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The StarCraft II Multi-Agent Challenge (SMAC) was created to be a challenging benchmark problem for cooperative multi-agent reinforcement learning (MARL). SMAC focuses exclusively on the problem of StarCraft micromanagement and assumes that…

Multiagent Systems · Computer Science 2022-08-16 Muhammad Junaid Khan , Syed Hammad Ahmed , Gita Sukthankar

Cooperative multi-agent reinforcement learning (MARL) aims to coordinate multiple agents to achieve a common goal. A key challenge in MARL is credit assignment, which involves assessing each agent's contribution to the shared reward. Given…

Artificial Intelligence · Computer Science 2025-08-12 Xutong Zhao , Yaqi Xie

Competitive Self-Play (CSP) based Multi-Agent Reinforcement Learning (MARL) has shown phenomenal breakthroughs recently. Strong AIs are achieved for several benchmarks, including Dota 2, Glory of Kings, Quake III, StarCraft II, to name a…

Machine Learning · Computer Science 2020-12-01 Peng Sun , Jiechao Xiong , Lei Han , Xinghai Sun , Shuxing Li , Jiawei Xu , Meng Fang , Zhengyou Zhang

Multi-Agent Reinforcement Learning (MARL) considers settings in which a set of coexisting agents interact with one another and their environment. The adaptation and learning of other agents induces non-stationarity in the environment…

Machine Learning · Computer Science 2020-06-09 Ian Davies , Zheng Tian , Jun Wang

We study multi-agent reinforcement learning (MARL) in a stochastic network of agents. The objective is to find localized policies that maximize the (discounted) global reward. In general, scalability is a challenge in this setting because…

Machine Learning · Computer Science 2021-11-03 Yiheng Lin , Guannan Qu , Longbo Huang , Adam Wierman

Training a multi-agent reinforcement learning (MARL) algorithm is more challenging than training a single-agent reinforcement learning algorithm, because the result of a multi-agent task strongly depends on the complex interactions among…

Machine Learning · Computer Science 2021-01-19 Heechang Ryu , Hayong Shin , Jinkyoo Park

Multi-agent reinforcement learning (MARL) has achieved remarkable success in various challenging problems. Meanwhile, more and more benchmarks have emerged and provided some standards to evaluate the algorithms in different fields. On the…

Robotics · Computer Science 2023-03-23 Guangzheng Hu , Haoran Li , Shasha Liu , Mingjun Ma , Yuanheng Zhu , Dongbin Zhao

Deep Reinforcement Learning has made significant progress in multi-agent systems in recent years. In this review article, we have focused on presenting recent approaches on Multi-Agent Reinforcement Learning (MARL) algorithms. In…

Machine Learning · Computer Science 2021-05-03 Afshin OroojlooyJadid , Davood Hajinezhad

Decentralized multi-agent reinforcement learning (MARL) algorithms have become popular in the literature since it allows heterogeneous agents to have their own reward functions as opposed to canonical multi-agent Markov Decision Process…

Machine Learning · Computer Science 2023-06-19 Soumajyoti Sarkar

StarCraft Multi-Agent Challenge (SMAC) has been one of the most commonly used experimental environments in multi-agent reinforcement learning (MARL), where the specific task is to control a set number of allied units to defeat enemy forces.…

Artificial Intelligence · Computer Science 2025-03-07 Yue Deng , Weiyu Ma , Yuxin Fan , Ruyi Song , Yin Zhang , Haifeng Zhang , Jian Zhao

Traditional centralized multi-agent reinforcement learning (MARL) algorithms are sometimes unpractical in complicated applications, due to non-interactivity between agents, curse of dimensionality and computation complexity. Hence, several…

Machine Learning · Computer Science 2023-07-10 Wenhao Li , Bo Jin , Xiangfeng Wang , Junchi Yan , Hongyuan Zha

Recent advancements in multi-agent reinforcement learning (MARL) have opened up vast application prospects, such as swarm control of drones, collaborative manipulation by robotic arms, and multi-target encirclement. However, potential…

Machine Learning · Computer Science 2024-06-27 Oubo Ma , Yuwen Pu , Linkang Du , Yang Dai , Ruo Wang , Xiaolei Liu , Yingcai Wu , Shouling Ji

We study a search and tracking (S&T) problem where a team of dynamic search agents must collaborate to track an adversarial, evasive agent. The heterogeneous search team may only have access to a limited number of past adversary…

Machine Learning · Computer Science 2023-10-24 Zixuan Wu , Sean Ye , Manisha Natarajan , Letian Chen , Rohan Paleja , Matthew C. Gombolay

Deep reinforcement learning, and especially the Asynchronous Advantage Actor-Critic algorithm, has been successfully used to achieve super-human performance in a variety of video games. Starcraft II is a new challenge for the reinforcement…

Artificial Intelligence · Computer Science 2018-07-25 Basel Alghanem , Keerthana P G

In the real world, people/entities usually find matches independently and autonomously, such as finding jobs, partners, roommates, etc. It is possible that this search for matches starts with no initial knowledge of the environment. We…

Machine Learning · Computer Science 2021-12-07 Kshitija Taywade , Judy Goldsmith , Brent Harrison

A significant challenge facing researchers in the area of multi-agent reinforcement learning (MARL) pertains to the identification of a library that can offer fast and compatible development for multi-agent tasks and algorithm combinations,…

Machine Learning · Computer Science 2023-11-07 Siyi Hu , Yifan Zhong , Minquan Gao , Weixun Wang , Hao Dong , Xiaodan Liang , Zhihui Li , Xiaojun Chang , Yaodong Yang

In real-time strategy (RTS) game artificial intelligence research, various multi-agent deep reinforcement learning (MADRL) algorithms are widely and actively used nowadays. Most of the research is based on StarCraft II environment because…

Artificial Intelligence · Computer Science 2021-05-24 Won Joon Yun , Sungwon Yi , Joongheon Kim

Recent advances in multi-agent reinforcement learning (MARL) have achieved super-human performance in games like Quake 3 and Dota 2. Unfortunately, these techniques require orders-of-magnitude more training rounds than humans and don't…

Machine Learning · Computer Science 2020-10-19 Tianjun Zhang , Huazhe Xu , Xiaolong Wang , Yi Wu , Kurt Keutzer , Joseph E. Gonzalez , Yuandong Tian

StarCraft II (SC2) is a real-time strategy game in which players produce and control multiple units to fight against opponent's units. Due to its difficulties, such as huge state space, various action space, a long time horizon, and…

Artificial Intelligence · Computer Science 2021-11-18 Ruo-Ze Liu , Wenhai Wang , Yanjie Shen , Zhiqi Li , Yang Yu , Tong Lu

We introduce AVACraft, a multimodal StarCraft II benchmark supporting both Multi-Agent Reinforcement Learning (MARL) and Vision-Language Model (VLM) paradigms. Unlike SMAC-family environments that rely on abstract state representations and…

Artificial Intelligence · Computer Science 2026-05-12 Weiyu Ma , Yuqian Fu , Zecheng Zhang , Bernard Ghanem , Guohao Li