zhi , Christoph Lassner , Tony Tung , Carsten Stoll , Srinivasa G. Narasimhan , Minh Vo

Direct mesh editing and deformation are key components in the geometric modeling and animation pipeline. Mesh editing methods are typically framed as optimization problems combining user-specified vertex constraints with a regularizer that…

Graphics · Computer Science 2024-08-05 Tianhao Xie , Eugene Belilovsky , Sudhir Mudur , Tiberiu Popa

Large-scale robot datasets have facilitated the learning of a wide range of robot manipulation skills, but these datasets remain difficult to collect and scale further, owing to the intractable amount of human time, effort, and cost…

Robotics · Computer Science 2026-03-27 Masoud Moghani , Mahdi Azizian , Animesh Garg , Yuke Zhu , Sean Huver , Ajay Mandlekar

Recently, the surge of efficient and automated 3D AI-generated content (AIGC) methods has increasingly illuminated the path of transforming human imagination into complex 3D structures. However, the automated generation of 3D content is…

Graphics · Computer Science 2024-12-20 Pei Chen , Fudong Wang , Yixuan Tong , Jingdong Chen , Ming Yang , Minghui Yang

Generative Adversarial Networks (GANs) are currently the method of choice for generating visual data. Certain GAN architectures and training methods have demonstrated exceptional performance in generating realistic synthetic images (in…

Computer Vision and Pattern Recognition · Computer Science 2019-03-26 Shiyang Cheng , Michael Bronstein , Yuxiang Zhou , Irene Kotsia , Maja Pantic , Stefanos Zafeiriou

The proliferation of 3D scanning technology has driven a need for methods to interpret geometric data, particularly for human subjects. In this paper we propose an elegant fusion of regression (bottom-up) and generative (top-down) methods…

Computer Vision and Pattern Recognition · Computer Science 2021-08-24 Benjamin Groisser , Alon Wolf , Ron Kimmel

Robotic grasping, the ability of robots to reliably secure and manipulate objects of varying shapes, sizes and orientations, is a complex task that requires precise perception and control. Deep neural networks have shown remarkable success…

We present a system that transforms speech into physical objects using 3D generative AI and discrete robotic assembly. By leveraging natural language, the system makes design and manufacturing more accessible to people without expertise in…

Robotics · Computer Science 2025-09-17 Alexander Htet Kyaw , Miana Smith , Se Hwan Jeon , Neil Gershenfeld

In this work, we present HyperFlow - a novel generative model that leverages hypernetworks to create continuous 3D object representations in a form of lightweight surfaces (meshes), directly out of point clouds. Efficient object…

Computer Vision and Pattern Recognition · Computer Science 2020-06-17 Przemysław Spurek , Maciej Zięba , Jacek Tabor , Tomasz Trzciński

Generating high-quality physically based rendering (PBR) materials is important to achieve realistic rendering in the downstream tasks, yet it remains challenging due to the intertwined effects of materials and lighting. While existing…

Computer Vision and Pattern Recognition · Computer Science 2025-03-17 Xiaokang Wei , Bowen Zhang , Xianghui Yang , Yuxuan Wang , Chunchao Guo , Xi Zhao , Yan Luximon

Recent generative models can create visually plausible 3D representations of objects. However, the generation process often allows for implicit control signals, such as contextual descriptions, and rarely supports bold geometric distortions…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Changwoon Choi , Hyunsoo Lee , Clément Jambon , Yael Vinker , Young Min Kim