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Related papers: Robust Motion Generation using Part-level Reliable…

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We propose an end-to-end trainable, cross-category method for reconstructing multiple man-made articulated objects from a single RGBD image, focusing on part-level shape reconstruction and pose and kinematics estimation. We depart from…

Computer Vision and Pattern Recognition · Computer Science 2025-04-07 Yuki Kawana , Tatsuya Harada

Finding compact representation of videos is an essential component in almost every problem related to video processing or understanding. In this paper, we propose a generative model to learn compact latent codes that can efficiently…

Computer Vision and Pattern Recognition · Computer Science 2020-04-22 Rakib Hyder , M. Salman Asif

The video generation field has witnessed rapid improvements with the introduction of recent diffusion models. While these models have successfully enhanced appearance quality, they still face challenges in generating coherent and natural…

Computer Vision and Pattern Recognition · Computer Science 2025-04-21 Yaosi Hu , Zhenzhong Chen , Chong Luo

Recent co-part segmentation methods mostly operate in a supervised learning setting, which requires a large amount of annotated data for training. To overcome this limitation, we propose a self-supervised deep learning method for co-part…

Computer Vision and Pattern Recognition · Computer Science 2021-04-12 Aliaksandr Siarohin , Subhankar Roy , Stéphane Lathuilière , Sergey Tulyakov , Elisa Ricci , Nicu Sebe

Human motion generation, a cornerstone technique in animation and video production, has widespread applications in various tasks like text-to-motion and music-to-dance. Previous works focus on developing specialist models tailored for each…

Computer Vision and Pattern Recognition · Computer Science 2024-04-02 Mingyuan Zhang , Daisheng Jin , Chenyang Gu , Fangzhou Hong , Zhongang Cai , Jingfang Huang , Chongzhi Zhang , Xinying Guo , Lei Yang , Ying He , Ziwei Liu

Human motion generation is a critical task with a wide range of applications. Achieving high realism in generated motions requires naturalness, smoothness, and plausibility. Despite rapid advancements in the field, current generation…

Computer Vision and Pattern Recognition · Computer Science 2025-01-24 Haoru Wang , Wentao Zhu , Luyi Miao , Yishu Xu , Feng Gao , Qi Tian , Yizhou Wang

Video action understanding tasks in real-world scenarios always suffer data limitations. In this paper, we address the data-limited action understanding problem by bridging data scarcity. We propose a novel method that employs a…

Computer Vision and Pattern Recognition · Computer Science 2025-10-13 Wei Li , Dezhao Luo , Dongbao Yang , Zhenhang Li , Weiping Wang , Yu Zhou

Recent advancements in controllable human image generation have led to zero-shot generation using structural signals (e.g., pose, depth) or facial appearance. Yet, generating human images conditioned on multiple parts of human appearance…

Computer Vision and Pattern Recognition · Computer Science 2024-04-24 Zehuan Huang , Hongxing Fan , Lipeng Wang , Lu Sheng

Real-time in-between motion generation is universally required in games and highly desirable in existing animation pipelines. Its core challenge lies in the need to satisfy three critical conditions simultaneously: quality, controllability…

Graphics · Computer Science 2022-05-06 Xiangjun Tang , He Wang , Bo Hu , Xu Gong , Ruifan Yi , Qilong Kou , Xiaogang Jin

Generating videos for visual storytelling can be a tedious and complex process that typically requires either live-action filming or graphics animation rendering. To bypass these challenges, our key idea is to utilize the abundance of…

Computer Vision and Pattern Recognition · Computer Science 2023-07-14 Yingqing He , Menghan Xia , Haoxin Chen , Xiaodong Cun , Yuan Gong , Jinbo Xing , Yong Zhang , Xintao Wang , Chao Weng , Ying Shan , Qifeng Chen

Weakly supervised instance segmentation reduces the cost of annotations required to train models. However, existing approaches which rely only on image-level class labels predominantly suffer from errors due to (a) partial segmentation of…

Computer Vision and Pattern Recognition · Computer Science 2021-03-25 Qing Liu , Vignesh Ramanathan , Dhruv Mahajan , Alan Yuille , Zhenheng Yang

Effectively handling temporal redundancy remains a key challenge in learning video models. Prevailing approaches often treat each set of frames independently, failing to effectively capture the temporal dependencies and redundancies…

Computer Vision and Pattern Recognition · Computer Science 2025-07-04 Xiang Fan , Xiaohang Sun , Kushan Thakkar , Zhu Liu , Vimal Bhat , Ranjay Krishna , Xiang Hao

Realistic and smooth full-body tracking is crucial for immersive AR/VR applications. Existing systems primarily track head and hands via Head Mounted Devices (HMDs) and controllers, making the 3D full-body reconstruction in-complete. One…

Computer Vision and Pattern Recognition · Computer Science 2025-11-21 Sinan Mutlu , Georgios F. Angelis , Savas Ozkan , Paul Wisbey , Anastasios Drosou , Mete Ozay

Recent advancements in personalized Text-to-Video (T2V) generation have made significant strides in synthesizing character-specific content. However, these methods face a critical limitation: the inability to perform fine-grained control…

Computer Vision and Pattern Recognition · Computer Science 2026-01-06 Haopeng Fang , Di Qiu , Binjie Mao , He Tang

Despite the recent success of neural networks in image feature learning, a major problem in the video domain is the lack of sufficient labeled data for learning to model temporal information. In this paper, we propose an unsupervised…

Computer Vision and Pattern Recognition · Computer Science 2016-11-29 Linchao Zhu , Zhongwen Xu , Yi Yang

We introduce a new method that generates photo-realistic humans under novel views and poses given a monocular video as input. Despite the significant progress recently on this topic, with several methods exploring shared canonical neural…

Computer Vision and Pattern Recognition · Computer Science 2023-04-21 Tiantian Wang , Nikolaos Sarafianos , Ming-Hsuan Yang , Tony Tung

Visual signals in a video can be divided into content and motion. While content specifies which objects are in the video, motion describes their dynamics. Based on this prior, we propose the Motion and Content decomposed Generative…

Computer Vision and Pattern Recognition · Computer Science 2017-12-15 Sergey Tulyakov , Ming-Yu Liu , Xiaodong Yang , Jan Kautz

Despite tremendous recent progress in human video generation, generative video diffusion models still struggle to capture the dynamics and physics of human motions faithfully. In this paper, we propose a new framework for human video…

Computer Vision and Pattern Recognition · Computer Science 2026-04-08 Tao Hu , Varun Jampani

Distilling knowledge from human demonstrations is a promising way for robots to learn and act. Existing methods, which often rely on coarsely-aligned video pairs, are typically constrained to learning global or task-level features. As a…

Robotics · Computer Science 2025-11-18 Sicheng Xie , Haidong Cao , Zejia Weng , Zhen Xing , Haoran Chen , Shiwei Shen , Jiaqi Leng , Zuxuan Wu , Yu-Gang Jiang

Detecting and recognizing human action in videos with crowded scenes is a challenging problem due to the complex environment and diversity events. Prior works always fail to deal with this problem in two aspects: (1) lacking utilizing…

Computer Vision and Pattern Recognition · Computer Science 2020-10-19 Li Yuan , Yichen Zhou , Shuning Chang , Ziyuan Huang , Yunpeng Chen , Xuecheng Nie , Tao Wang , Jiashi Feng , Shuicheng Yan
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