Related papers: Node-Kayles on Trees
In a graph $G$ a sequence $v_1,v_2,\dots,v_m$ of vertices is Grundy dominating if for all $2\le i \le m$ we have $N[v_i]\not\subseteq \cup_{j=1}^{i-1}N[v_j]$ and is Grundy total dominating if for all $2\le i \le m$ we have…
The Cayley graph construction provides a natural grid structure on a finite vector space over a field of prime or prime square cardinality, where the characteristic is congruent to 3 modulo 4, in addition to the quadratic residue tournament…
A subset of the vertex set of a graph is geodetically convex if it contains every vertex on any shortest path between two elements of the set. The convex hull of a set of vertices is the smallest convex set containing the set. We study…
The graph grabbing game is played on a non-negatively weighted connected graph by Alice and Bob who alternately claim a non-cut vertex from the remaining graph, where Alice plays first, to maximize the weights on their respective claimed…
The domatic number of a graph is the maximum number of pairwise disjoint dominating sets admitted by the graph. We introduce a game based around this graph invariant. The domatic number game is played on a graph $G$ by two players, Alice…
We study two-player games with alternating moves played on infinite trees. Our main focus is on the case where the trees are full (regular) and the winning set is open (with respect to the product topology on the tree). Gale and Stewart…
The status of a vertex $v$ in a connected graph is the sum of the distances from $v$ to all other vertices. The status sequence of a connected graph is the list of the statuses of all the vertices of the graph. In this paper we investigate…
We study a random game in which two players in turn play a fixed number of moves. For each move, there are two possible choices. To each possible outcome of the game we assign a winner in an i.i.d. fashion with a fixed parameter p. In the…
The radius-$r$ splitter game is played on a graph $G$ between two players: Splitter and Connector. In each round, Connector selects a vertex $v$, and the current game arena is restricted to the radius-$r$ neighborhood of $v$. Then Splitter…
Several authors modelled networks ad hoc by oriented or disoriented graphs, whereby the problem of allowance (allocation) of the frequencies at the level of the network was transformed into coloring problem of nodes in the graph. Graph…
Graph theory is a branch of mathematics in which pair-wise relations between objects are studied. My PhD thesis, supervised by David R. Wood, introduces and investigates a new family of graphs, called link graphs, that generalises the…
We define a family of vertex colouring games played over a pair of graphs or digraphs $(G,H)$ by players $\forall$ and $\exists$. These games arise from work on a longstanding open problem in algebraic logic. It is conjectured that there is…
The dollar game is a chip-firing game introduced by Baker and Norine (2007) as a context in which to formulate and prove the Riemann-Roch theorem for graphs. A divisor on a graph is a formal integer sum of vertices. Each determines a dollar…
This paper models games where the strategies are nodes of a graph G (we denote them as G-games) and in presence of coalition structures. The cases of one-shot and repeated games are presented. In the latter situation, coalitions are assumed…
Game-theoretic centrality is a flexible and sophisticated approach to identify the most important nodes in a network. It builds upon the methods from cooperative game theory and network theory. The key idea is to treat nodes as players in a…
We consider a discrete-time dynamical process on graphs, firstly introduced in connection with a protocol for controlling large networks of spin 1/2 quantum mechanical particles [Phys. Rev. Lett. 99, 100501 (2007)]. A description is as…
In this work we present the notion of greyscale of a graph as a colouring of its vertices that uses colours from the real interval [0,1]. Any greyscale induces another colouring by assigning to each edge the non-negative difference between…
This paper studies a large class of two-player perfect-information turn-based parity games on infinite graphs, namely those generated by collapsible pushdown automata. The main motivation for studying these games comes from the connections…
This paper considers a game in which a single cop and a single robber take turns moving along the edges of a given graph $G$. If there exists a strategy for the cop which enables it to be positioned at the same vertex as the robber…
A sequence of vertices in a graph $G$ with no isolated vertices is called a total dominating sequence if every vertex in the sequence totally dominates at least one vertex that was not totally dominated by preceding vertices in the…