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We present a comprehensive video-based analytics framework for tennis doubles that addresses the lack of automated analysis tools for this strategically complex sport. Our approach introduces a standardised annotation methodology…

Computer Vision and Pattern Recognition · Computer Science 2025-07-08 Jia Wei Chen

Esports, despite its expanding interest, lacks fundamental sports analytics resources such as accessible data or proven and reproducible analytical frameworks. Even Counter-Strike: Global Offensive (CSGO), the second most popular esport,…

Artificial Intelligence · Computer Science 2020-11-05 Peter Xenopoulos , Harish Doraiswamy , Claudio Silva

During the past few years advancements in sports information systems and technology has allowed us to collect a number of detailed spatio-temporal data capturing various aspects of basketball. For example, shot charts, that is, maps…

Machine Learning · Computer Science 2018-08-24 Evangelos Papalexakis , Konstantinos Pelechrinis

Cricket shot classification from video sequences remains a challenging problem in sports video analysis, requiring effective modeling of both spatial and temporal features. This paper presents the first comprehensive baseline study…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Sungwoo Kang

Ubiquitous sensors and Internet of Things (IoT) technologies have revolutionized the sports industry, providing new methodologies for planning, effective coordination of training, and match analysis post game. New methods, including machine…

We introduce RacketVision, a novel dataset and benchmark for advancing computer vision in sports analytics, covering table tennis, tennis, and badminton. The dataset is the first to provide large-scale, fine-grained annotations for racket…

Computer Vision and Pattern Recognition · Computer Science 2026-01-29 Linfeng Dong , Yuchen Yang , Hao Wu , Wei Wang , Yuenan Hou , Zhihang Zhong , Xiao Sun

There has been a significant increase in the adoption of technology in cricket recently. This trend has created the problem of duplicate work being done in similar computer vision-based research works. Our research tries to solve one of…

Computer Vision and Pattern Recognition · Computer Science 2022-11-23 Kumail Abbas , Muhammad Saeed , M. Imad Khan , Khandakar Ahmed , Hua Wang

This research is intended to accomplish two goals: The first goal is to curate a large and information rich dataset that contains crucial and succinct summaries on the players' actions and positions and the back-and-forth travel patterns of…

Machine Learning · Computer Science 2024-05-17 Haotian Xia , Rhys Tracy , Yun Zhao , Erwan Fraisse , Yuan-Fang Wang , Linda Petzold

The SoccerNet 2025 Challenges mark the fifth annual edition of the SoccerNet open benchmarking effort, dedicated to advancing computer vision research in football video understanding. This year's challenges span four vision-based tasks: (1)…

Computer Vision and Pattern Recognition · Computer Science 2025-08-27 Silvio Giancola , Anthony Cioppa , Marc Gutiérrez-Pérez , Jan Held , Carlos Hinojosa , Victor Joos , Arnaud Leduc , Floriane Magera , Karen Sanchez , Vladimir Somers , Artur Xarles , Antonio Agudo , Alexandre Alahi , Olivier Barnich , Albert Clapés , Christophe De Vleeschouwer , Sergio Escalera , Bernard Ghanem , Thomas B. Moeslund , Marc Van Droogenbroeck , Tomoki Abe , Saad Alotaibi , Faisal Altawijri , Steven Araujo , Xiang Bai , Xiaoyang Bi , Jiawang Cao , Vanyi Chao , Kamil Czarnogórski , Fabian Deuser , Mingyang Du , Tianrui Feng , Patrick Frenzel , Mirco Fuchs , Jorge García , Konrad Habel , Takaya Hashiguchi , Sadao Hirose , Xinting Hu , Yewon Hwang , Ririko Inoue , Riku Itsuji , Kazuto Iwai , Hongwei Ji , Yangguang Ji , Licheng Jiao , Yuto Kageyama , Yuta Kamikawa , Yuuki Kanasugi , Hyungjung Kim , Jinwook Kim , Takuya Kurihara , Bozheng Li , Lingling Li , Xian Li , Youxing Lian , Dingkang Liang , Hongkai Lin , Jiadong Lin , Jian Liu , Liang Liu , Shuaikun Liu , Zhaohong Liu , Yi Lu , Federico Méndez , Huadong Ma , Wenping Ma , Jacek Maksymiuk , Henry Mantilla , Ismail Mathkour , Daniel Matthes , Ayaha Motomochi , Amrulloh Robbani Muhammad , Haruto Nakayama , Joohyung Oh , Yin May Oo , Marcelo Ortega , Norbert Oswald , Rintaro Otsubo , Fabian Perez , Mengshi Qi , Cristian Rey , Abel Reyes-Angulo , Oliver Rose , Hoover Rueda-Chacón , Hideo Saito , Jose Sarmiento , Kanta Sawafuji , Atom Scott , Xi Shen , Pragyan Shrestha , Jae-Young Sim , Long Sun , Yuyang Sun , Tomohiro Suzuki , Licheng Tang , Masato Tonouchi , Ikuma Uchida , Henry O. Velesaca , Tiancheng Wang , Rio Watanabe , Jay Wu , Yongliang Wu , Shunzo Yamagishi , Di Yang , Xu Yang , Yuxin Yang , Hao Ye , Xinyu Ye , Calvin Yeung , Xuanlong Yu , Chao Zhang , Dingyuan Zhang , Kexing Zhang , Zhe Zhao , Xin Zhou , Wenbo Zhu , Julian Ziegler

