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The computer vision and image processing research community has been involved in standardizing video data communications for the past many decades, leading to standards such as AVC, HEVC, VVC, AV1, AV2, etc. However, recent groundbreaking…

Computer Vision and Pattern Recognition · Computer Science 2025-05-15 Lakshya Gupta , Imran N. Junejo

Gaussian Splatting (GS) has emerged as an efficient representation for high-quality 3D reconstruction and novel view synthesis. However, its large model size poses challenges for storage and transmission. While several GS compression…

Image and Video Processing · Electrical Eng. & Systems 2026-05-27 Pedro Martin , António Rodrigues , João Ascenso , Maria Paula Queluz

This paper presents a framework to represent high-fidelity pointcloud sensor observations for efficient communication and storage. The proposed approach exploits Sparse Gaussian Process to encode pointcloud into a compact form. Our approach…

Robotics · Computer Science 2023-01-27 Mahmoud Ali , Lantao Liu

In point cloud compression, sufficient contexts are significant for modeling the point cloud distribution. However, the contexts gathered by the previous voxel-based methods decrease when handling sparse point clouds. To address this…

Computer Vision and Pattern Recognition · Computer Science 2022-08-30 Chunyang Fu , Ge Li , Rui Song , Wei Gao , Shan Liu

The visualization of volumetric medical data is crucial for enhancing diagnostic accuracy and improving surgical planning and education. Cinematic rendering techniques significantly enrich this process by providing high-quality…

Computer Vision and Pattern Recognition · Computer Science 2025-07-10 Chengkun Li , Yuqi Tong , Kai Chen , Zhenya Yang , Ruiyang Li , Shi Qiu , Jason Ying-Kuen Chan , Pheng-Ann Heng , Qi Dou

Volumetric video represents a transformative advancement in visual media, enabling users to freely navigate immersive virtual experiences and narrowing the gap between digital and real worlds. However, the need for extensive manual…

Graphics · Computer Science 2024-09-16 Yuheng Jiang , Zhehao Shen , Yu Hong , Chengcheng Guo , Yize Wu , Yingliang Zhang , Jingyi Yu , Lan Xu

3D Gaussian Splatting (3DGS) has emerged as a powerful explicit representation enabling real-time, high-fidelity 3D reconstruction and novel view synthesis. However, its practical use is hindered by the massive memory and computational…

Computer Vision and Pattern Recognition · Computer Science 2025-12-09 Seokhyun Youn , Soohyun Lee , Geonho Kim , Weeyoung Kwon , Sung-Ho Bae , Jihyong Oh

Efficient point cloud compression is fundamental to enable the deployment of virtual and mixed reality applications, since the number of points to code can range in the order of millions. In this paper, we present a novel data-driven…

Computer Vision and Pattern Recognition · Computer Science 2020-02-19 Maurice Quach , Giuseppe Valenzise , Frederic Dufaux

LiDAR point clouds are fundamental to various applications, yet high-precision scans incur substantial storage and transmission overhead. Existing methods typically convert unordered points into hierarchical octree or voxel structures for…

Computer Vision and Pattern Recognition · Computer Science 2025-09-30 Pengpeng Yu , Haoran Li , Runqing Jiang , Jing Wang , Liang Lin , Yulan Guo

3D Gaussian Splatting (3DGS) has recently emerged as a pioneering approach in explicit scene rendering and computer graphics. Unlike traditional neural radiance field (NeRF) methods, which typically rely on implicit, coordinate-based models…

Volumetric video (VV) streaming enables real-time, immersive access to remote 3D environments, powering telepresence, ecological monitoring, and robotic teleoperation. These applications turn VV streaming into a real-time interface to…

Effective image tokenization is crucial for both multi-modal understanding and generation tasks due to the necessity of the alignment with discrete text data. To this end, existing approaches utilize vector quantization (VQ) to project…

Computer Vision and Pattern Recognition · Computer Science 2025-01-28 Jiajun Dong , Chengkun Wang , Wenzhao Zheng , Lei Chen , Jiwen Lu , Yansong Tang

Implicit neural representations (INRs) recently achieved great success in image representation and compression, offering high visual quality and fast rendering speeds with 10-1000 FPS, assuming sufficient GPU resources are available.…

Image and Video Processing · Electrical Eng. & Systems 2024-07-10 Xinjie Zhang , Xingtong Ge , Tongda Xu , Dailan He , Yan Wang , Hongwei Qin , Guo Lu , Jing Geng , Jun Zhang

Motivated by the success of fractional pixel motion in video coding, we explore the design of motion estimation with fractional-voxel resolution for compression of color attributes of dynamic 3D point clouds. Our proposed block-based…

Image and Video Processing · Electrical Eng. & Systems 2022-02-02 Haoran Hong , Eduardo Pavez , Antonio Ortega , Ryosuke Watanabe , Keisuke Nonaka

3D Gaussian Splatting (3DGS) data compression is crucial for enabling efficient storage and transmission in 3D scene modeling. However, its development remains limited due to inadequate entropy models and suboptimal quantization strategies…

Computer Vision and Pattern Recognition · Computer Science 2025-08-12 Lei Liu , Zhenghao Chen , Dong Xu

We present LocoGS, a locality-aware 3D Gaussian Splatting (3DGS) framework that exploits the spatial coherence of 3D Gaussians for compact modeling of volumetric scenes. To this end, we first analyze the local coherence of 3D Gaussian…

Computer Vision and Pattern Recognition · Computer Science 2025-03-13 Seungjoo Shin , Jaesik Park , Sunghyun Cho

Dimensionality reduction algorithms map high-dimensional data into visualizable 2D or 3D spaces, but traditionally rely on a discrete point-cloud paradigm. This discrete abstraction is susceptible to visual occlusion and artificial…

Graphics · Computer Science 2026-05-19 João Paulo Gois , Luis Gustavo Nonato

3D Gaussian Splatting (3DGS) has emerged as a cutting-edge technique for real-time radiance field rendering, offering state-of-the-art performance in terms of both quality and speed. 3DGS models a scene as a collection of three-dimensional…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Milena T. Bagdasarian , Paul Knoll , Yi-Hsin Li , Florian Barthel , Anna Hilsmann , Peter Eisert , Wieland Morgenstern

We present a novel algorithm for point cloud segmentation. Our approach transforms unstructured point clouds into regular voxel grids, and further uses a kernel-based interpolated variational autoencoder (VAE) architecture to encode the…

Graphics · Computer Science 2019-08-21 Hsien-Yu Meng , Lin Gao , YuKun Lai , Dinesh Manocha

3D Gaussian Splatting and its extension to 4D dynamic scenes enable photorealistic, real-time rendering from real-world captures, positioning Gaussian Splats (GS) as a promising format for next-generation immersive media. However, their…

Computer Vision and Pattern Recognition · Computer Science 2025-06-03 Sicheng Li , Chengzhen Wu , Hao Li , Xiang Gao , Yiyi Liao , Lu Yu
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