English

PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting

Computer Vision and Pattern Recognition 2021-04-02 v1 Graphics

Abstract

We present PhySG, an end-to-end inverse rendering pipeline that includes a fully differentiable renderer and can reconstruct geometry, materials, and illumination from scratch from a set of RGB input images. Our framework represents specular BRDFs and environmental illumination using mixtures of spherical Gaussians, and represents geometry as a signed distance function parameterized as a Multi-Layer Perceptron. The use of spherical Gaussians allows us to efficiently solve for approximate light transport, and our method works on scenes with challenging non-Lambertian reflectance captured under natural, static illumination. We demonstrate, with both synthetic and real data, that our reconstructions not only enable rendering of novel viewpoints, but also physics-based appearance editing of materials and illumination.

Keywords

Cite

@article{arxiv.2104.00674,
  title  = {PhySG: Inverse Rendering with Spherical Gaussians for Physics-based Material Editing and Relighting},
  author = {Kai Zhang and Fujun Luan and Qianqian Wang and Kavita Bala and Noah Snavely},
  journal= {arXiv preprint arXiv:2104.00674},
  year   = {2021}
}

Comments

Accepted to CVPR 2021; Project page: https://kai-46.github.io/PhySG-website/

R2 v1 2026-06-24T00:47:07.516Z