From a Biomechanical point of view, Judo competition is an intriguing complex nonlinear system, with many chaotic and fractals aspects, It is also the test bed in which all coaching capabilities and athlete's performances are evaluated and…

Physics and Society · Physics 2010-04-08 Attilio Sacripanti , Antonio Pasculli

The most profound technologies are those that disappear. They weave themselves into fabrics of everyday life until they are indistinguishable from it [1]. This research work is a mere effort for automated decision making during sports of…

Other Computer Science · Computer Science 2011-09-29 Wazir Zada Khan , Mohammed Y. Aalsalem , Quratul Ain Arshad

The field of cycling analytics has only recently started to develop due to limited access to open data sources. Accordingly, research and data sources are very divergent, with large differences in information used across studies. To improve…

Computers and Society · Computer Science 2024-10-15 Bram Janssens , Luca Pappalardo , Jelle De Bock , Matthias Bogaert , Steven Verstockt

This paper presents a substantially reworked examination of how advanced game-theoretic paradigms can serve as a foundation for the next-generation challenges in Artificial Intelligence (AI), forecasted to arrive in or around 2025. Our…

Multiagent Systems · Computer Science 2025-06-24 Pavel Malinovskiy

This study explores perceptions of fairness in algorithmic decision-making among users in Bangladesh through a comprehensive mixed-methods approach. By integrating quantitative survey data with qualitative interview insights, we examine how…

Human-Computer Interaction · Computer Science 2025-08-08 Ahmed Abdal Shafi Rasel , Ahmed Mustafa Amlan , Tasmim Shajahan Mim , Tanvir Hasan

The CoachAI Badminton 2023 Track1 initiative aim to automatically detect events within badminton match videos. Detecting small objects, especially the shuttlecock, is of quite importance and demands high precision within the challenge. Such…

Computer Vision and Pattern Recognition · Computer Science 2024-02-15 Po-Yung Chou , Yu-Chun Lo , Bo-Zheng Xie , Cheng-Hung Lin , Yu-Yung Kao

Many works in the domain of artificial intelligence in games focus on board or video games due to the ease of reimplementing their mechanics. Decision-making problems in real-world sports share many similarities to such domains.…

Artificial Intelligence · Computer Science 2024-08-13 Carlo Nübel , Alexander Dockhorn , Sanaz Mostaghim

Explainability is important for the transparency of autonomous and intelligent systems and for helping to support the development of appropriate levels of trust. There has been considerable work on developing approaches for explaining…

Artificial Intelligence · Computer Science 2025-02-17 Michael Winikoff , John Thangarajah , Sebastian Rodriguez

Sports data analysis is becoming increasingly large-scale, diversified, and shared, but difficulty persists in rapidly accessing the most crucial information. Previous surveys have focused on the methodologies of sports video analysis from…

Computer Vision and Pattern Recognition · Computer Science 2017-03-06 Huang-Chia Shih

The development of video game streaming has grown rapidly, with major platforms such as YouTube and Twitch using different codecs. To support quality assessment models that work consistently across any codec, it is necessary to have access…

Computer Vision and Pattern Recognition · Computer Science 2026-05-05 Rajesh Sureddi , Shreshth Saini , Avinab Saha , Alan C. Bovik

One of the requirements for team sports analysis is to track and recognize players. Many tracking and reidentification methods have been proposed in the context of video surveillance. They show very convincing results when tested on public…

Computer Vision and Pattern Recognition · Computer Science 2022-04-11 Adrien Maglo , Astrid Orcesi , Quoc-Cuong Pham