Related papers: Skeleton-Snippet Contrastive Learning with Multisc…
This paper strives for self-supervised learning of a feature space suitable for skeleton-based action recognition. Our proposal is built upon learning invariances to input skeleton representations and various skeleton augmentations via a…
In recent years, self-supervised representation learning for skeleton-based action recognition has advanced with the development of contrastive learning methods. However, most of contrastive paradigms are inherently discriminative and often…
In this paper, we address self-supervised representation learning from human skeletons for action recognition. Previous methods, which usually learn feature presentations from a single reconstruction task, may come across the overfitting…
In recent years, remarkable results have been achieved in self-supervised action recognition using skeleton sequences with contrastive learning. It has been observed that the semantic distinction of human action features is often…
Self-supervised learning (SSL), which aims to learn meaningful prior representations from unlabeled data, has been proven effective for skeleton-based action understanding. Different from the image domain, skeleton data possesses sparser…
Skeleton-based human action recognition has been drawing more interest recently due to its low sensitivity to appearance changes and the accessibility of more skeleton data. However, even the 3D skeletons captured in practice are still…
3D Skeleton-based human action recognition has attracted increasing attention in recent years. Most of the existing work focuses on supervised learning which requires a large number of labeled action sequences that are often expensive and…
Rapid progress and superior performance have been achieved for skeleton-based action recognition recently. In this article, we investigate this problem under a cross-dataset setting, which is a new, pragmatic, and challenging task in…
Self-supervised pre-training paradigms have been extensively explored in the field of skeleton-based action recognition. In particular, methods based on masked prediction have pushed the performance of pre-training to a new height. However,…
The self-supervised pretraining paradigm has achieved great success in skeleton-based action recognition. However, these methods treat the motion and static parts equally, and lack an adaptive design for different parts, which has a…
Self-supervised skeleton-based action recognition with contrastive learning has attracted much attention. Recent literature shows that data augmentation and large sets of contrastive pairs are crucial in learning such representations. In…
Due to the fast processing-speed and robustness it can achieve, skeleton-based action recognition has recently received the attention of the computer vision community. The recent Convolutional Neural Network (CNN)-based methods have shown…
Deep learning is ubiquitous across many areas areas of computer vision. It often requires large scale datasets for training before being fine-tuned on small-to-medium scale problems. Activity, or, in other words, action recognition, is one…
Unsupervised video representation learning has made remarkable achievements in recent years. However, most existing methods are designed and optimized for video classification. These pre-trained models can be sub-optimal for temporal…
Self-supervised pretraining methods with masked prediction demonstrate remarkable within-dataset performance in skeleton-based action recognition. However, we show that, unlike contrastive learning approaches, they do not produce…
Self-supervised learning has demonstrated remarkable capability in representation learning for skeleton-based action recognition. Existing methods mainly focus on applying global data augmentation to generate different views of the skeleton…
In this work, we study self-supervised representation learning for 3D skeleton-based action recognition. We extend Bootstrap Your Own Latent (BYOL) for representation learning on skeleton sequence data and propose a new data augmentation…
Learning view-invariant representation is a key to improving feature discrimination power for skeleton-based action recognition. Existing approaches cannot effectively remove the impact of viewpoint due to the implicit view-dependent…
Skeleton-based human action recognition has attracted increasing attention in recent years. However, most of the existing works focus on supervised learning which requiring a large number of annotated action sequences that are often…
For pursuing accurate skeleton-based action recognition, most prior methods use the strategy of combining Graph Convolution Networks (GCNs) with attention-based methods in a serial way. However, they regard the human skeleton as a complete…