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Establishing long-term human settlements in deep space presents significant challenges. Harsh environmental conditions, such as extreme temperature fluctuations, micrometeorite impacts, seismic activity, and exposure to solar and cosmic…

Systems and Control · Electrical Eng. & Systems 2025-06-11 Luca Vaccino , Alana K. Lund , Shirley J. Dyke , Mohsen Azimi , Ethan Vallerga

Collaborative AI experimentation in industry and academia requires environments that support rapid trials while maintaining controlled access, organisational isolation, and traceable workflows. Although interest in AI sandboxes is…

Autonomous vehicles (AVs) tend to disrupt the atmosphere and pedestrian experience in urban shared spaces, undermining the focus of these spaces on people and placemaking. We investigate how external human-machine interfaces (eHMIs)…

Human-Computer Interaction · Computer Science 2026-03-31 Yiyuan Wang , Martin Tomitsch , Marius Hoggenmüller , Senuri Wijenayake , Wai Yan , Luke Hespanhol

The paper introduces an innovative approach to industrial maintenance leveraging augmented reality (AR) technology, focusing on enhancing the user experience and efficiency. The shift from traditional to proactive maintenance strategies…

Human-Computer Interaction · Computer Science 2024-12-05 Akos Nagy , Yannis Spyridis , Gregory J Mills , Vasileios Argyriou

Despite extensive use in related domains, Virtual Reality (VR) for generalised anxiety disorder (GAD) has received little previous attention. We report upon a VR environment created for the Oculus Rift and Unreal Engine 4 (UE4) to…

Human-Computer Interaction · Computer Science 2019-03-05 James Lewis , Benedikte Rorstad

Virtual Reality (VR) interfaces are increasingly used as remote visualization media in telerobotics. Remote environments captured through RGB-D cameras and visualized using VR interfaces can enhance operators' situational awareness and…

Human-Computer Interaction · Computer Science 2022-10-12 Y. T. Tefera , D. Mazzanti , S. Anastasi , D. G. Caldwell , P. Fiorini , N. Deshpande

This paper explores the growing presence of emotionally responsive artificial intelligence through a critical and interdisciplinary lens. Bringing together the voices of early-career researchers from multiple fields, it explores how AI…

Smart environments (homes, factories, hospitals, buildings) contain an increasing number of IoT devices, making them complex to manage. Today, in smart homes where users or triggers initiate routines (i.e., a sequence of commands),…

Distributed, Parallel, and Cluster Computing · Computer Science 2021-04-23 Shegufta Bakht Ahsan , Rui Yang , Shadi A. Noghabi , Indranil Gupta

Seasickness poses a widespread problem that adversely impacts both passenger comfort and the operational efficiency of maritime crews. Although attention shift has been proposed as a potential method to alleviate symptoms of motion…

Human-Computer Interaction · Computer Science 2025-07-24 Xiaoyu Bao , Kailin Xu , Jiawei Zhu , Haiyun Huang , Kangning Li , Qiyun Huang , Yuanqing Li

Loneliness and stress are prevalent among young adults and are linked to significant psychological and health-related consequences. Social robots may offer a promising avenue for emotional support, especially when considering the ongoing…

Human-Computer Interaction · Computer Science 2025-04-07 Guy Laban , Sophie Chiang , Hatice Gunes

Building operations represent a significant percentage of the total primary energy consumed in most countries due to the proliferation of Heating, Ventilation and Air-Conditioning (HVAC) installations in response to the growing demand for…

Social presence, the feeling of being there with a real person, will fuel the next generation of communication systems driven by digital humans in virtual reality (VR). The best 3D video-realistic VR avatars that minimize the uncanny effect…

Computer Vision and Pattern Recognition · Computer Science 2022-07-05 Amin Jourabloo , Baris Gecer , Fernando De la Torre , Jason Saragih , Shih-En Wei , Te-Li Wang , Stephen Lombardi , Danielle Belko , Autumn Trimble , Hernan Badino

The field of Augmented Reality (AR) based Human Robot Interaction (HRI) has progressed significantly since its inception more than two decades ago. With more advanced devices, particularly head-mounted displays (HMD), freely available…

Robotics · Computer Science 2019-10-11 David Puljiz , Björn Hein

Augmented Reality (AR) solutions are providing tools that could improve applications in the medical and industrial fields. Augmentation can provide additional information in training, visualization, and work scenarios, to increase…

Human-Computer Interaction · Computer Science 2023-06-30 Akos Nagy , Thomas Lagkas , Panagiotis Sarigiannidis , Vasileios Argyriou

In some situations, no professional human contact can be available. Accordingly, one remains alone with one's problems and fears. A manned Mars flight is certainly such a situation. A voice assistant that shows empathy and assists the…

Human-Computer Interaction · Computer Science 2022-06-22 Martin Spathelf , Oliver Bendel

In this article, we report on the design and evaluation of an external human-machine interface (eHMI) for a real autonomous vehicle (AV), developed to operate as a shared transport pod in a pedestrianized urban space. We present insights…

Human-Computer Interaction · Computer Science 2024-06-19 Marius Hoggenmueller , Martin Tomitsch , Stewart Worrall

Robotics simulation has been an integral part of research and development in the robotics area. The simulation eliminates the possibility of harm to sensors, motors, and the physical structure of a real robot by enabling robotics…

This paper presents an experiment to assess the feasibility of using secondary input data as a method of determining user engagement in immersive virtual reality (VR). The work investigates whether secondary data (biosignals) acquired from…

Human-Computer Interaction · Computer Science 2019-10-04 David Murphy , Conor Higgins

Commonaiverse is an interactive installation exploring human emotions through full-body motion tracking and real-time AI feedback. Participants engage in three phases: Teaching, Exploration and the Cosmos Phase, collaboratively expressing…

Human-Computer Interaction · Computer Science 2025-09-29 Esen K. Tütüncü , Lissette Lemus , Kris Pilcher , Holger Sprengel , Jordi Sabater-Mir