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We present Image Sculpting, a new framework for editing 2D images by incorporating tools from 3D geometry and graphics. This approach differs markedly from existing methods, which are confined to 2D spaces and typically rely on textual…

Graphics · Computer Science 2024-01-04 Jiraphon Yenphraphai , Xichen Pan , Sainan Liu , Daniele Panozzo , Saining Xie

Text-to-image (T2I) diffusion models have shown remarkable success in generating high-quality images from text prompts. Recent efforts extend these models to incorporate conditional images (e.g., canny edge) for fine-grained spatial…

Computer Vision and Pattern Recognition · Computer Science 2025-11-25 Liheng Zhang , Lexi Pang , Hang Ye , Xiaoxuan Ma , Yizhou Wang

The availability of rich 3D datasets corresponding to the geometrical complexity of the built environments is considered an ongoing challenge for 3D deep learning methodologies. To address this challenge, we introduce GenScan, a generative…

Computer Vision and Pattern Recognition · Computer Science 2020-12-09 Mohammad Keshavarzi , Oladapo Afolabi , Luisa Caldas , Allen Y. Yang , Avideh Zakhor

3D generation methods have shown visually compelling results powered by diffusion image priors. However, they often fail to produce realistic geometric details, resulting in overly smooth surfaces or geometric details inaccurately baked in…

Computer Vision and Pattern Recognition · Computer Science 2024-12-10 Ruihan Gao , Kangle Deng , Gengshan Yang , Wenzhen Yuan , Jun-Yan Zhu

Creating realistic 3D head assets for virtual characters that match a precise artistic vision remains labor-intensive. We present a novel framework that streamlines this process by providing artists with intuitive control over generated 3D…

Spatial intelligence is foundational to AI systems that interact with the physical world, particularly in 3D scene generation and spatial comprehension. Current methodologies for 3D scene generation often rely heavily on predefined…

Computer Vision and Pattern Recognition · Computer Science 2024-12-09 Libin Liu , Shen Chen , Sen Jia , Jingzhe Shi , Zhongyu Jiang , Can Jin , Wu Zongkai , Jenq-Neng Hwang , Lei Li

Recently, the impressive generative capabilities of diffusion models have been demonstrated, producing images with remarkable fidelity. Particularly, existing methods for the 3D object generation tasks, which is one of the fastest-growing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-01 Jaeseok Lee , Jaekoo Lee

Creating and editing the shape and color of 3D objects require tremendous human effort and expertise. Compared to direct manipulation in 3D interfaces, 2D interactions such as sketches and scribbles are usually much more natural and…

Computer Vision and Pattern Recognition · Computer Science 2022-07-26 Zezhou Cheng , Menglei Chai , Jian Ren , Hsin-Ying Lee , Kyle Olszewski , Zeng Huang , Subhransu Maji , Sergey Tulyakov

We study the problem of single-image zero-shot 3D shape reconstruction. Recent works learn zero-shot shape reconstruction through generative modeling of 3D assets, but these models are computationally expensive at train and inference time.…

Computer Vision and Pattern Recognition · Computer Science 2024-01-17 Zixuan Huang , Stefan Stojanov , Anh Thai , Varun Jampani , James M. Rehg

While text-to-3D generation has attracted growing interest, existing methods often struggle to produce 3D assets that align well with human preferences. Current preference alignment techniques for 3D content typically rely on…

Computer Vision and Pattern Recognition · Computer Science 2026-03-23 Xiandong Zou , Ruihao Xia , Hongsong Wang , Pan Zhou

We introduce ORIGEN, the first zero-shot method for 3D orientation grounding in text-to-image generation across multiple objects and diverse categories. While previous work on spatial grounding in image generation has mainly focused on 2D…

Computer Vision and Pattern Recognition · Computer Science 2025-10-28 Yunhong Min , Daehyeon Choi , Kyeongmin Yeo , Jihyun Lee , Minhyuk Sung

While recent 3D generative models can produce high-quality texture images, they often fail to capture human preferences or meet task-specific requirements. Moreover, a core challenge in the 3D texture generation domain is that most existing…

Computer Vision and Pattern Recognition · Computer Science 2025-12-10 AmirHossein Zamani , Tianhao Xie , Amir G. Aghdam , Tiberiu Popa , Eugene Belilovsky

Inspired by generative paradigms in image and video, 3D shape generation has made notable progress, enabling the rapid synthesis of high-fidelity 3D assets from a single image. However, current methods still face challenges, including the…

Computer Vision and Pattern Recognition · Computer Science 2025-11-26 Yangguang Li , Xianglong He , Zi-Xin Zou , Zexiang Liu , Wanli Ouyang , Ding Liang , Yan-Pei Cao

In recent years, Generative Adversarial Networks have achieved impressive results in photorealistic image synthesis. This progress nurtures hopes that one day the classical rendering pipeline can be replaced by efficient models that are…

Computer Vision and Pattern Recognition · Computer Science 2020-03-25 Yiyi Liao , Katja Schwarz , Lars Mescheder , Andreas Geiger

Recently introduced ControlNet has the ability to steer the text-driven image generation process with geometric input such as human 2D pose, or edge features. While ControlNet provides control over the geometric form of the instances in the…

Computer Vision and Pattern Recognition · Computer Science 2023-12-15 Hongsuk Choi , Isaac Kasahara , Selim Engin , Moritz Graule , Nikhil Chavan-Dafle , Volkan Isler

Recently, text-to-3D approaches have achieved high-fidelity 3D content generation using text description. However, the generated objects are stochastic and lack fine-grained control. Sketches provide a cheap approach to introduce such…

Computer Vision and Pattern Recognition · Computer Science 2024-01-30 Minglin Chen , Weihao Yuan , Yukun Wang , Zhe Sheng , Yisheng He , Zilong Dong , Liefeng Bo , Yulan Guo

As several industries are moving towards modeling massive 3D virtual worlds, the need for content creation tools that can scale in terms of the quantity, quality, and diversity of 3D content is becoming evident. In our work, we aim to train…

Computer Vision and Pattern Recognition · Computer Science 2022-09-23 Jun Gao , Tianchang Shen , Zian Wang , Wenzheng Chen , Kangxue Yin , Daiqing Li , Or Litany , Zan Gojcic , Sanja Fidler

We present GEN3C, a generative video model with precise Camera Control and temporal 3D Consistency. Prior video models already generate realistic videos, but they tend to leverage little 3D information, leading to inconsistencies, such as…

Computer Vision and Pattern Recognition · Computer Science 2025-03-06 Xuanchi Ren , Tianchang Shen , Jiahui Huang , Huan Ling , Yifan Lu , Merlin Nimier-David , Thomas Müller , Alexander Keller , Sanja Fidler , Jun Gao

Recently, text-to-image generation has exhibited remarkable advancements, with the ability to produce visually impressive results. In contrast, text-to-3D generation has not yet reached a comparable level of quality. Existing methods…

Computer Vision and Pattern Recognition · Computer Science 2023-08-21 Yukang Cao , Yan-Pei Cao , Kai Han , Ying Shan , Kwan-Yee K. Wong

Large-scale pre-trained image-to-3D generative models have exhibited remarkable capabilities in diverse shape generations. However, most of them struggle to synthesize plausible 3D assets when the reference image is flat-colored like hand…

Computer Vision and Pattern Recognition · Computer Science 2026-04-20 Xiaoyan Cong , Jiayi Shen , Zekun Li , Rao Fu , Tao Lu , Srinath Sridhar