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Manual annotation of bounding boxes for object detection in digital images is tedious, and time and resource consuming. In this paper, we propose a semi-automatic method for efficient bounding box annotation. The method trains the object…
We study first-order optimization algorithms under the constraint that the descent direction is quantized using a pre-specified budget of $R$-bits per dimension, where $R \in (0 ,\infty)$. We propose computationally efficient optimization…
Enclosing depth is a recently introduced depth measure which gives a lower bound to many depth measures studied in the literature. So far, enclosing depth has only been studied from a combinatorial perspective. In this work, we give the…
Efficiently computing accurate representations of high-dimensional data is essential for data analysis and unsupervised learning. Dendrograms, also known as ultrametrics, are widely used representations that preserve hierarchical…
In this short paper, we present an improved algorithm for approximating the minimum cut on distributed (CONGEST) networks. Let $\lambda$ be the minimum cut. Our algorithm can compute $\lambda$ exactly in…
With input sizes becoming massive, coresets -- small yet representative summary of the input -- are relevant more than ever. A weighted set $C_w$ that is a subset of the input is an $\varepsilon$-coreset if the cost of any feasible solution…
3D object detection is one of the most important tasks in 3D vision perceptual system of autonomous vehicles. In this paper, we propose a novel two stage 3D object detection method aimed at get the optimal solution of object location in 3D…
We consider the following geometric optimization problem: find a maximum-area rectangle and a maximum-perimeter rectangle contained in a given convex polygon with $n$ vertices. We give exact algorithms that solve these problems in time…
We study dynamic $(1+\epsilon)$-approximation algorithms for the all-pairs shortest paths problem in unweighted undirected $n$-node $m$-edge graphs under edge deletions. The fastest algorithm for this problem is a randomized algorithm with…
There are many space subdivision and space partitioning techniques used in many algorithms to speed up computations. They mostly rely on orthogonal space subdivision, resp. using hierarchical data structures, e.g. BSP trees, quadtrees,…
Given a finite set of points $P \subseteq \mathbb{R}^d$, we would like to find a small subset $S \subseteq P$ such that the convex hull of $S$ approximately contains $P$. More formally, every point in $P$ is within distance $\epsilon$ from…
Given a set $ P $ of $n$ points and a set $ H $ of $n$ half-planes in the plane, we consider the problem of computing a smallest subset of points such that each half-plane contains at least one point of the subset. The previously best…
We present space efficient Monte Carlo algorithms that solve Subset Sum and Knapsack instances with $n$ items using $O^*(2^{0.86n})$ time and polynomial space, where the $O^*(\cdot)$ notation suppresses factors polynomial in the input size.…
A fundamental problem in shape matching and geometric similarity is computing the maximum area overlap between two polygons under translation. For general simple polygons, the best-known algorithm runs in $O((nm)^2 \log(nm))$ time [Mount,…
A balanced V-shape is a polygonal region in the plane contained in the union of two crossing equal-width strips. It is delimited by two pairs of parallel rays that emanate from two points x, y, are contained in the strip boundaries, and are…
Given two point sets $S$ and $T$, the minimum-cost many-to-many matching with demands (MMD) problem is the problem of finding a minimum-cost many-to-many matching between $S$ and $T$ such that each point of $S$ (respectively $T$) is matched…
We propose faster algorithms for the following three optimization problems on $n$ collinear points, i.e., points in dimension one. The first two problems are known to be NP-hard in higher dimensions. 1- Maximizing total area of disjoint…
We present a data structure that supports three-dimensional range reporting queries in $O(\log \log U + (\log \log n)^3+k)$ time and uses $O(n\log^{1+\eps} n)$ space, where $U$ is the size of the universe, $k$ is the number of points in the…
Given a set $Z$ of $n$ positive integers and a target value $t$, the Subset Sum problem asks whether any subset of $Z$ sums to $t$. A textbook pseudopolynomial time algorithm by Bellman from 1957 solves Subset Sum in time $O(nt)$. This has…
We present three new approximation algorithms with improved constant ratios for selecting $n$ points in $n$ disks such that the minimum pairwise distance among the points is maximized. (1) A very simple $O(n\log n)$-time algorithm with…