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Modern visual agents require representations that are general, causal, and physically structured to operate in real-time streaming environments. However, current vision foundation models remain fragmented, specializing narrowly in image…

Computer Vision and Pattern Recognition · Computer Science 2026-03-13 Yibin Yan , Jilan Xu , Shangzhe Di , Haoning Wu , Weidi Xie

Visual Geometry Grounded Transformer (VGGT) advances 3D reconstruction via scalable Transformer architecture, but the quadratic complexity of global attention prevents long context application. StreamVGGT enables streaming with causal…

Computer Vision and Pattern Recognition · Computer Science 2026-05-12 Zichen Zou , Xiaosong Jia , Zuxuan Wu , Yu-Gang Jiang

Animating realistic character interactions with the surrounding environment is important for autonomous agents in gaming, AR/VR, and robotics. However, current methods for human motion reconstruction struggle with accurately placing humans…

Computer Vision and Pattern Recognition · Computer Science 2025-10-20 Joshua Li , Brendan Chharawala , Chang Shu , Xue Bin Peng , Pengcheng Xi

In this paper, we propose a novel framework for solving high-definition video inverse problems using latent image diffusion models. Building on recent advancements in spatio-temporal optimization for video inverse problems using image…

Computer Vision and Pattern Recognition · Computer Science 2025-03-10 Taesung Kwon , Jong Chul Ye

3D reconstruction, which aims to recover the dense three-dimensional structure of a scene, is a cornerstone technology for numerous applications, including augmented/virtual reality, autonomous driving, and robotics. While traditional…

Computer Vision and Pattern Recognition · Computer Science 2025-07-14 Wei Zhang , Yihang Wu , Songhua Li , Wenjie Ma , Xin Ma , Qiang Li , Qi Wang

Monocular visual SLAM enables 3D reconstruction from internet video and autonomous navigation on resource-constrained platforms, yet suffers from scale drift, i.e., the gradual divergence of estimated scale over long sequences. Existing…

Computer Vision and Pattern Recognition · Computer Science 2026-01-15 Yuchen Wu , Jiahe Li , Xiaohan Yu , Lina Yu , Jin Zheng , Xiao Bai

Cloud rendering is widely used in gaming and XR to overcome limited client-side GPU resources and to support heterogeneous devices. Existing systems typically deliver the rendered scene as a 2D video stream, which tightly couples the…

Image and Video Processing · Electrical Eng. & Systems 2026-04-06 Matti Siekkinen , Teemu Kämäräinen

Reconstructing dense, volumetric models of real-world 3D scenes is important for many tasks, but capturing large scenes can take significant time, and the risk of transient changes to the scene goes up as the capture time increases. These…

Computer Vision and Pattern Recognition · Computer Science 2019-07-03 Stuart Golodetz , Tommaso Cavallari , Nicholas A Lord , Victor A Prisacariu , David W Murray , Philip H S Torr

Deep Neural Network (DNN) models are usually trained sequentially from one layer to another, which causes forward, backward and update locking's problems, leading to poor performance in terms of training time. The existing parallel…

Distributed, Parallel, and Cluster Computing · Computer Science 2022-07-25 Samson B. Akintoye , Liangxiu Han , Huw Lloyd , Xin Zhang , Darren Dancey , Haoming Chen , Daoqiang Zhang

Despite the impressive progress of telepresence systems for room-scale scenes with static and dynamic scene entities, expanding their capabilities to scenarios with larger dynamic environments beyond a fixed size of a few square-meters…

Computer Vision and Pattern Recognition · Computer Science 2024-02-14 Leif Van Holland , Patrick Stotko , Stefan Krumpen , Reinhard Klein , Michael Weinmann

Streaming 3D reconstruction demands long-horizon state updates under strict latency constraints, yet stateful recurrent models often suffer from geometric drift as errors accumulate over time. We revisit this problem from a Grassmannian…

Computer Vision and Pattern Recognition · Computer Science 2026-03-17 Hui Deng , Yuxin Mao , Yuxin He , Yuchao Dai

Recent advances in off-policy deep reinforcement learning (RL) have led to impressive success in complex tasks from visual observations. Experience replay improves sample-efficiency by reusing experiences from the past, and convolutional…

Machine Learning · Computer Science 2021-10-29 Lili Chen , Kimin Lee , Aravind Srinivas , Pieter Abbeel

Streaming 3D reconstruction aims to recover 3D information, such as camera poses and point clouds, from a video stream, which necessitates geometric accuracy, temporal consistency, and computational efficiency. Motivated by the principles…

Computer Vision and Pattern Recognition · Computer Science 2026-04-17 Lin-Zhuo Chen , Jian Gao , Yihang Chen , Ka Leong Cheng , Yipengjing Sun , Liangxiao Hu , Nan Xue , Xing Zhu , Yujun Shen , Yao Yao , Yinghao Xu

The tradeoff between reconstruction quality and compute required for video super-resolution (VSR) remains a formidable challenge in its adoption for deployment on resource-constrained edge devices. While transformer-based VSR models have…

Computer Vision and Pattern Recognition · Computer Science 2025-07-22 Kavitha Viswanathan , Shashwat Pathak , Piyush Bharambe , Harsh Choudhary , Amit Sethi

Vision Transformers (ViTs) achieve state-of-the-art performance on challenging vision tasks, but their deployment on edge devices is severely hindered by the computational complexity and global reduction bottleneck imposed by layer…

Computer Vision and Pattern Recognition · Computer Science 2026-05-15 Kieran Carrigg , Sigur de Vries , Amirhossein Sadough , Marcel van Gerven

Online free-viewpoint video (FVV) reconstruction is challenged by slow per-frame optimization, inconsistent motion estimation, and unsustainable storage demands. To address these challenges, we propose the Reconfigurable Continuum Gaussian…

Image and Video Processing · Electrical Eng. & Systems 2025-10-31 Jiaye Fu , Qiankun Gao , Chengxiang Wen , Yanmin Wu , Siwei Ma , Jiaqi Zhang , Jian Zhang

Generating cognitive-aligned layered SVGs remains challenging due to existing methods' tendencies toward either oversimplified single-layer outputs or optimization-induced shape redundancies. We propose LayerTracer, a diffusion transformer…

Computer Vision and Pattern Recognition · Computer Science 2025-08-14 Yiren Song , Danze Chen , Mike Zheng Shou

Video Super-Resolution (VSR) aims to recover sequences of high-resolution (HR) frames from low-resolution (LR) frames. Previous methods mainly utilize temporally adjacent frames to assist the reconstruction of target frames. However, in the…

Computer Vision and Pattern Recognition · Computer Science 2023-04-12 Yongjie Chen , Tieru Wu

3D reconstruction from single view images is an ill-posed problem. Inferring the hidden regions from self-occluded images is both challenging and ambiguous. We propose a two-pronged approach to address these issues. To better incorporate…

Computer Vision and Pattern Recognition · Computer Science 2019-03-27 Priyanka Mandikal , K L Navaneet , Mayank Agarwal , R. Venkatesh Babu

Purpose: To present a fully open-source framework for quasi-real-time streaming and cloud-based processing of low-field (LF) MRI data, addressing the growing computational demands of advanced reconstruction and post-processing pipelines in…

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