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The modulation transfer function (MTF) is widely used to characterise the performance of optical systems. Measuring it is costly and it is thus rarely available for a given lens specimen. Instead, MTFs based on simulations or, at best, MTFs…

Computer Vision and Pattern Recognition · Computer Science 2018-05-07 Matthias Bauer , Valentin Volchkov , Michael Hirsch , Bernhard Schölkopf

Modeling the wireless radiance field (WRF) is fundamental to modern communication systems, enabling key tasks such as localization, sensing, and channel estimation. Traditional approaches, which rely on empirical formulas or physical…

Computer Vision and Pattern Recognition · Computer Science 2026-01-23 Mufan Liu , Cixiao Zhang , Qi Yang , Yujie Cao , Yiling Xu , Yin Xu , Shu Sun , Mingzeng Dai , Yunfeng Guan

In modern computer vision, the optimal representation of 3D shape continues to be task-dependent. One fundamental operation applied to such representations is differentiable rendering, as it enables inverse graphics approaches in learning…

Computer Vision and Pattern Recognition · Computer Science 2025-07-30 Tristan Aumentado-Armstrong , Stavros Tsogkas , Sven Dickinson , Allan Jepson

The use of 3D Gaussians as representation of radiance fields has enabled high quality novel view synthesis at real-time rendering speed. However, the choice of optimising the outgoing radiance of each Gaussian independently as spherical…

Computer Vision and Pattern Recognition · Computer Science 2024-10-21 Zhe Jun Tang , Tat-Jen Cham

This paper introduces a novel continual learning framework for synthesising novel views of multiple scenes, learning multiple 3D scenes incrementally, and updating the network parameters only with the training data of the upcoming new…

Computer Vision and Pattern Recognition · Computer Science 2024-09-10 Yuze Wang , Junyi Wang , Chen Wang , Wantong Duan , Yongtang Bao , Yue Qi

3D Gaussian splatting (GS) has emerged as a transformative technique in radiance fields. Unlike mainstream implicit neural models, 3D GS uses millions of learnable 3D Gaussians for an explicit scene representation. Paired with a…

Computer Vision and Pattern Recognition · Computer Science 2026-04-10 Guikun Chen , Wenguan Wang

Neural radiance fields, which represent a 3D scene as a color field and a density field, have demonstrated great progress in novel view synthesis yet are unfavorable for editing due to the implicitness. This work studies the task of…

Computer Vision and Pattern Recognition · Computer Science 2025-02-14 Ka Leong Cheng , Qiuyu Wang , Zifan Shi , Kecheng Zheng , Yinghao Xu , Hao Ouyang , Qifeng Chen , Yujun Shen

Inferring a meaningful geometric scene representation from a single image is a fundamental problem in computer vision. Approaches based on traditional depth map prediction can only reason about areas that are visible in the image.…

Computer Vision and Pattern Recognition · Computer Science 2023-04-20 Felix Wimbauer , Nan Yang , Christian Rupprecht , Daniel Cremers

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents…

Computer Vision and Pattern Recognition · Computer Science 2021-04-02 Kai Zhang , Fujun Luan , Qianqian Wang , Kavita Bala , Noah Snavely

3D Gaussian Splatting (3DGS) has recently revolutionized radiance field reconstruction, achieving high quality novel view synthesis and fast rendering speed without baking. However, 3DGS fails to accurately represent surfaces due to the…

Computer Vision and Pattern Recognition · Computer Science 2025-02-25 Binbin Huang , Zehao Yu , Anpei Chen , Andreas Geiger , Shenghua Gao

Relighting radiance fields is severely underconstrained for multi-view data, which is most often captured under a single illumination condition; It is especially hard for full scenes containing multiple objects. We introduce a method to…

Computer Vision and Pattern Recognition · Computer Science 2024-09-18 Yohan Poirier-Ginter , Alban Gauthier , Julien Philip , Jean-Francois Lalonde , George Drettakis

We propose a method for reconstructing a continuous light field of a target scene from a single observed image. Our method takes the best of two worlds: joint aperture-exposure coding for compressive light-field acquisition, and a neural…

Computer Vision and Pattern Recognition · Computer Science 2023-11-17 Yuya Ishikawa , Keita Takahashi , Chihiro Tsutake , Toshiaki Fujii

The field of 3D reconstruction from images has rapidly evolved in the past few years, first with the introduction of Neural Radiance Field (NeRF) and more recently with 3D Gaussian Splatting (3DGS). The latter provides a significant edge…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Avinash Paliwal , Wei Ye , Jinhui Xiong , Dmytro Kotovenko , Rakesh Ranjan , Vikas Chandra , Nima Khademi Kalantari

Real-time path tracing is rapidly becoming the standard for rendering in entertainment and professional applications. In scientific visualization, volume rendering plays a crucial role in helping researchers analyze and interpret complex 3D…

Graphics · Computer Science 2025-08-05 David Bauer , Qi Wu , Hamid Gadirov , Kwan-Liu Ma

Sparse Multi-view Images can be Learned to predict explicit radiance fields via Generalizable Gaussian Splatting approaches, which can achieve wider application prospects in real-life when ground-truth camera parameters are not required as…

Computer Vision and Pattern Recognition · Computer Science 2024-11-28 Yanyan Li , Yixin Fang , Federico Tombari , Gim Hee Lee

Synthesizing consistent and photorealistic 3D scenes is an open problem in computer vision. Video diffusion models generate impressive videos but cannot directly synthesize 3D representations, i.e., lack 3D consistency in the generated…

Computer Vision and Pattern Recognition · Computer Science 2025-03-18 Katja Schwarz , Norman Mueller , Peter Kontschieder

Gaussian Splatting has recently become one of the most popular frameworks for photorealistic 3D scene reconstruction and rendering. While current rasterizers allow for efficient mappings of 3D Gaussian splats onto 2D camera views, this work…

Computer Vision and Pattern Recognition · Computer Science 2026-04-21 Daniel Lieber , Alexander Mock , Nils Wandel

Differentiable rendering techniques have recently shown promising results for free-viewpoint video synthesis of characters. However, such methods, either Gaussian Splatting or neural implicit rendering, typically necessitate per-subject…

Computer Vision and Pattern Recognition · Computer Science 2024-11-19 Boyao Zhou , Shunyuan Zheng , Hanzhang Tu , Ruizhi Shao , Boning Liu , Shengping Zhang , Liqiang Nie , Yebin Liu

Recently neural volumetric representations such as neural reflectance fields have been widely applied to faithfully reproduce the appearance of real-world objects and scenes under novel viewpoints and lighting conditions. However, it…

Computer Vision and Pattern Recognition · Computer Science 2021-10-27 Mohammad Shafiei , Sai Bi , Zhengqin Li , Aidas Liaudanskas , Rodrigo Ortiz-Cayon , Ravi Ramamoorthi

We present PRTGaussian, a realtime relightable novel-view synthesis method made possible by combining 3D Gaussians and Precomputed Radiance Transfer (PRT). By fitting relightable Gaussians to multi-view OLAT data, our method enables…

Computer Vision and Pattern Recognition · Computer Science 2024-08-13 Libo Zhang , Yuxuan Han , Wenbin Lin , Jingwang Ling , Feng Xu
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