English

Neural 3D Mesh Renderer

Computer Vision and Pattern Recognition 2017-11-22 v1 Machine Learning

Abstract

For modeling the 3D world behind 2D images, which 3D representation is most appropriate? A polygon mesh is a promising candidate for its compactness and geometric properties. However, it is not straightforward to model a polygon mesh from 2D images using neural networks because the conversion from a mesh to an image, or rendering, involves a discrete operation called rasterization, which prevents back-propagation. Therefore, in this work, we propose an approximate gradient for rasterization that enables the integration of rendering into neural networks. Using this renderer, we perform single-image 3D mesh reconstruction with silhouette image supervision and our system outperforms the existing voxel-based approach. Additionally, we perform gradient-based 3D mesh editing operations, such as 2D-to-3D style transfer and 3D DeepDream, with 2D supervision for the first time. These applications demonstrate the potential of the integration of a mesh renderer into neural networks and the effectiveness of our proposed renderer.

Keywords

Cite

@article{arxiv.1711.07566,
  title  = {Neural 3D Mesh Renderer},
  author = {Hiroharu Kato and Yoshitaka Ushiku and Tatsuya Harada},
  journal= {arXiv preprint arXiv:1711.07566},
  year   = {2017}
}
R2 v1 2026-06-22T22:52:05.174Z